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#1 Chronic



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Posted 04 December 2004 - 12:45 PM

Many people have made a tool to help in the creation of 3D games. If you have made one, please post the url to the topic here so people can find them a little easier.

Tools would be something like a model creator/convertor, world creator, etc.

Please do not post tutorials here.

Please use the graphics resource topic to post other tools not made specificly for GM (ex. Blender)
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#2 Witch Craft Games

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Posted 05 December 2004 - 09:19 PM

Basic 3d lib
It is a 3d basic lib. It is really basic. Based on Mark's Tutorial.
Steamboat_x made the images.

Edited by Witch Craft Games, 06 December 2004 - 09:11 PM.

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#3 Symbols


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Posted 06 December 2004 - 03:30 PM

.obj Loader, loads in your .objs and uses them right away

Instructions supplied, please read after/whilst testing the product.


Credit to Rafftery97 for coding support.

Edited by Symbols, 01 February 2010 - 09:55 PM.

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#4 Symbols


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Posted 20 December 2004 - 10:57 PM

Polymaker Version 1.4 - polygon modelling for d3d vertex color/alpha models

Link to topic


Posted Image

Edited by Symbols, 07 February 2010 - 11:37 AM.

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#5 King Stephan

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Posted 24 January 2005 - 11:26 PM

I guess I should post KingSpace too. It supports terrain and textured models. For further insight, here is the topic: http://forums.gamema...showtopic=96927

And a nice tutorial for KingSpace in PDF format can be found here: http://forums.gamema...showtopic=97978

KingSpace supports .obj files and .3do files.
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#6 silentworks


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Posted 27 May 2005 - 05:42 PM

On the fly (realtime) 3D object-to-Game Maker converter improved GM8 version

Old script:
Mosaic Light
Realtime OBJ to Game Maker model converter and importer
Mosaic Light

Edited by percsich.hu, 02 June 2010 - 10:42 PM.

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#7 Rave


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Posted 01 June 2005 - 05:13 AM


Uses a friendly modelling interface with the new model functions of GM6.1 for an easy way to create and use your own models.

Source code and examples included!
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#8 OmicronGamer


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Posted 06 June 2005 - 07:07 PM

Omicron Modeler
Posted Image
This was originally created as a tool to help with development of Missionary 2. It contains fully-functional polygon and primitive modeling capability, along with UV mapping, saving and loading of models, and exporting to gm's 3d model format. It sports a cursor-based fully 3d development interface, which facilitates easy development of models. In addition, it boasts a clean interface with many advanced options to speed development. It is also one of the most rapidly-developing model making programs on the gmc today.

Edited by KC LC, 27 July 2009 - 01:13 PM.

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#9 BusterBot858


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Posted 09 June 2005 - 04:38 AM

I created a 3D library that even has actions for 3D sounds as well as shapes, primitives (of all types), lighting, etc. It can be found here.

Edited by BusterBot858, 16 March 2006 - 06:33 PM.

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#10 Bathy


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Posted 09 June 2005 - 09:24 AM

Quick Studio

Quick studio is a 3 in one program.
It is a terrain editor, 3d modeler, and texture editor all in one.
You can create models/terrain easily and quickly and export it as a native gm model.

View thread

Edited by Bathy, 12 June 2005 - 12:11 PM.

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#11 hermanshooltz


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Posted 10 July 2005 - 05:51 AM

<span style='font-size:22pt;line-height:100%'>SimpleModels v1.0</span>

Now it is released!!!

SCREENSHOTS quick load

It comes with an EXAMPLE (the ZIP contains modeller and example) showing its abilities (watch the screenshots!)

Now it has:
-Good easy interface
-The ability to see what you are modelling (EASY PREVIEW MODE)
-All the basic shapes can be drawn (cilynder,block,wall,floor,cone,ellipsoid)
-The ability to combine difficult models from easy(simple) shapes (buildings,cars,furnitur,planes...)
-It doesn't slow down your computer cause it uses D3D graphix!
-<span style='font-size:11pt;line-height:100%'>Game Maker v6.0</span> or higher
-And you don't need any converters to see your models (made by it) in your games!

-Just watch the example wich comes with it and you'll see!!!

Just download it worth it! :lol:

Posted Image
Posted Image
Posted Image

From the idea to animated model.

