Those roots don't look right...
However, with an idea like this, one can either make the graphics VERY simple or VERY realistic (but still surreal - not quite real), and one of them requires a lot more work. Your landscape is currently quite dull. Id much rather explore the Pyrenees than a flat plain with occasional trees (I know it's beyond you, but what better setting for an adventure, even horror-adventure than this: http://www.gascongit...s/montsegur.jpg ?). You need to add more interest to your area, water, hills, mountains. Sorry if I'm going to far - I have experimented with Unity a lot recently, so my expectations for 3-D games is higher than perhaps it ought.
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Exwhyzed
Member Since 09 Mar 2008Offline Last Active Jun 07 2012 01:56 PM
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In Topic: Exploration based psychological horror
29 May 2011 - 07:19 PM
In Topic: Exploration based psychological horror
23 May 2011 - 08:30 PM
I don't think that massive amounts of bodies is a good idea: especially where you'd expect them (like in a mortuary or a hospital bed). If you go with the hospital bed idea, it would be better to leave it empty, or torn, or appearing to be occupied, but turning out to be empty.
If you did decide, to have an end to the game, you could do worse than having on, say, the third night, a full moon, zooming out into third person view, and showing the protagonist mutating into a beast, or, even better, just quivering and pulsating, as if about to transform, and one note, from the director, 'Ah. It was you.'
I don't think that everything turning red or into blood would be particularly frightening, unless you want to tap into the player's guilt. What I'd do, would be to start the game with the player with a sword, and killing another person (their own choice, but sort of forced), and then have people fleeing the player, and buildings being wrecked, and then maybe the blood-water thing might have a meaning.
If you did decide, to have an end to the game, you could do worse than having on, say, the third night, a full moon, zooming out into third person view, and showing the protagonist mutating into a beast, or, even better, just quivering and pulsating, as if about to transform, and one note, from the director, 'Ah. It was you.'
I don't think that everything turning red or into blood would be particularly frightening, unless you want to tap into the player's guilt. What I'd do, would be to start the game with the player with a sword, and killing another person (their own choice, but sort of forced), and then have people fleeing the player, and buildings being wrecked, and then maybe the blood-water thing might have a meaning.
In Topic: Sims Sprites Requests
02 January 2011 - 10:59 AM
Notice that that building, though of artistic merit, has a door through which the people could not possibly fit.
In Topic: Sims Sprites Requests
31 December 2010 - 07:54 PM
Can you please change the building dimensions? With the size of the people, it's impossible to make a two storey house with a roof, and a one storyey house is much too short!
In Topic: Request: Easy Sprites for Dirkels
23 December 2010 - 05:33 PM
So what sort of things are you looking for?
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