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#51 BlueMoonProductions

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Posted 07 November 2010 - 07:23 PM

I made a Model Converter for Game Maker. It's still WIP, but you can already convert a lot of formats.
It can be found here: http://www.yoyogames...58-gm-alter-ego

A screenshot:
Posted Image

(I'll make a topic soon)

Edited by BlueMoonProductions, 08 November 2010 - 03:22 PM.

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#52 skullnbones

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Posted 28 November 2010 - 02:59 PM

bake in lights, spotlights, shadows, and transforms. Convert google sketchup models for use with gamemaker. import gamemaker models +lots more.
Baked05a was released on April 14,2011 and is getting pretty close to 1.0.
Baked05
Topic

Posted Image

Unwrap lighting and shadows

Posted ImagePosted Image

edit: updated link to newer version April 14,2011

Edited by skullnbones, 14 April 2011 - 08:37 PM.

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#53 onercengiz

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Posted 02 December 2010 - 02:01 PM

really nice tools
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#54 rogonow

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Posted 07 January 2011 - 06:54 PM

I needed an overview of easy GMC 3D technics to learn how to use it. Here is what I made:
http://www.yoyogames...w-for-beginners
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#55 BlueMoonProductions

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Posted 21 January 2011 - 09:02 AM

Topic: http://gmc.yoyogames...howtopic=496562
Screenshot: http://easy-upload.nl/f/qrLDULeb

2nd Skin is a program that automatically celshades your models. Written in Game Maker.
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#56 pr0xy

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Posted 06 February 2011 - 01:49 PM

Blender

If you ever imagined becoming a 3D artist professional then chances are a program like blender is what you are going to use. This program is a 3D animation studio and most definitely is downloaded more then any other program of the type, though it may not be the most popular among artist. This programs ability is limited only by its user so I recommend spending a few weeks time researching what there is to learn about it. I can offer advice on its use but only if you have exhausted other possibilities as I am not exactly selfless.

Also check out the Blender website for tutorials and links to other resources. Currently in development is the blender 2.5x (soon to be 2.6) series and it worth the download. The 2.5x series is currently in beta (02/11) but I have had very little issue with it in my own trial, and it may serve as a better version to use as a beginner for many reasons. You can visit the main Blender website here for more info.


Lastly if any of these links are broken please pm me and I will restore (this should not happen).
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Posted Image

#57 boris1998

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Posted 18 February 2011 - 10:18 AM

I need an GM extension for reading an8 file frames!!!
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#58 The Scorpion

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Posted 25 February 2011 - 10:32 AM

SE3 : 3D program for GM.

Create your Models, animations, terrains, scenes ..., all texturised, and add them to your
games, with simple Extensions!
Link To SE3.
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SE3, 3D model, animation and scene maker. link
Blender/3DMAX7 Animations to GM link
3D Animation 3Dmax11 to GameMaker link

#59 icicle.flame

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Posted 17 March 2011 - 02:10 PM

I would just like to say that this should be a new topic pretty soon... Most of these links are broken and the ones that arent are for GM6. I dunno though, just a suggestion for a bloated pinned topic.

Edit:... I realize this just bloats it more...

Edited by icicle.flame, 17 March 2011 - 02:11 PM.

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:Secret Weapon (secret game):
:Programming: [][][][][][][][][][]
:Spriting: [][][][][][][][][][]
:Storyline: [][][][][][][][][][]
:Sounds: [][][][][][][][][][]

:Awsomeness:[][][][][][][][][][]

Posted Image .


#60 ndogg

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Posted 05 June 2011 - 05:33 AM

This should be changed, I just spent a half hour to find out that every link on these 4! pages are broken!
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Posted Image

#61 Rexhunter99

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Posted 05 June 2011 - 07:55 AM

GMax / 3DSMax MaxScript Utility

Max Script to export geometry from GMax (Free) or 3DSMax (Expensive) modelling software.

http://www.epiczen.net/gm_max.ms
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Posted Image EpicZen, Games, Tutorials and more!


#62 Arial

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Posted 09 June 2011 - 09:10 PM

GMMODELEX a very fast importing/loading 3d model script

Trust me it can load 10x faster then Moisac. I tested it so if you are looking for something in highspeed to load *.OBJ (wavefront) and other formats.....


.....Click the following link.
http://gmc.yoyogames...ic=409540&st=20

Edited by Arial, 09 June 2011 - 09:12 PM.

Screw everyone who puts my quotes in his signature to make fun out of me.

#63 GMRescue

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Posted 27 June 2011 - 09:04 AM

MAIN TOPIC

Model Creator for Game Maker (v5.0)

This program allows you to create 3D models for Game Maker. This is not the first version, it's just the first time I created a topic for it on this forum. Older versions can be found on the Dutch GMC: link.

