# Koron XYZ

Member Since 20 Feb 2008
Offline Last Active Aug 25 2015 09:24 PM

### In Topic: Life Saver

31 December 2012 - 11:29 PM

Exactly! Proof-of-concept haha

### In Topic: Gm Conflict : Version 0.17 [12/04/2012]

30 December 2012 - 05:51 PM

I'm glad to see Seiklus in the upcoming characters =)

### In Topic: Finding Theta in a Trajectory

27 October 2012 - 10:47 PM

That actually does look a lot prettier. Thanks, Yourself.

### In Topic: Finding Theta in a Trajectory

27 October 2012 - 04:48 PM

Thank you! For anyone interested, here is the code that worked:
time += .4;
xx = mag * cos(theta) * time;
yy = -((mag * sin(theta) * time) - .5 * grav * power(time, 2));

var xprev, yprev;
xprev = mag * cos(theta) * (time - .4);
yprev = -((mag * sin(theta) * (time - .4)) - .5 * grav * power(time - .4, 2));

direction = point_direction(x1 + xprev, y1 + yprev, x1 + xx, y1 + yy);

### In Topic: Finding Theta in a Trajectory

25 October 2012 - 08:40 PM

Then how would I find the angle of the trajectory? Between what two points?