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xxskxx

Member Since 19 Apr 2008
Offline Last Active Mar 29 2013 05:33 PM

Posts I've Made

In Topic: Count Run [Mac AppStore] Free

23 September 2012 - 08:20 PM

Version 1.2 is out!

Finally version 1.2 is out (it took one moth till apple reviewed it!).
Changes:
  • some gameengine glitches fixed
  • mirror bug fixes
  • highscore bug fixed (now top100 will be displayed)
  • added Mountain Lion fullscreen support
  • changed some graphics
  • Sandboxed
This update was made with Game Maker Studio (not GM4Mac) :)

Thanks for playing CountRun and for all of your reviews :).

In Topic: When will native ogg support come? In 1.2?

07 September 2012 - 12:51 AM

1.1 doesn't allow me to load .ogg files in to GM (and I have no idea how to externally load them either)

When will this option come to be? in 1.2?

I am trying to avoid any licensing issues that come with .mp3, so my focus has been using .ogg for my game's soundtrack.


According to the Game Maker Studio roadmap .ogg support will come with version 1.2 ;)

In Topic: Prepare your game for the Mac AppStore manually

02 September 2012 - 08:01 PM

Here you go, icon + folder I've used.

If I've made a stupid mistake, be gentle :D

https://dl.dropbox.com/u/45089433/icon.iconset.zip


Mhh the icon looks absolutely ok. I'm really sorry but I have no idea why it isn't working :( . I just did the same steps like I explained above and it worked. (I actually got the same error like you in Application Loader). Maybe you could try to use another app for making icons.

In Topic: Prepare your game for the Mac AppStore manually

29 August 2012 - 05:55 PM

Definitely just the one file (Mountain Lion seems to replace it, even if the case is different. Not sure if this is new or standard). But since you pointed that out, my file was icon.icns and the plist was looking for Icon.icns. I updated it, didn't help :(

All images are the correct size, there's no errors when creating the icon... (no messages at all).

I can send you the files if you don't believe me :P

Ok that's strange... I had the same error in Application Loader but I just created the iconset and made a new icon and it worked... Maybe you can send me your icon so I can look the file.

In Topic: Prepare your game for the Mac AppStore manually

27 August 2012 - 12:48 PM

Thanks for that, it sorted that out. Next problem, application loader is reporting the icon does not have both a 512x512 and a 512x512@2x icon, but I followed your instructions exactly. I also downloaded an icon maker that can do the 1024x1024 icons, but got the same result.

Any help for this issue? :D


Mhh that's strange...
Quick bug-fix: Are you sure you replaced the Icon in the app package? Watch out: Game Maker:Studio's Icon has a captial I . Maybe you have 2 files now (Icon.icns and the new icon.icns)

If this didn't solve the problem:
Open the Icon in the Ressources folder of your app in Preview.. Now make sure if all required resolutions are represented... If not: Did your new created Icon had all required resolutions?
Normally iconutil should show an error message if your iconset does not provide all required resolutions (e.g. No image found for point size: 512 at scale: 2.)