3D Tools
#61
Posted 05 June 2011 - 07:55 AM
Max Script to export geometry from GMax (Free) or 3DSMax (Expensive) modelling software.
http://www.epiczen.net/gm_max.ms
#62
Posted 09 June 2011 - 09:10 PM
Trust me it can load 10x faster then Moisac. I tested it so if you are looking for something in highspeed to load *.OBJ (wavefront) and other formats.....
.....Click the following link.
http://gmc.yoyogames.com/index.php?showtopic=409540&st=20
Edited by Arial, 09 June 2011 - 09:12 PM.
#63
Posted 27 June 2011 - 09:04 AM
MAIN TOPIC
Model Creator for Game Maker (v5.0)
This program allows you to create 3D models for Game Maker. This is not the first version, it's just the first time I created a topic for it on this forum. Older versions can be found on the Dutch GMC: link.
Video toturial on YouTube: Modeling a chair
If you have no idea how to start, it is a good idea to watch this video first.
This is a screenshot of the main program. It shows the entire menu and two views.
Online documentation
The program is a lot easier to use than most professional modeling programs. It is meant for creating low-poly models (<1000 triangles) as Game Maker would slow down anyway if you tried to use models that are too complicated. However, it is perfectly possible to create high-poly models with it as well.
Download Model Creator v5.0 (1.75MB)
Features:
- Supports the GM model file format
- Supports File Association to open the models more quickly
- Supports triangles and all basic shapes
- Supports color, alpha and texture (with UV mapping)
- Supports lots of transformations to edit your models
- Supports undo/redo (up to 20 times!)
- Uses my calculator DLL for all user input (you can use expressions)
- Uses Max WinAPI for all popup menus
Hey,
In Google Sketchup Pro, you can convert your model into an .obj file. Nextly you can put it into
your own program: Model Creator and finally convert it to a .gmmod file! It's that easy.
- Regards, GMRescue -
#64
Posted 18 July 2011 - 01:59 AM
Original Post
Map2Mesh is a free 3d terrain utility I put together in Processing (not Gamemaker) for my own learning's sake and because such a tool would have helped me several times in the past. The tool generates triangulated 3d meshes from grayscale images and exports them as .obj files.
Download Here (from my site)

I've used this tool alongside Game Fortress's awesome 3d terrain example to texture bake terrain in a shooter.
Another great tool to use this with is icuurd12b42's Gmmodelfix .obj to .d3d converter.
Hope this is of use to someone!
Edited by jeff.beene, 16 July 2012 - 08:05 PM.
#65
Posted 22 July 2011 - 04:56 AM
check out the video demonstration - this is a new recent one, different than my past version.
Go here to download
http://gmc.yoyogames...howtopic=515268
Edited by sneaky666, 11 September 2011 - 06:15 AM.
#66
Posted 05 August 2011 - 08:37 PM
i like google sketchup very much , how can i convert my objects and use them in game maker?
i mean size, textures?
use this link to convert your model to OBJ:
https://www.babel3d.com/Account/Login?ReturnUrl=%2f
than use a obj to d3d converter someone made off this topic and than load the d3d model into your game.....
#67
Posted 05 August 2011 - 11:26 PM
i like google sketchup very much , how can i convert my objects and use them in game maker?
i mean size, textures?
use this link to convert your model to OBJ:
https://www.babel3d.com/Account/Login?ReturnUrl=%2f
than use a obj to d3d converter someone made off this topic and than load the d3d model into your game.....
obj to d3d converter is supported in GMModelFix, as well d3d to obj.
Edited by sneaky666, 05 August 2011 - 11:26 PM.
#68
Posted 11 August 2011 - 11:10 AM
i like google sketchup very much , how can i convert my objects and use them in game maker?
i mean size, textures?
use this link to convert your model to OBJ:
https://www.babel3d.com/Account/Login?ReturnUrl=%2f
than use a obj to d3d converter someone made off this topic and than load the d3d model into your game.....
obj to d3d converter is supported in GMModelFix, as well d3d to obj.
yea that's what i always use
#69
Posted 21 August 2011 - 06:25 AM
#70
Posted 29 August 2011 - 10:08 PM
It's in the Yoyogames sandbox:
http://sandbox.yoyog...84877-digitizer
here are a few images:


Edited by Agamer, 29 August 2011 - 10:09 PM.
