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Diventurer
Member Since 21 Apr 2008Offline Last Active Nov 03 2012 10:09 PM
Community Stats
- Group New Member
- Active Posts 732
- Profile Views 4037
- Member Title GMC Member
- Age 17 years old
- Birthday August 5, 1995
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Gender
Male
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Location
Norway
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Version
GM8
8
Lookin' good!
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Posts I've Made
In Topic: Fully Packed Tower Defence Engine
19 May 2012 - 11:11 AM
Thank you
In Topic: View and mouse problem
09 April 2012 - 03:37 AM
Why not just remove the origin of the cursor sprite and make it jump to mouse_x and mouse_y?
Also. If you want to keep the origin. Just change the jump to "mouse_x + 8" and "mouse_y + 6" or something.
Also. If you want to keep the origin. Just change the jump to "mouse_x + 8" and "mouse_y + 6" or something.
In Topic: Let players type their name
09 April 2012 - 03:30 AM
You can use the global variable keyboard_string to accomplish this 
Here is an example though:
http://www.solidfile...ce400/download/
However, it's a bit unoptimised. I just wrote ahead without thinking.
It works at least.
Maybe you can make better use of keyboard_string?
Here is an example though:
http://www.solidfile...ce400/download/
However, it's a bit unoptimised. I just wrote ahead without thinking.
It works at least.
Maybe you can make better use of keyboard_string?
In Topic: Using one huge Image as a background for a room
28 March 2012 - 01:13 PM
I'm not sure how GM renders it...
However, IF GM renders stuff that is outside the view, then this is a VERY bad thing to do.
Then I'd rather split them up as tiles and check which are inside the view.
However, IF GM renders stuff that is outside the view, then this is a VERY bad thing to do.
Then I'd rather split them up as tiles and check which are inside the view.
In Topic: Array Problems
24 December 2011 - 07:43 AM
Name your variables a bit clearer and try to give a bit more context, and I'll try to help you. 
Edit: Merry Christmas! :D
Edit: Merry Christmas! :D
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