Download here: http://gta-home.narod.ru/modeller.html

New link (made in GM8) - download

Edited by hermanshooltz, 28 January 2010 - 07:56 PM.

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#12 EvilCookie


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Posted 10 July 2005 - 11:59 AM

GM Modelling (v.1.0)


My modelling-program is called GM Modelling (v.1.0) and it is created in and for GameMaker.
You can use all the shapes that already exists in GameMaker (v.6.1), but this'll save you alot of time...

I strongly suggest you to read the instructions before trying out the program.

Main Fetures:
-All the shapes that already exists in GameMaker
-Surface- & Triangle-shapes
-Saving/Loading "Projects", of course
-Diffrent moving posibilities (move vertex, rotate object, change size & move the whole object)
-Zoom in/out in the editor
-Endless model-size
-Multiple object selecting
-Duplicating objects
-Diffrent "views"; Top-view (x/y), Front-view (x/z), Side-view (y/z) & Perspective-view (3D pre-view)

(Even if I use "http://..." the link doesn't work... Copy and paste into broser!)


All my files are uploaded on FileFront:

(You can find other download-links on my homepage.)

If you need any help about the program: PM me.
Also, if you have any tip for further updates contact me, because I'm planning on updating the program...


Edited by EvilCookie, 04 October 2005 - 08:00 PM.

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#13 Lendorel


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Posted 11 July 2005 - 09:39 PM

New Obj Converter!

This is more of an Obj Model animation system at this point, though it can still be used to import simply one object file for use.

Allows you to load a series of object files into GM as a DS_LIST of model indexes..

Allows you to load individual meshes from a .obj file

Allows interpolation of frames... that is creating frames between the keyframes in a model. This is the trick the pros use! (Note that frames must have identical number of faces and identical vt (texture) coordinates or the results will be um... very ugly).

Direct Link to the converter topic.
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#14 L4nt0m


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Posted 19 August 2005 - 10:56 AM

Building Constructor

I actually made this program to ease the the creation of buildings for Newcitysim
but its also really suitable for other games, since it exports objects as d3d_model.

- mouse-controlled, easy to use modeller (thanks to Yourself's 2d to 3d script)
- saving as d3d model
- 7 different standard shapes: block, cylinder, cone, wedge, arch, floor and wall
- Really easy UV-mapping
- automatic normal fixing for basic shapes, it doesn't matter which way you drag, the normals are always good.

Posted Image

Go to the Building Constructor Topic

Edited by L4nt0m, 26 October 2006 - 11:29 AM.

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#15 Spirit Of The Wolf

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Posted 29 November 2005 - 06:03 AM

Version Two

It's a vertex-triangle based model maker.

Link: Tri-Vertices (Version Two)

It creates models and exports them to a GM Model or GM Script.

Spirit Of The Wolf.

Edited by Spirit Of The Wolf, 01 December 2005 - 01:24 AM.

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#16 SupremeJosh


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Posted 13 December 2005 - 05:12 AM

Planet Of The Vegetables 2 Model Converter

POTV2 Converter can import these formats:
.vtx (Exported from Anim8or)
.obj (Exported from Anim8or/ Blender)
.txt /.d3d/.gml(Game Maker 6.0 Primitive Scripts)
.txt /.d3d/.gml(Game Maker 6.1 Model Scripts)
.mpv/ .mod (Game Maker 6.1 Model File)

POTV2 Converter can export these formats:
.txt /.d3d/.gml(Game Maker 6.0 Primitive Scripts)
.txt /.d3d/.gml(Game Maker 6.1 Model Scripts)
.mpv/ .mod (Game Maker 6.1 Model File)

Other usefull features
-View/Export UVMap ready for painting on
-Move, Rotate, Scale, Center About Origin options etc...
-A Generate Normals tool that can make you models look far more rounded with lighting (Screenshots )
-A tool to generate a BMP file that is a precise collision mask
-View model from any angle, including Top+Bottom
-Multiple view modes (Wireframe, Textured) and options (Toggle Lighting, Toggle Showing Normals)
-Choose whether you want to export Normals And/Or Texture Coordinates when you export it.
-A cool popdown menu bar alpha/color effect
-It says above, but you can import GM6 Models! This means that if you have a converted model in your game folder that is just a fraction to small or rotated wrong etc, you can open it with this and export again :)

Thread: Thread Here

Edited by SupremeJosh, 17 December 2005 - 04:21 AM.

