Because I never tried out the beta version of Studio, I'm hoping someone can indicate roughly how long an empty file (one object and one room) takes to load on a relatively new Android.
And on the same device, how long does a bigger file take to load? (Perhaps suggest how many MB the file is.)
I realize that I'm asking questions here that are fraught with variables, but, any feedback will be useful. Thanks guys.
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Galactic Chimp
Member Since 21 Feb 2008Offline Last Active Jun 14 2013 12:59 AM
About Me
I travel through space at the speed of light, bashing my keyboard to create games through a string of statistically improbable happy accidents. Only the best accidents get published.
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Lover of Cheese!
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Start-Up Speed
01 July 2012 - 05:14 AM
Transit of Venus
06 June 2012 - 02:33 AM
Greetings humans, I bring you late news of a wonderful celestial event happening right now - the planet Venus is moving across the Earth's view of the sun. Look now before it's too late (but don't look with your naked eyes)! No approved safety goggles for sun gazing? Has the sun already set for you? Go online! There are several feeds from which to choose.
The next transit will be in the Earth year 2117; I have seen your future and you do not live that long. Go now humans. Run (don't walk) over to Ustream!
The next transit will be in the Earth year 2117; I have seen your future and you do not live that long. Go now humans. Run (don't walk) over to Ustream!
Understanding Joystick_direction & Joystick_pov
23 November 2008 - 05:20 PM
I'm in the process of making a simple gamepad utility for novice users with unregistered versions of GameMaker 7. Before I go into Beta testing I first need some sage advice from owners of gamepads that have thumb-sticks, and who have used the joystick_direction or joystick_pov functions before.
I know that joystick_direction returns the numpad value (or actually the keyboard keycode of the numpad key) that corresponds to the direction being pressed, but my gamepad only has a D-pad, and I have no experience with using joystick_direction to retrieve the direction of an actual joystick (analog thumb-stick).
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I know that there are other gamepad utilities out there, but I find often that the links to them are broken, or that they require the user to have GameMaker Pro. My goal is to make something so simple and accessible that anyone can easily make their game gamepad friendly.
If you'd like to be a Beta tester, pm me and I'll let you know when testing begins (likely some months away). Include in your message your gamepand's make and model.
I know that joystick_direction returns the numpad value (or actually the keyboard keycode of the numpad key) that corresponds to the direction being pressed, but my gamepad only has a D-pad, and I have no experience with using joystick_direction to retrieve the direction of an actual joystick (analog thumb-stick).
- Does joystick_direction even work for analog thumb-sticks? (It would seem strange if it only returned the direction of the D-pad.)
- If yes, then...
- How does the function discriminate between pushing Right (Numpad 6) and pushing Right-Up (Numpad 9)? Is there some room for play in-between, where everything from 337.5 to 22.5 degrees is "Right", and everything from 22.5 to 67.5 degree is "Right-Up"?
- How does GameMaker handle joystick_direction information from controllers with 2 analog thumb-sticks?
- Is this a universally supported feature (that GameMaker provides), or is pov information somehow "special" information, like forece-feedback, that only some controllers provide? (I'd be surprized if the latter were the case.)
- Again, how does GameMaker handle information from controllers with 2 analog thumb-sticks?
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I know that there are other gamepad utilities out there, but I find often that the links to them are broken, or that they require the user to have GameMaker Pro. My goal is to make something so simple and accessible that anyone can easily make their game gamepad friendly.
If you'd like to be a Beta tester, pm me and I'll let you know when testing begins (likely some months away). Include in your message your gamepand's make and model.
How To Increase Game Resolution >>with<< Aliasing?
25 April 2008 - 05:16 PM
Edit: A similar discussion was held here, with some details on how to let the user increase and shrink back the resolution.
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The chicken to the left would like to know if it's possible to have GameMaker NOT blur the image when you increase the game resolution in the Settings. I don't use interpolation between pixels, and still my game gets blurred if I play with a resolution of 200%. I'd like my pixels just to be bigger, not blurred. If this is rediculously easy then A] it deserves to be in this forum, and B] we'll revoke the chicken's college diplomas. Thanks all.
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