#71
Posted 07 September 2011 - 06:30 PM
Supports d3d files and x files.
This is the first BETA version.
Please let me know if you find any errors and send me feedback to: modelerxcontact@gmail.com
This program is free.
Download Modeler X BETA
Screenshot:
Edited by doug25, 08 September 2011 - 10:13 AM.
#72
Posted 09 October 2011 - 11:48 PM
- Paint textures on the terrain. You can easily add new available textures by pasting them in the Textures folder.
- Change the height of the terrain. You can create mountains or deep holes.
- Change the size and the intensity of the tool and cycle through circular and rectangular tool for precision.
- You can change the size of the terrain when creating a new one (small,medium,large,extra large)
- You can also change the quality of the terrain when creating a new one to choose between performance and quality.
- You can export the whole terrain texture and even import a new one. This is useful since not only it lets you set any image you find as the texture
of the terrain but also edit the texture of the terrain in any other image-editing software and then import it back in. - Supports heightmaps, you can use any image as a heightmap and change the height of the terrain. An API Panel
let's you choose the height value when loading the heightmap, invert the heightmap and more. - API Panels let you customize how you edit the terrain.
- Has terrain depth which means the edges of the terrain don't make the terrain seem that it was just cut.
- And of course, save the terrain map in one file as .tpter with an average size of 1.5MB or load an already saved one.
(You can quick save and quick load with Ctrl+S and Ctrl+L respectively) - You can also use 'Open With' on the map files or drag them over the .exe to load them directly.
- I included an example inside the zip file which shows how to load the maps in your game.
- You can reduce the value of textureSize (in .ini file) if you want to reduce the size of your saved maps.
And a screenshot:
#73
Posted 04 February 2012 - 04:05 PM
- Supports any amount of textures.
- Has .obj, heightmap, texturemap and Game Maker d3d exporting functionality (including an importing sample).
- Demonstrates how to make a windowed/fullscreen resizeable window in Game Maker.
- Runs very fast.
- Absolute World, Terrain editor of the game 'A New Home', by loverock125
- Terrestrial Perfection by loverock125
- 3D Realtime Strategy Engine by Schyler
- 3d Rts Tutorial by Schyler
Here's a video showcasing terrain creation in version 1 of the program:
Edited by Master Xilo, 14 February 2012 - 11:53 PM.
#74
Posted 01 June 2012 - 01:43 PM
#75
Posted 21 July 2012 - 11:59 AM
#76
Posted 15 August 2012 - 06:20 PM
EGF animator thread
http://gmc.yoyogames...howtopic=550931
Here is a screenshot
#77
Posted 06 October 2012 - 02:33 AM
Blender to Game Maker exporter
Here's a video to help with the installation-
Video link
It's an extension I made for the 3D program Blender to export 3D models. It's far from being perfect, but I was annoyed that I couldn't find anyone else with an exporter, so I made my own.
Because it leaves a lot to be desired, it is prone to updates, which'll most likely be in the video link.
As of right now, it supports textures, vertex colors, animation, inverting normals, and options for whether or not to apply normals/textures/colors to vertices.
Possible future updates (if I ever get around to it)- transparency, and ability to export GML text instead. And if I'm really feeling bored some day, tidying up the code (it really needs it).
I would also like to add a way to import game maker models back into blender, in case you want to edit something. But again, that's if I get around to it.
If there are any glitches/problems with the exporter, it would be great to know about them so I can fix them. It's hard for me to find all of the problems myself
Edited by SamRid, 06 October 2012 - 02:33 AM.
#78
Posted 30 December 2012 - 07:38 PM
' Faceworx creates a 3D head out of two standard 2D photos. You need two well illuminated pictures; one from the front (Mugshot style) and one from the side. The software demands some skills in placing reference points and marking the contours of the face; mouth, nose, ears and eyes. The final 3D Portrait can be saved and exported in the well known OBJ format. We offer the software to you free of charge. The software can be redistributed and may be used for free for non commercial purposes. you can free download LOOXIS Faceworx 1.0 now. '
link:- click here
Edited by ShubhamBansod, 23 April 2013 - 10:15 PM.
#79
Posted 23 April 2013 - 07:57 PM
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users













