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Wireless

Member Since 15 Mar 2008
Offline Last Active Yesterday, 12:25 AM

Posts I've Made

In Topic: Google Play Game Services

16 May 2013 - 10:38 PM

I see, thanks.

 

Isn't it possible to make extension for android with the new functions from the SDK? If not, then I hope yoyogames implements this in the near future. 


In Topic: GameMaker UI - redesign

29 September 2011 - 07:39 AM

A little too soft. There's also a lot of wasted space (the surrounding area around text on buttons is giant for no reason).

Nice mock-up though.


What exactly do you compare it to? When I open GM today I see nothing but 90% whitespace and small buttons/icons that are easy to miss with highres screens. More modern designs nowadays, especially webdesign uses a lot of whitespace to enhance the readability of the page. Take google as an example.

In Topic: GameMaker UI - redesign

29 September 2011 - 02:00 AM

It's pretty, but I didn't see where you would put the action pane. It just has the "execute code" window set there. Now, if you are in the "advanced" mode(which doesn't exist yet) that would only allow code for events, but makes it easier to use said code, I'm all for it. But if not, you would need to allow somewhere for do d&d.

Now...don't get me wrong. I like the idea, I just felt like something was missing is all. It is nice though.


The action pane is there, but my idea is that when you open and edit a D&D action it will open and expand inside the action pane as you can see in the title "actions > Execute code [1]". This is to remove floating windows completely.

I did not explain the UI on purpose to see if it was easy to understand.

I really like your concept. As others have said, it's a little less accessible without the treeview, but I do like the idea of having tabs for the various windows open.


Thanks.
Yes, but there could be many ways to switch between different resources with shortcuts, like a tab combination or just "1, 2, 3, 4 ... " keys.

In Topic: GameMaker UI - redesign

29 September 2011 - 12:45 AM

It does look nice, especially the ribbon design :) It seems a little bet less accessible but it definitely looks a lot better than the current design. Is it designed for mainly widescreen monitors?


Thanks!
Yes, it is little bit less accessible by not having the treeview, but in return you get a much better overview. And with the addition of tabs I think it will be less necessary to go back to another resource to select something you recently used because it might already be in the tab-bar.
And yes. It's almost impossible to get a "non-widescreen" monitor nowadays, so why take that into account when making modern designs? I know some might still have old monitors, but with today's price I think it should be affordable for most people.

In Topic: GameMaker UI - redesign

29 September 2011 - 12:13 AM

Is this photoshopped or is this what your copy of GM really looks like?


No. This is only a design I made with adobe fireworks CS4.


I like what you've done. It's soft on the eyes, looks professional, and keeps with YoYo's dark theme. Though I would like to see a light theme... white-blue-green, specifically.


Thank you for the feedback!
I also think a light theme would be nice, but I made this as a reaction to the new GameMaker for HTML5 theme. That is why I made i dark.

It's pretty nice


Thanks.