Well, I am a ways into my new Super City game, and if you've played, you know it plays like a Ceasar/Pharoh (or the original Sim City) type of game in modern times, where the buildings start small and progressively level up when they meet requirement (such as police and fire coverage). In SC4 I would like to have either a system like in Sim City 2000, 3000 and 4 where you place areas of zone at a different level of density and if there is demand that zone will develop, or a system like in Sim City Societies where you select to build each building individually and each one serves a different purpose. Also any ideas or suggestions are appreciated!
Here is a preliminary screenshot...
zackinblackMember Since 24 Mar 2008
Offline Last Active Dec 07 2008 05:20 AM
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