with(theObject)
{
event_perform(ev_keypress,vk_enter); //'simulates' enter key?
}
- Game Maker Community
- → Viewing Profile: Posts: newbguy
newbguy
Member Since 28 Apr 2008Offline Last Active Jan 17 2012 10:42 AM
Community Stats
- Group New Member
- Active Posts 128
- Profile Views 1245
- Member Title GMC Member
- Age Age Unknown
- Birthday Birthday Unknown
-
Gender
Not Telling
Posts I've Made
In Topic: Simulate a Key Press
21 October 2011 - 10:53 AM
you can call the event_perform function on the object?
In Topic: Game Maker Screen Tearing
19 October 2011 - 04:10 PM
from what I understand its effects all players who has ATI Graphic Cards which doesn't work well with vertical Sync in Windows Mode
it means that we loose near a half of possible customers...
I am running an nvidia graphics card. there is still screen tear
In Topic: Game Maker Screen Tearing
19 October 2011 - 03:30 PM
it really is as big of an issue as its people make it out to be. if you are creating a fast paced game, you need to rely on the screen to be able to keep up. gameplay is effected when all the screen tearing gets in your way. its distracting and detracts from the experience
looking forward to that fix in 9.0..
looking forward to that fix in 9.0..
In Topic: Shader Extension 1.4
19 October 2011 - 12:39 PM
another bump..but i've run into 2 snags.
firstly, i cant seem to change the texture wrap mode from anything except clamp. (I specifically set it to mirror, but its just clamping)
secondly, when i add a background image to my game my shaders behave weird.. you see, the really strange part is that the background doesn't even need to be used. if there is a background sitting in my backgrounds folder, my shaders still screw up. (the shader i am using is pretty much a copy of your distort shader, except that it takes a second texture and copies that textures alpha value into the resulting image..so nothing complicated).
edit:
just wanted to commend you on what an awesome job you did regardless.. came into the thread with problems so i just thought i'd point that out lol. the possibility this unlocks..awesome.
edit edit:
using gamemaker 8
firstly, i cant seem to change the texture wrap mode from anything except clamp. (I specifically set it to mirror, but its just clamping)
secondly, when i add a background image to my game my shaders behave weird.. you see, the really strange part is that the background doesn't even need to be used. if there is a background sitting in my backgrounds folder, my shaders still screw up. (the shader i am using is pretty much a copy of your distort shader, except that it takes a second texture and copies that textures alpha value into the resulting image..so nothing complicated).
edit:
just wanted to commend you on what an awesome job you did regardless.. came into the thread with problems so i just thought i'd point that out lol. the possibility this unlocks..awesome.
edit edit:
using gamemaker 8
In Topic: sprite_add same sprite
19 October 2011 - 09:58 AM
sprite, texture. same thing
- Game Maker Community
- → Viewing Profile: Posts: newbguy
- Privacy Policy
- GMC Rules and Forum Rules ·



Find content