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iPacMan
Member Since 03 Apr 2008Offline Last Active Jan 07 2012 02:38 PM
Community Stats
- Group New Member
- Active Posts 464
- Profile Views 4935
- Member Title GMC Member
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Gender
Male
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Location
England, London
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Interests
Software design, Game Design, Computer & Console hardware, the "Mars Direct" space program.
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Topics I've Started
Buying GameMaker Pro
29 December 2011 - 06:21 PM
Im trying to figure out if on purchase of GameMaker from Google Wallet, do i recieve a download link to GM or is it sent to my billing address? Im a little confused here. Any ideas?
Disable view of room on key press?
25 November 2011 - 09:55 PM
On my previous room to my menu, i have this code to set up the view of the next room, ie my menu.
create:
Now what i intend to do is to turn this view off when the space key is pressed:
space key:
Such a method fails to work, probably because playing with room settings while in that room is a bad idea, but i know there is a way to disable the view at will even when in-room. Any suggestions?
create:
istrue= true wport = display_get_width(); hport = display_get_height(); room_set_view_enabled(Menu, istrue) room_set_view(Menu, 0, 1, 0, 0, wport, hport, 0, 0, wport, hport, 132, 132, 15, 15, cursor)
Now what i intend to do is to turn this view off when the space key is pressed:
space key:
istrue = false
Such a method fails to work, probably because playing with room settings while in that room is a bad idea, but i know there is a way to disable the view at will even when in-room. Any suggestions?
Video background into GameMaker?
25 November 2011 - 03:22 AM
Is it possible to use video animation as a GameMaker wallpaper? Is there anyway i can use my adobe after affects animation as a background in a room on GM?
Buy GameMaker as Direct Download United Kingdom?
24 November 2011 - 07:21 PM
Is it possible to buy GameMaker 8.1 for citizens in the United Kingdom, to be able to pay in British Sterling and to be able to download it after purchase?
Sprite follow view
16 September 2011 - 06:55 PM
Im trying to understand why this wont make my object sprite follow the view:
DRAW EVENT:
Any ideas?
DRAW EVENT:
draw_sprite(sprite, 0, view_xview[0], view_yview[0])
Any ideas?
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