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Wraith
Member Since 11 Apr 2008Offline Last Active Nov 08 2009 10:20 PM
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Topics I've Started
Splitscreen Two Players In Two Diffrent Rooms
25 August 2009 - 09:13 PM
if i have a splitscreen game with a bunch of diffrent rooms, is it possible for one player to go into a diffrent room, while the other player stays in the room they were in untill they decide to leave?thanks.
View Following Diffrent Things
25 August 2009 - 12:55 AM
youve probably read my other problem i just solved with creating a zombie_player after one of them dies...
my question now is, if view1 is following player1, and view2 is following player two, and one of them dies, how do i make the object the view follows change?
thanks.
ps, i use very very little d&d, so somthing in code please. thanks
-wraith
my question now is, if view1 is following player1, and view2 is following player two, and one of them dies, how do i make the object the view follows change?
thanks.
ps, i use very very little d&d, so somthing in code please. thanks
-wraith
Solved!
24 August 2009 - 11:17 PM
I put the spawning the my players step event instead of the destroy event, it works fine now
Im Doing Nothing Wrong... And Yet!
23 August 2009 - 09:38 PM
okay im doing a very simple survival game, well, the games not that simple, but what is wrong is very very simple, there must be somthing wrong with my gm beacuse... this is my problem.
i set my enemies health with this : hp = global.level*2 + 3
global.level is set in a globalvar object, which i did put in the level.
i get an error that says unidentified var, level.
what should i do?
can anyone help?
thanks
i set my enemies health with this : hp = global.level*2 + 3
global.level is set in a globalvar object, which i did put in the level.
i get an error that says unidentified var, level.
what should i do?
can anyone help?
thanks
Direction Between Two Angles
07 August 2009 - 09:19 PM
okay, im trying to make the direction on a unit, like this...
if direction < 90 & > 270{
sprite_index = warrior1_1_runL
}
if direction > 90 & < 270{
sprite_index = warrior1_1_runR
}
how can i have two angles or whatever, and do what im trying to do?
thanks
if direction < 90 & > 270{
sprite_index = warrior1_1_runL
}
if direction > 90 & < 270{
sprite_index = warrior1_1_runR
}
how can i have two angles or whatever, and do what im trying to do?
thanks
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