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#31 Sinaz

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Posted 20 September 2007 - 11:11 PM

Project Dumont

Introducing a new .OBJ to GM model converter for the masses.
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#32 hanson

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Posted 06 October 2007 - 06:46 PM

3D collision checking

http://gmc.yoyogames...howtopic=329495

A dll I'm working on to perform 3d collision checking in GM games.
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#33 WarriorArtiste

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Posted 29 October 2007 - 02:57 PM

Here is a level creator I have created. The MLA format it uses can be opened up in Notepad.

http://gmc.yoyogames...howtopic=336322

Posted Image

It is not fully operational, and although there aren't any "glitches", there are somethings that will greatly inhibit your ability to create levels with the software, such as a non-adjustable screen resolution and not being able to modify more than 30 polygons...I will upload a hotfix soon...

Edited by WarriorArtiste, 29 October 2007 - 05:29 PM.

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#34 Andyops

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Posted 14 January 2008 - 01:08 AM

Height2Normal
Turns a Height/Bump Map into a normal map

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#35 supreme_boss

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Posted 04 February 2008 - 01:05 PM

3D shape simulator
http://gm3d.org/foru...c.php?f=16&t=40
A good simulator were you can figure out some of the basics of the 6 actions.
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#36 EDGE

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Posted 27 April 2008 - 11:26 PM

I developed a 3D Level Editor titled LiquidLight that lets you create mostly outdoor 3d environments. It's recommended that you use GM7 for your games that use this.


You can find the topic about it here

Also check out the website here
Posted Image


Edited by EDGE, 04 July 2008 - 06:33 AM.

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#37 icuurd12b42

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Posted 23 September 2008 - 06:33 AM

Convert obj to gm native model files and fix obj and gm model lighting, scale, rotation, color and alpha for vertices and the likes

http://gmc.yoyogames...&...t&p=2866603
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#38 brett14

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Posted 10 November 2008 - 07:19 AM

I have made a 3d terrain editor that supports regions! It is titled Dark Region and the topic link is here: TOPIC LINK - if you like it please leave feedback, thnx
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#39 lionx_dagger

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Posted 24 November 2008 - 05:07 PM

3d Object Designer
Posted Image
Its a software to build object with use a basic shapes that game maker have after export we get a d3d_draw.. code in the txt file
http://gmc.yoyogames...howtopic=402756

Edited by lionx_dagger, 28 November 2008 - 10:40 AM.

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#40 Maarten Baert

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Posted 06 January 2009 - 08:47 PM

MAIN TOPIC

Model Creator for Game Maker (v5.0)

This program allows you to create 3D models for Game Maker. This is not the first version, it's just the first time I created a topic for it on this forum. Older versions can be found on the Dutch GMC: link.

Video toturial on YouTube: Modeling a chair
If you have no idea how to start, it is a good idea to watch this video first.

Posted Image
This is a screenshot of the main program. It shows the entire menu and two views.

Online documentation

The program is a lot easier to use than most professional modeling programs. It is meant for creating low-poly models (<1000 triangles) as Game Maker would slow down anyway if you tried to use models that are too complicated. However, it is perfectly possible to create high-poly models with it as well.

Download Model Creator v5.0 (1.75MB)

Features:
- Supports the GM model file format
- Supports File Association to open the models more quickly
- Supports triangles and all basic shapes
- Supports color, alpha and texture (with UV mapping)
- Supports lots of transformations to edit your models
- Supports undo/redo (up to 20 times!)
- Uses my calculator DLL for all user input (you can use expressions)
- Uses Max WinAPI for all popup menus
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#41 Cam Toms

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Posted 02 March 2009 - 07:56 PM

I havnt done much 3d stuff but the best tool I ever used was 'Art of Illusion'.

Its really simple to use with online tutorials. It has good texture builders and UV mapping. The modelingtools are also very powerful. Unfortunately it cant export as anything but obj. pov. and VRML but if you really want to you can build plugins for it because it runs on Java.
www.artofillusion.org

Edited by Cam Toms, 02 March 2009 - 07:59 PM.

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#42 slayer 64

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Posted 02 November 2009 - 09:20 PM

i made a model creator that does anything.
Master Editor 2
Posted Image

Edited by slayer 64, 13 February 2010 - 05:48 PM.

