I'm making it so that in my game the player can create total mayhem to certain structures.
One thing though.. sprite_create_from_surface is really slow. Anyone know a faster alternative?
sprite_delete(spr) spr=sprite_create_from_surface(global.model_castle,0,0,1203,1573,1,0,0,0); sprite_index=spr
Yes it is a big sprite.. but even if the computer has to calculate one time, the fps drops at a huge amount. xD
Which is kind of logic.
Lol.. this is simply not possible.
I wan't the surface to be bigger as the view size.
And I wan't the surface size to be ridiculously large so I can sale it down 4 or 2 times.
Isn't it possible to dynamicly destroy a model. Dynamic model subtraction or something?