Jumper Three
#1
Posted 06 December 2004 - 01:55 AM
The final game in the Jumper storyline.
Stuff in that's in there:
-Completely rewritten engine (alot more efficient)
-Two new forms for Ogmo (Dark and Ice)
-Two stages (tutorial and one for the hardcore fans after that)
-Various new graphical effects
Other details about the full game:
-Most of it will take place in a theme park taken over by a certain character.
-There will be at least 20 different forms for Ogmo. Some will only appear in one or two stages, but there'll be alot of 'em. And they don't just affect his movement, either. Names of a few I have planned: Rewind Ogmo, Paint Ogmo, and Blur Ogmo. I'll let you guess what they do.
-More bosses. Alot more, at least a 1:1 ratio of sectors to bosses.
-Most likely won't be an editor. Instead, another add-on will be created after release... don't want to announce it yet, because it might not happen.
-Don't be frightened by the second stage of the demo, that's just for the hardcore fans, the game's difficulty curve will be much smoother.
-There will be a lives system (you'll probably see more details on this next, if anything; for now I'll just say it won't be implemented like in most platformers).
Tell me whatcha think, as long as it doesn't involve a death threat.
~YM to the Mizzy (...making fun of rappers is so easy)
#2
Posted 06 December 2004 - 02:01 AM
#3
Posted 06 December 2004 - 02:06 AM
Unlike when I was working on Jumper Two, I now have a job, and I'm also working on a sequel to a different game of mine which I place at a higher priority than this. Just thought I'd let you guys know what's going on with J3, and some of what's new.
#4
Posted 06 December 2004 - 02:07 AM
I loved the jumper series, i gotta try this.
#5
Posted 06 December 2004 - 02:10 AM
P.s. whats the other game?
P.P.s If you need help beta testing PM me Yo mamas mama
Edited by Gamemakerkid, 06 December 2004 - 02:12 AM.
#6
Posted 06 December 2004 - 02:13 AM
Just thought id tell ya.
#7
Posted 06 December 2004 - 02:16 AM
#8
Posted 06 December 2004 - 02:17 AM
one. not sure: when your in a different form, you revert to the old ogmo in the next lev (not sure if is intentional)
two. Error in action one of Draw event for obj player
in script Ogmo_set_sprite:
Error at line 25
return v;
unknown variable v.
sry if bothering,
Judman
#9
Posted 06 December 2004 - 02:19 AM
EDIT: But yes, the first is intentional.
EDIT2: I also found a bug involving sliding way further than should be possible when ducking and fixed it. I'm not going to reupload the dmeo with bug fixes because... it's just a demo. But I am fixing the bugs you guys report, and I appreciate detailed descriptions of any errors you get.
Edited by YoMamasMama, 06 December 2004 - 02:28 AM.
#10
Posted 06 December 2004 - 02:28 AM
#11
Posted 06 December 2004 - 02:32 AM
Before anyone asks, music will still be midis, but hopefully this time I'll be able to get enough original stuff (I'm learning to compose midis myself) that I won't have to rip much. It's made in GM6 so the midi hiccup will be gone.
Edited by YoMamasMama, 06 December 2004 - 02:32 AM.
#12
Posted 06 December 2004 - 02:33 AM
This is all I see on there:
JUMPER THREE
Final game in the Jumper trilogy. Ogmo and crew will go out in style with a completely remade engine, including new powerups. The game will be much more cinematic than Jumper Two, and also much longer. Expect the game to start off much easier, but end much harder than Jumper Two did, with more stages in between.
What will happen to Ogmo? Will he perish or finally escape?
Released Date: TBA
Demo Coming Soon!
Edited by SHpresident, 06 December 2004 - 02:34 AM.
#13
Posted 06 December 2004 - 02:34 AM
#14
Posted 06 December 2004 - 02:38 AM
#15
Posted 06 December 2004 - 02:39 AM
He said that level was just to show j3's intensity. It wont be that in final release
Edited by Gamemakerkid, 06 December 2004 - 02:40 AM.
#16
Posted 06 December 2004 - 02:49 AM
Will edit with it.
[EDIT] Bad news, i hit the same spot. got a different error. i got a screen of it i gotta upload.
Here.
http://www.rocketsof...loads/J3bug.bmp
I hit on a Cornder with spikes on top and side
^^^^^^
_______
----------| >
----------| >
Like that but in the corner
Edited by Heavendragon, 06 December 2004 - 02:57 AM.
#17
Posted 06 December 2004 - 02:50 AM
#18
Posted 06 December 2004 - 02:51 AM
ok anyway played the demo and heres my 2 cents.
What i expected, the same intense gameplay along with the new engine and stuff. its pretty nifty
things i would like to see?
The scientists who created jumper somewehre within the game, maybe as part of the sotry line, like a scene where u can watch that badboy being created! (There were scientists right?)
and umm other than that, its good where it is as of now.
that 2nd level in the demo is pure insanity.
#19
Posted 06 December 2004 - 02:56 AM
No actually you have to run turn to the opposite side and when you see the dirt particles you jump, then you do a wall jump, then you jump again.Cant you do a jump, wall jump, and then a second jump if im correct?
He said that level was just to show j3's intensity. It wont be that in final release
You get used to it after you do it once the problem is the spiked walls.
#20
Posted 06 December 2004 - 03:02 AM
and tap back barely and jump
its really easy if u get the hang of doin it like that
And yea
procedure
Skid jump
wall jump
jump
and ur at the top. youd know by playin Jumper 2
[edit]
Heres another screen of the other bug
Yay im helpful
Edited by Heavendragon, 06 December 2004 - 03:05 AM.
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