Video toturial on YouTube: Modeling a chair
If you have no idea how to start, it is a good idea to watch this video first.

Posted Image
This is a screenshot of the main program. It shows the entire menu and two views.

Online documentation

The program is a lot easier to use than most professional modeling programs. It is meant for creating low-poly models (<1000 triangles) as Game Maker would slow down anyway if you tried to use models that are too complicated. However, it is perfectly possible to create high-poly models with it as well.

Download Model Creator v5.0 (1.75MB)

Features:
- Supports the GM model file format
- Supports File Association to open the models more quickly
- Supports triangles and all basic shapes
- Supports color, alpha and texture (with UV mapping)
- Supports lots of transformations to edit your models
- Supports undo/redo (up to 20 times!)
- Uses my calculator DLL for all user input (you can use expressions)
- Uses Max WinAPI for all popup menus


Hey,

In Google Sketchup Pro, you can convert your model into an .obj file. Nextly you can put it into
your own program: Model Creator and finally convert it to a .gmmod file! It's that easy.

- Regards, GMRescue -
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Game Maker. I started with GM5 Lite. I still remember that. It's already been years. Game Maker has encountered a lot of improvement and developement. From the very first Game Maker to GM Studio Pro. - I'm still working with GM8 Pro and I cannot imagine using an other version (anymore).


#64 jeff.beene

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Posted 18 July 2011 - 01:59 AM

Map2Mesh - Heightmap to 3d Terrain

Original Post

Map2Mesh is a free 3d terrain utility I put together in Processing (not Gamemaker) for my own learning's sake and because such a tool would have helped me several times in the past. The tool generates triangulated 3d meshes from grayscale images and exports them as .obj files.

Download Here (from my site)

Posted Image

I've used this tool alongside Game Fortress's awesome 3d terrain example to texture bake terrain in a shooter.

Another great tool to use this with is icuurd12b42's Gmmodelfix .obj to .d3d converter.

Hope this is of use to someone!

Edited by jeff.beene, 16 July 2012 - 08:05 PM.

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#65 sneaky666

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Posted 22 July 2011 - 04:56 AM

I created a 3d animation program.
check out the video demonstration - this is a new recent one, different than my past version.



Go here to download
http://gmc.yoyogames...howtopic=515268

Edited by sneaky666, 11 September 2011 - 06:15 AM.

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Mountain Adventure 3D Highscore: 44 [◊ TheUltimate ◊]
Shoot Them Up Challenge Edition Winner: [◊ TheUltimate ◊]
Cursor Catch Current Winners: mr magnus || ◊ TheUltimate ◊
Tron Challenge Current Winners: ◊ TheUltimate ◊ [Legendary] || thegame [Easy] || FoxInABox [Easy]

>>>>>Click Here To See My List Of Games<<<<<


#66 jhett6

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Posted 05 August 2011 - 08:37 PM

i like google sketchup very much , how can i convert my objects and use them in game maker?


i mean size, textures?



use this link to convert your model to OBJ:
https://www.babel3d....gin?ReturnUrl=/

than use a obj to d3d converter someone made off this topic and than load the d3d model into your game.....
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Please Try My New Beta Game!!!]Posted Image

#67 sneaky666

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Posted 05 August 2011 - 11:26 PM


i like google sketchup very much , how can i convert my objects and use them in game maker?


i mean size, textures?



use this link to convert your model to OBJ:
https://www.babel3d....gin?ReturnUrl=/

than use a obj to d3d converter someone made off this topic and than load the d3d model into your game.....


obj to d3d converter is supported in GMModelFix, as well d3d to obj.

Edited by sneaky666, 05 August 2011 - 11:26 PM.

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Mountain Adventure 3D Highscore: 44 [◊ TheUltimate ◊]
Shoot Them Up Challenge Edition Winner: [◊ TheUltimate ◊]
Cursor Catch Current Winners: mr magnus || ◊ TheUltimate ◊
Tron Challenge Current Winners: ◊ TheUltimate ◊ [Legendary] || thegame [Easy] || FoxInABox [Easy]

>>>>>Click Here To See My List Of Games<<<<<


#68 jhett6

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Posted 11 August 2011 - 11:10 AM



i like google sketchup very much , how can i convert my objects and use them in game maker?


i mean size, textures?



use this link to convert your model to OBJ:
https://www.babel3d....gin?ReturnUrl=/

than use a obj to d3d converter someone made off this topic and than load the d3d model into your game.....


obj to d3d converter is supported in GMModelFix, as well d3d to obj.


yea that's what i always use
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Please Try My New Beta Game!!!]Posted Image

#69 GameNox

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Posted 21 August 2011 - 06:25 AM

I kno a 3D modeling program. Its called Google Sketch-Up.
Check it out!
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'Anything in a signature in quotes looks motivational' - The Chicken that Crossed the Road for Many Apparent Reasons
Posted Image
(Yes I am Marbol Games, the Fourms won't let me change my username.)