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#17 Null


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Posted 22 December 2005 - 02:19 AM

Anim8or File Loader
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#18 Miss.Information


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Posted 20 January 2006 - 01:11 PM

Name: Smart Poly
Type: 3d-modeler

Screenshots and Renderings:
Posted Image Posted Image Posted Image

Link: Smart Poly at GameMaker.nl

have fun :)

Edited by Miss.Information, 20 January 2006 - 02:08 PM.

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#19 Andy5


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Posted 31 January 2006 - 02:50 PM

Crystal Modeler
See the modeler's topic

Posted Image
Posted Image
Posted Image

Edited by Andy5, 22 June 2006 - 09:17 AM.

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#20 abacus


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Posted 03 August 2006 - 03:52 PM

3rd person library.

A simple library based on TGG's Platform's tutorial.

Just pop in a few icons and volia! a 3rd person game.

No coding required.
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#21 grandhighgamer


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Posted 24 August 2006 - 04:05 PM

If you use anim8or beta there is a script there to export to GM.
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#22 NEED HELP sorta


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Posted 05 September 2006 - 07:54 PM


Primitive is a 3d modelling program that I created.
It is built for ease of use and simple controls.
It has mouse support and many other features such as texturizing your models.
It is made for placeing vertices one by one and createing models out of triangles.
You can go here for more information, a download link, and screenshots:

Thanks for reading.

Edited by NEED HELP sorta, 05 September 2006 - 07:54 PM.

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#23 brac37


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Posted 30 September 2006 - 09:09 PM

A very small tool, but handy for models saved by gamemaker. The commas in such file must first be changed into points before gamemaker can read it.

Download comma2point.exe
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#24 Master Xilo

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Posted 02 October 2006 - 10:31 PM

d3d_model_load_ext is a script for importing:
  • WaveFront .obj
  • Anim8or .vtx
  • C source files .c
  • DirectX files .x
  • 3D Studio ASCII files .asc
  • GameMaker .mod

3d models to Game Maker.
d3d_model_load_ext can read all vertex, texture and normals data. It has parameters to make it easier to use the model in GM.
You can:
  • flip the normals
  • mirror the texture coordinates
  • set a scale (because d3d_transform_add_scaling(xy,ys,zs) destroys the normals)

There's also a demo available.


Edited by Master Xilo, 10 July 2012 - 08:56 PM.

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#25 OmicronGamer


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Posted 09 January 2007 - 08:44 PM

Modeler 2 - sequel to Omicron Modeler. Adds advanced functionality such as animation, lighting, materials, and culling.
Modeler 2 topic
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#26 Ruud v A

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Posted 04 May 2007 - 01:48 PM

I made Blender2GML, a python script for Blender that exports your model to gml code. It can also convert the gml to d3d.
Posted Image


Edited by Ruud v A, 27 June 2007 - 07:02 PM.

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#27 jack1993jack


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Posted 29 May 2007 - 04:38 PM

I made 3DX - an extension that lets you use gamemakers drag and drop to make 3D games:
Click Here
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#28 the_doominator


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Posted 02 June 2007 - 02:15 PM

Heightmap 2 Terrain

This is a free tool that takes a heightmap and colormap and makes it into a terrain file.

-Wavefront obj Support
-Gm model support
-Heightmap & Colormap Creation

Topic URL

If you have any questions or comments, PM me.

Edited by the_doominator, 02 June 2007 - 02:16 PM.

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#29 Jesper


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Posted 07 June 2007 - 06:31 PM

Game Maker Bounding Box

With this tool you can easily create, scale, move, rotate and edit bounding boxes and bounding box faces. Then you can save them to a *.gmbb file, which you can then load in Game Maker, with the included scripts. The scripts are located in the file GmBB Scripts.gml. You can see how those scripts work in the file bbox_example_GM7.gmk.

Click to go to the topic

Edited by Jesper, 07 June 2007 - 06:31 PM.

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#30 supreme_boss


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Posted 16 July 2007 - 11:58 PM

this is a lib gex file i created for 1st person shooter games. its a beta version to see if its easy or not yet. theres not much to it... im not good at much explaining things.
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