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#43 peverbeek

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Posted 28 March 2010 - 04:01 PM

3d Animator latest version 1.66 for 7,8 and GameMaker: Studio, see release notes.

Morphing models feature has been improved and new feature 3d text is added.

Get 3d Animator, a tool that brings 3d animations to your 3d GameMaker game. It generates authentic GM 7, 8 and Studio code. No extension is required cool.gif. Just make an animated model and paste the generated code into your 3d object or let 3d Animator create a GM: Studio object. You can import and convert models, and repair uv maps. Fully documented manual.

Tutorials on youtube examples put into Doom Revisited,importing a running zDoom man, making a ball fall from a table, getting your animation into your game

3d Animator has, amongst others, the following features:

  • Create static or animated models using the key frame or model sequence mode.
  • Play animation forward, backwards, back and forth or looped at different speeds (in 3d Animator as in your game).
  • Build an animated model out of several types of shapes (blocks, ellipsoid, etc.) or imported models stored in the shape list.
  • Wavefront .obj models, 3d Studio Max models, Animated Quake 2 models can be imported (and exported as GameMaker models).
  • Imported models can be corrected (enlarged, rotated, etc.) and their texture uv maps can be fixed/drawn.
  • By using key frame motion shapes/imported models can be moved, rotated, bounced, enlarged, etc. in time, so parts can fall down, bounce, circle, fly, etc.
  • Imported models can be morphed and merged.
  • Each shape can have a texture and texture maps of imported models can be fixed/drawn by using the uv mapper.
  • Keyframes (which hold the properties like position, angle, rotation of a shape) can be added, moved and deleted.
  • All the changes you made can be undone and redone if necessary and
  • if 3d Animator or your PC crashes you can go back to your very last made change.
  • GameMaker code can be generated for your static model for draw & create event and
  • code for your animated model for create, step and draw event.

doomguysmall.gifbounceoftable.gifabrightday.gifchair2small.gifhelloworld.gif

screenshotstrip.png

screenshot114c.png
screenshot120m.png

click here for more screenshots

 

release notes version 1.66:

  • added: add a text as 3d text model
  • manual: 3d text explained (features: alignment, scale, spacing, depth, slanting, elevation effect)
  • morphing improved: 2 morphing types can be used, matching neighboring triangles is especially for models with different sizes
  • morphing improved: number of morphed models (steps/frames) can be given
  • added: HelloWorld3dmorph.3da file is an example of morphing (by matching neighboring triangles)
  • merging improved: texture uv map of merged model can be divided into 2 separate parts for the 2 models (note: texture has to be adapted)
  • added: slanting imported models
  • added: free rotation of imported models
  • added: properties matrix to show properties of all shapes for each keyframe (hotkey enter)
  • added: scrollbar for easy scrolling through shapes
  • added: zoom bar and zoom hotkeys for easy zooming (besides zooming by mouse wheel)
  • added: export a model as Wavefront .obj
  • added: option to show number of vertices of an imported model (gives an indication of memory use and load/draw speed)
  • added: option to hide message popupbox to paste code in your 3d object (last item of generate menu)
  • added: if generate for GameMaker: Studio, backgrounds and sprites of your game can be selected as textures straight away
  • added: item in file menu to point to your GameMaker: Studio project game file (becomes visible if generation is on GameMaker: Studio)
  • added: hotkey e for toggling extended keyframes view
  • added: hotkeys for show/hide axis, floor, room speed and lightbar
  • added: remove lighting normals of an imported model (if ambient lighting is used)
  • added: question to go to model sequencing mode after importing a Quake 2 model
  • added: showing and processing only main properties of keyframe 0 in model sequencing mode (conforming to generated code)
  • added: a light color can be chosen for the lighting
  • added: window can be resized by dragging a window border
  • added: skybox (hotkey F7) to see your model in a different light
  • added: 3d Animator project can be saved as xml file
  • added: right click plus shift resets property of keyframe of selected shape
  • changed: imported model related items of shape menu to separate model menu
  • changed: keyframe/model sequencing mode menu item moved to file menu
  • changed: generate for GameMaker version menu item moved to file menu
  • changed: exported models have a d3d extension instead of mod (to conform to direct3d)
  • changed: export model directory saved as relative path
  • changed: disabled the 2d text shape for GameMaker: Studio, because the font_add() function only works in HTML5. Besides each character is shown at double width in 3d (bug?)
  • manual: explanation of this disabled 2d text feature
  • changed: some visual and textual improvements
  • improved: menu item 'reset view to default' resets more of design window view
  • improved: rgb values shown beside color rectangle in properties window
  • improved: option menu improved visually
  • improved: switching mode is incorporated in undo/redo system
  • added in uv mapper: save texture uv map as png (for drawing a texture in external program according to uv map)
  • added in uv mapper: scale all uv coordinates
  • added in uv mapper: select all nodes
  • changed in uv mapper: dragging nodes horizontal/vertical left and right shift (instead of shift and control)
  • changed in uv mapper: minor changes to menu
  • corrected: at undo or redo no shape is selected
  • corrected: incorrect centering of vertices of imported model
  • corrected: mirror shape x and y was reversed
  • corrected: top/bottom normal for 3d Studio max imported model
  • corrected: word axe to axis (what was I thinking?)
  • corrected: example 3da file bounceoftable. It would crash 3d Animator on opening
  • bug corrected: texture uv mapper crashes when using a sprite as texture
  • bug corrected: crash in model sequencing mode if shapelist is empty (division by zero)
  • minor problem on renaming shape: undo/redo didn't work properly
  • minor problem on mirroring model vertices: selecting axis mirror along corrected
  • minor problem on empty 2d text shape: generated draw code failed due to division by zero
  • minor problem on deleting a shape: improved scrolling
  • minor problem on an invisible shape: generated code for a static model didn't reflect it
  • manual: design window description elaborated
  • manual: shape list description updated
  • manual: principle and features chapter splitted in two chapters
  • manual: hotkey list updated
  • manual: keywords index updated
  • manual: links corrected
  • manual: file structure description updated
  • manual: 2d text in 3d mode bug added to Problems of GameMaker list
  • manual: menu descriptions updated
  • manual: menu item generate for and animation mode moved
  • manual: a few more wishes added
  • manual: ds_list wish removed, because using ds_lists isn't faster
  • manual: some textual and visual improvements

Older release notes on website

 

I mentioned earlier I made this tool to make animations of breaking furniture and other

stuff for my game Doom Revisited. I wanted the player to be able to
smash up things. I find a 3d game without animations so static. Try out
this new tool and use your imagination to come up with some good
animations which enrichen your 3d game. 3d Animator has an extensive manual including a walkthrough tutorial for making your first animation.

Good luck and let my know what you think of it
Peter Verbeek


Edited by peverbeek, 23 June 2013 - 02:28 PM.

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#44 ahmed kharrat

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Posted 07 April 2010 - 11:42 AM

Animation Maker II

http://www.mediafire.com/?zmgommwmmzm

Have fun!!!

Edited by ahmed kharrat, 07 April 2010 - 11:42 AM.

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#45 brett14

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Posted 17 April 2010 - 02:28 AM

Editor14

A brand new 3D low poly level editor, easy to use, supports multiple textures and features built in collisions.
Enjoy
~~Brett14;
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#46 The Scorpion

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Posted 02 June 2010 - 03:45 PM

I\'ve Created A modeler and an Animation Maker.

I\'ll soon Publish an exemple with script to load the animation.

For now check this out.

I hope You\'ll like it.

Very imprtant : Sorry, while I was making the exempl, i found a mistake in the exporting and the importing of the animaiton.
so now, if you want to use it again, then redownload it.


http://www.mediafire.com/?ntqzdo5etz0

Edited by The Scorpion, 03 June 2010 - 08:56 PM.

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#47 RTII

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Posted 29 June 2010 - 12:27 PM

VModeler

A model editor with an easy to use graphical interface and supports shapes and primitives, along with texture UVs, vertex color/alpha and more.
The current version can convert OBJ model files to Game Maker model files.

Screenshot
Topic

Edited by RobinT, 31 August 2010 - 01:40 PM.