If my post was helpful, informative or anything useful, please press that green plus in the corner. -------------->

#70 Agamer

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Posted 29 August 2011 - 10:08 PM

I made a nice modeling program called The Digitizer.
It's in the Yoyogames sandbox:
http://sandbox.yoyog...84877-digitizer

here are a few images:
Posted ImagePosted ImagePosted Image

Edited by Agamer, 29 August 2011 - 10:09 PM.

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Package designer; resource maker; engine builder; program tool creator -- Be fully prepared to game:

My scripts My images My model designer My GUI components One of my engines Accepting texture requests


#71 doug25

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Posted 07 September 2011 - 06:30 PM

Here is the Modeler that I made.

Supports d3d files and x files.

This is the first BETA version.

Please let me know if you find any errors and send me feedback to: modelerxcontact@gmail.com

This program is free.

Download Modeler X BETA

Screenshot:
Posted Image

Edited by doug25, 08 September 2011 - 10:13 AM.

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#72 loverock125

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Posted 09 October 2011 - 11:48 PM

Terrestrial Perfection is 3D Terrain Editor engine. Here is the link to the topic.

  • Paint textures on the terrain. You can easily add new available textures by pasting them in the Textures folder.
  • Change the height of the terrain. You can create mountains or deep holes.
  • Change the size and the intensity of the tool and cycle through circular and rectangular tool for precision.
  • You can change the size of the terrain when creating a new one (small,medium,large,extra large)
  • You can also change the quality of the terrain when creating a new one to choose between performance and quality.
  • You can export the whole terrain texture and even import a new one. This is useful since not only it lets you set any image you find as the texture
    of the terrain but also edit the texture of the terrain in any other image-editing software and then import it back in.
  • Supports heightmaps, you can use any image as a heightmap and change the height of the terrain. An API Panel
    let's you choose the height value when loading the heightmap, invert the heightmap and more.
  • API Panels let you customize how you edit the terrain.
  • Has terrain depth which means the edges of the terrain don't make the terrain seem that it was just cut.
  • And of course, save the terrain map in one file as .tpter with an average size of 1.5MB or load an already saved one.
    (You can quick save and quick load with Ctrl+S and Ctrl+L respectively)
  • You can also use 'Open With' on the map files or drag them over the .exe to load them directly.
  • I included an example inside the zip file which shows how to load the maps in your game.
  • You can reduce the value of textureSize (in .ini file) if you want to reduce the size of your saved maps.


And a screenshot:
Posted Image
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#73 Master Xilo

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Posted 04 February 2012 - 04:05 PM

The GameMaker Terrain Editor 2 is a powerful open source terrain editor that:
  • Supports any amount of textures.
  • Has .obj, heightmap, texturemap and Game Maker d3d exporting functionality (including an importing sample).
  • Demonstrates how to make a windowed/fullscreen resizeable window in Game Maker.
  • Runs very fast.
Its engine - open source since version 1 - has been used in other project including:
Click here to go the the forum post.

Here's a video showcasing terrain creation in version 1 of the program:
http://www.youtube.com/watch?v=jR2jpRdaLD8

Edited by Master Xilo, 14 February 2012 - 11:53 PM.

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#74 EGF

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Posted 01 June 2012 - 01:43 PM

EGF animator was designed specifically for game maker 3D animation
EGF Animator
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Test my 3D animator beta

http://gmc.yoyogames...howtopic=551616


#75 Master Xilo

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Posted 21 July 2012 - 11:59 AM

d3d_model_load_fast speeds up 3D model loading by a factor of about 1000 and adds functions to modify models after creation as well as merging two models, which can be used for generating intermediate frames for frame by frame animated models.
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#76 EGF

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Posted 15 August 2012 - 06:20 PM

This is a 3D animation program, and there is also an extention that allows you to add your animations into your games. This is the second version.

EGF animator thread
http://gmc.yoyogames...howtopic=550931

Here is a screenshot
Posted Image
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Test my 3D animator beta

http://gmc.yoyogames...howtopic=551616


#77 SamRid

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Posted 06 October 2012 - 02:33 AM

I suppose I'm supposed to put this here....
Blender to Game Maker exporter

Here's a video to help with the installation-
Video link

It's an extension I made for the 3D program Blender to export 3D models. It's far from being perfect, but I was annoyed that I couldn't find anyone else with an exporter, so I made my own.
Because it leaves a lot to be desired, it is prone to updates, which'll most likely be in the video link.

