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SunnyKatt

Member Since 11 Mar 2008
Offline Last Active Jan 12 2016 03:20 PM

#4357607 With() Statement Is Broken Now (With Example)

Posted by SunnyKatt on 10 August 2013 - 07:03 PM

1.1.1086

 

EDIT: This is fixed now. See Mike's post on page 2.

 

---------------------------------

 

I noticed our game seems horribly broken after the last update and I was wondering what was up... it appears that a with() fails to run when an object ID is passed into it.

 

So this works:

o = instance_create(0, 0, object0);
with (o)
{
  //do stuff
}

But this doesn't work

//(Assume an instance of object0 already exists)
with (object0)
{
    //This SHOULD be executed with all instances of object0, but it doesnt.
    //do stuff
}   

Example file: 

http://www.mediafire...example.gmx.zip


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#4357588 Make An Option To Disable Social Icons Please.

Posted by SunnyKatt on 10 August 2013 - 06:39 PM

I agree with this. I don't need to see these icons all the time when I'm working. I need to at least be able to specify a minimalist and functionalist working environment. 


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#4073513 Steam Greenlight

Posted by SunnyKatt on 31 August 2012 - 09:11 PM

Like rhys and the others, my commerical GM game, Koya Rift, is also on greenlight:

http://steamcommunit...ls/?id=92953602

Rhys/Paul, I 'liked' yours. Good luck!
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#3784866 Koya Rift (commercial game!)

Posted by SunnyKatt on 09 July 2011 - 04:38 PM

Hello GMC! Finally I'm ready to show you my commercial GM game that I've been developing for a year and a half.

The full version costs 7.99 USD, and I'd appreciate it if you can afford to support me. :)

Koya Rift is a procedurally generated ACTIONFEST.

You are part of a mercenary faction trying to clear a planet of hostile aliens so that you can colonize it and sell it to a government.

So... what do you do?
Each round of the game you are sent out to venture into the procedurally generated caves below to destroy all of the phantom crystals. After they are all destroyed, you win! The problem is that the crystals slowly grow and multiply over time and they are creating phantoms the entire time. These phantoms lead attacks on your base on the surface and (obviously) try to kill you along the way. You can buy and upgrade units to take with you or to have guard your base, and unlock new weapons and other upgrades during rounds to help you out.

Also, the difficulty level of the game precisely adjusts for every round that you beat, so it ensures you have a constant challenge later.

Long Description: http://sunnykatt.com/koya-rift/

Image that describes the game (not direclty in the post because it's big!) http://sunnykatt.fil...01/advert_1.png

Website: http://sunnykatt.com/

Desura Page (you can buy here as well): http://www.desura.com/games/koya-rift

And click HERE to buy the game from BMT Micro.


...and screenshots!

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DEMO LINK!


YYG Link: http://sandbox.yoyog...-koya-rift-demo

Direct Link: http://www.mediafire...5h049d8x7e90zs0



Here is an blog post that has links to some reviews of the game, and my post-release impressions: http://code-drama.co...ssions-reviews/

Please at least try it out and comment, I've worked very hard on the game but I'm struggling to make it known to the internet!

Thanks, SunnyKatt
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#3680670 Preview of Upcoming Games-- January 2011

Posted by SunnyKatt on 22 January 2011 - 01:07 PM

Koya Rift - commercial game going on sale in may this year.

Video: GAMEPLAY TRAILER

Description Image:
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And a random screenshot or two:

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Website: http://sunnykatt.com/

I'm looking for press coverage and previews now, so if you own an indie game focused blog, please email me for information. You might get a preview demo to write about! - sunnykatt@live.com
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#3639571 Coding: Overrated?

Posted by SunnyKatt on 21 November 2010 - 01:15 PM

The IGF build of my game (just a demo) contained over 17,300 lines of code (in gml). It is impossible to do something like that in D+D, especially with surfaces, file writing, and some of the advanced scripts that many objects need to call all of the time. If you are serious about game development, you must learn to code.
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#3623054 Computer Science

Posted by SunnyKatt on 23 October 2010 - 12:18 PM

@SuperJoeBob - I talked with a guy who worked at EA before along with a few others a year or so ago, and they say they try to avoid people with game design / game programming degrees and try to hire the computer science ones first to program games. Computer Science majors are better at programming, and most of the programs that teach game related material are pure crap with teachers that know nothing of the industry.
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#3593079 Previews of Upcoming Games - August 2010

Posted by SunnyKatt on 30 August 2010 - 01:08 AM

Here's what I've been working on:

Posted Image
Full size if the forum shrinks it: http://sunnykatt.fil...r_preview_1.png

Project is "Koya Rift" - it's a commercial game (going to be sold).

For more info and more screenshots check out the website: http://sunnykatt.com/
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#2914749 Nation Of Design Graphics Shop!

Posted by SunnyKatt on 24 October 2008 - 09:03 PM

WARNING: According to the GMC rules, we can only do requests here for you if they are game related. So game/company graphics only!
No signature or avatar requests are allowed.


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Nation Of Design logo Creation.

Custom, free, great looking graphics for you!
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What is Nation Of Design?
Nation Of Design is a team of artists that create graphic requests for you. These are usually logos, forum signatures, avatars, and other text-based things, but we are also open to other art requests (however they may not be done nicely or in a timely manner yet, as we are still gathering up sprite artists)

How do I request an artwork?
Simply post in this thread with the following information filled out:

TEXT: <Exactly what it needs to say. Ex: "Blue Fantasy">

COLORS: <What should the color scheme be? Ex: "Blue's and greens, a bit of purple perhaps.">

DESCRIBE: <Describe what you want it to look like. Ex: "I want the text to be in front of a faded ice-crystal thing, with swirls coming out of it. I want the text to be 3-d looking and shining.">

SIZE: <How big in pixels it needs to be. Ex: "500 x 100 pixels.">

STYLE(optional): <How you want it to be styled. Stay away from vauge words like "cartoony". Ex: "Cold (icy), sharp, dangerous.">

EMAIL: <This is how we notify you of completion. If you don't feel safe posting it publicly, PM this user or send an email to nationofdesign@yahoo.com>

And post it. Then the team will work on your logo. Unfortunately this is not first-come-first-serve, the logos are set up in a non-linear way, like a grid rather than a stack. Some requests will be finished faster than others. To ensure completion, pick something you think will actually look good and one that isn't impossible. We will only give you your logo after the artist community thinks it is ready.


To ensure the highest quality of your logo you may want to join the NOD forums (entirely optional) so that you may oversee it's progress and suggest improvements.


Can I join you guys?
Of course! If you want to make graphics with us, just go to the forum ( nationofdesign.com ) and sign up. There are plenty of directions to follow, just look around and you'll fit in just fine. We always need artists.
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Thanks for listening guys. Ask Questions. Request away!
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