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#48 The Scorpion

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Posted 09 July 2010 - 12:38 PM

I added a Terrain Editor To Scorpion Editor + A fast animation creator.

http://www.mediafire.com/?2niliw2exgi

Posted Image

Posted Image

Edited by The Scorpion, 09 July 2010 - 12:40 PM.

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#49 slayer 64

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Posted 15 October 2010 - 11:10 PM

This tool lets you place objects in 3d space. it's a 3d level designer. it writes gml code which you can paste into a room's creation code for execution. it's way better for making 3d levels instead of game maker's built in 2d level designer.

Pro Editor

Posted Image
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#50 Sebastienuk

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Posted 29 October 2010 - 11:06 PM

Has anyone here actually used World Creator before.

Funny it got mentioned here as I have been looking at it for a while (the 2.5+ version). I wasn't sure the site just seems a little...hmm. It is also very rarely mentioned (altho saying that I figured it might not be due to the isometric, 2d era mainstream wise has died.

I am not sure whether I should download it or not. Can anyone recommend its good points to me and tell me what experiences they've had using it? Also what sort of content did they create on it?
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#51 BlueMoonProductions

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Posted 07 November 2010 - 07:23 PM

I made a Model Converter for Game Maker. It's still WIP, but you can already convert a lot of formats.
It can be found here: http://www.yoyogames...58-gm-alter-ego

A screenshot:
Posted Image

(I'll make a topic soon)

Edited by BlueMoonProductions, 08 November 2010 - 03:22 PM.

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#52 skullnbones

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Posted 28 November 2010 - 02:59 PM

bake in lights, spotlights, shadows, and transforms. Convert google sketchup models for use with gamemaker. import gamemaker models +lots more.
Baked05a was released on April 14,2011 and is getting pretty close to 1.0.
Baked05
Topic

Posted Image

Unwrap lighting and shadows

Posted ImagePosted Image

edit: updated link to newer version April 14,2011

Edited by skullnbones, 14 April 2011 - 08:37 PM.

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#53 onercengiz

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Posted 02 December 2010 - 02:01 PM

really nice tools
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#54 rogonow

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Posted 07 January 2011 - 06:54 PM

I needed an overview of easy GMC 3D technics to learn how to use it. Here is what I made:
http://www.yoyogames...w-for-beginners
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#55 BlueMoonProductions

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Posted 21 January 2011 - 09:02 AM

Topic: http://gmc.yoyogames...howtopic=496562
Screenshot: http://easy-upload.nl/f/qrLDULeb

2nd Skin is a program that automatically celshades your models. Written in Game Maker.
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#56 pr0xy

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Posted 06 February 2011 - 01:49 PM

Blender

If you ever imagined becoming a 3D artist professional then chances are a program like blender is what you are going to use. This program is a 3D animation studio and most definitely is downloaded more then any other program of the type, though it may not be the most popular among artist. This programs ability is limited only by its user so I recommend spending a few weeks time researching what there is to learn about it. I can offer advice on its use but only if you have exhausted other possibilities as I am not exactly selfless.

Also check out the Blender website for tutorials and links to other resources. Currently in development is the blender 2.5x (soon to be 2.6) series and it worth the download. The 2.5x series is currently in beta (02/11) but I have had very little issue with it in my own trial, and it may serve as a better version to use as a beginner for many reasons. You can visit the main Blender website here for more info.


Lastly if any of these links are broken please pm me and I will restore (this should not happen).
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#57 boris1998

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Posted 18 February 2011 - 10:18 AM

I need an GM extension for reading an8 file frames!!!
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#58 The Scorpion

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Posted 25 February 2011 - 10:32 AM

SE3 : 3D program for GM.

Create your Models, animations, terrains, scenes ..., all texturised, and add them to your
games, with simple Extensions!
Link To SE3.
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#59 icicle.flame

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Posted 17 March 2011 - 02:10 PM

I would just like to say that this should be a new topic pretty soon... Most of these links are broken and the ones that arent are for GM6. I dunno though, just a suggestion for a bloated pinned topic.

Edit:... I realize this just bloats it more...

Edited by icicle.flame, 17 March 2011 - 02:11 PM.

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#60 ndogg

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Posted 05 June 2011 - 05:33 AM

This should be changed, I just spent a half hour to find out that every link on these 4! pages are broken!
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