As of right now, it supports textures, vertex colors, animation, inverting normals, and options for whether or not to apply normals/textures/colors to vertices.

Possible future updates (if I ever get around to it)- transparency, and ability to export GML text instead. And if I'm really feeling bored some day, tidying up the code (it really needs it).
I would also like to add a way to import game maker models back into blender, in case you want to edit something. But again, that's if I get around to it.

If there are any glitches/problems with the exporter, it would be great to know about them so I can fix them. It's hard for me to find all of the problems myself :)

Edited by SamRid, 06 October 2012 - 02:33 AM.

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#78 ShubhamBansod

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Posted 30 December 2012 - 07:38 PM

LOOXIS Faceworx 1.0
' Faceworx creates a 3D head out of two standard 2D photos. You need two well illuminated pictures; one from the front (Mugshot style) and one from the side. The software demands some skills in placing reference points and marking the contours of the face; mouth, nose, ears and eyes. The final 3D Portrait can be saved and exported in the well known OBJ format. We offer the software to you free of charge. The software can be redistributed and may be used for free for non commercial purposes. you can free download LOOXIS Faceworx 1.0 now. '

link:- click here

Edited by ShubhamBansod, 23 April 2013 - 10:15 PM.

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#79 the sivart

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Posted 23 April 2013 - 07:57 PM

SivModeler

 

Make/edit/convert D3D models.

 

link: http://gmc.yoyogames...howtopic=578707

 

screenshot: 

screenshot02.png


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I am "The Sivart" and I like to make tutorials on youtube >> Posted Image << I am "The Sivart" and I like to make tutorials on youtube


#80 kburkhart84

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Posted 10 June 2013 - 10:21 PM

I've created a very simple no frills 3d model converter, which easily converts from OBJ files to the text format for GameMaker's model functions.

 

ModelConverterScreenie.png

 

The topic is here.  And the program is free for any use.


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My KBInput system is now on the marketplace here.  It wraps up nice and tight GMStudio's input system into a few function calls making a user configurable input system that works the same regardless of what inputs the player has chosen including keyboard, mouse buttons, and gamepad/joysticks using DInput/XInput.  The support forum topic for it is here.


#81 kburkhart84

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Posted 19 June 2013 - 07:30 AM

I have created an extension for 3d vertex animation.  It is a work in progress.  It also includes a tool for converting a group of OBJ files(the frames of the model) into a single file for loading into my extension at run-time so you can animate and render it.

 

The topic is here.


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My KBInput system is now on the marketplace here.  It wraps up nice and tight GMStudio's input system into a few function calls making a user configurable input system that works the same regardless of what inputs the player has chosen including keyboard, mouse buttons, and gamepad/joysticks using DInput/XInput.  The support forum topic for it is here.


#82 Nafees

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Posted 06 July 2013 - 06:28 AM

Omicron Modeler
screen30uz.png
This was originally created as a tool to help with development of Missionary 2. It contains fully-functional polygon and primitive modeling capability, along with UV mapping, saving and loading of models, and exporting to gm's 3d model format. It sports a cursor-based fully 3d development interface, which facilitates easy development of models. In addition, it boasts a clean interface with many advanced options to speed development. It is also one of the most rapidly-developing model making programs on the gmc today.

'404 not found' Where to get it?


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QRad.png


#83 Nafees

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Posted 14 August 2013 - 08:33 AM

i have created a Model Viewer which will show you how will your model look in the game this is my first tool for 3D games. it can be found here:-- http://www.mediafire...ewer_for_GM.zip

 

sorry no screenshots :(


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QRad.png


#84 Flaeon

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Posted 28 October 2014 - 12:04 PM

 

Omicron Modeler
screen30uz.png
This was originally created as a tool to help with development of Missionary 2. It contains fully-functional polygon and primitive modeling capability, along with UV mapping, saving and loading of models, and exporting to gm's 3d model format. It sports a cursor-based fully 3d development interface, which facilitates easy development of models. In addition, it boasts a clean interface with many advanced options to speed development. It is also one of the most rapidly-developing model making programs on the gmc today.

'404 not found' Where to get it?

 

That's from 2005.

It was a different domain, I found these topics by changing the URL slightly :)

Hmm... it can't even be found on the correct domain anymore.

Must've been deleted, sorry!


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In topics I don't follow please quote me to get my attention or I probably won't respond.





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