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Koron XYZ
Member Since 20 Feb 2008Offline Last Active May 11 2013 07:40 PM
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In Topic: Life Saver
31 December 2012 - 11:15 PM
Exactly! Proof-of-concept haha
In Topic: Gm Conflict : Version 0.17 [12/04/2012]
30 December 2012 - 05:37 PM
I'm glad to see Seiklus in the upcoming characters =)
In Topic: Finding Theta in a Trajectory
27 October 2012 - 10:33 PM
That actually does look a lot prettier. Thanks, Yourself.
In Topic: Finding Theta in a Trajectory
27 October 2012 - 04:34 PM
Thank you! For anyone interested, here is the code that worked:
time += .4; xx = mag * cos(theta) * time; yy = -((mag * sin(theta) * time) - .5 * grav * power(time, 2)); var xprev, yprev; xprev = mag * cos(theta) * (time - .4); yprev = -((mag * sin(theta) * (time - .4)) - .5 * grav * power(time - .4, 2)); direction = point_direction(x1 + xprev, y1 + yprev, x1 + xx, y1 + yy);
In Topic: Finding Theta in a Trajectory
25 October 2012 - 08:26 PM
Then how would I find the angle of the trajectory? Between what two points?
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