3D Tools
#1
Posted 04 December 2004 - 12:45 PM
Tools would be something like a model creator/convertor, world creator, etc.
Please do not post tutorials here.
Please use the graphics resource topic to post other tools not made specificly for GM (ex. Blender)
#2
Posted 05 December 2004 - 09:19 PM
It is a 3d basic lib. It is really basic. Based on Mark's Tutorial.
Steamboat_x made the images.
Edited by Witch Craft Games, 06 December 2004 - 09:11 PM.
#3
Posted 06 December 2004 - 03:30 PM
Instructions supplied, please read after/whilst testing the product.
Download_3D_Obj_Graphics
Credit to Rafftery97 for coding support.
Edited by Symbols, 01 February 2010 - 09:55 PM.
#4
Posted 20 December 2004 - 10:57 PM
Link to topic
PolyMaker1.4
Edited by Symbols, 07 February 2010 - 11:37 AM.
#5
Posted 24 January 2005 - 11:26 PM
And a nice tutorial for KingSpace in PDF format can be found here: http://forums.gamema...showtopic=97978
KingSpace supports .obj files and .3do files.
#6
Posted 27 May 2005 - 05:42 PM
On the fly (realtime) 3D object-to-Game Maker converter improved GM8 version
d3d_model_load_obj
Old script:
Mosaic Light
Realtime OBJ to Game Maker model converter and importer
Mosaic Light
Edited by percsich.hu, 02 June 2010 - 10:42 PM.
#8
Posted 06 June 2005 - 07:07 PM

This was originally created as a tool to help with development of Missionary 2. It contains fully-functional polygon and primitive modeling capability, along with UV mapping, saving and loading of models, and exporting to gm's 3d model format. It sports a cursor-based fully 3d development interface, which facilitates easy development of models. In addition, it boasts a clean interface with many advanced options to speed development. It is also one of the most rapidly-developing model making programs on the gmc today.
Edited by KC LC, 27 July 2009 - 01:13 PM.
#10
Posted 09 June 2005 - 09:24 AM
Quick studio is a 3 in one program.
It is a terrain editor, 3d modeler, and texture editor all in one.
You can create models/terrain easily and quickly and export it as a native gm model.
View thread
Edited by Bathy, 12 June 2005 - 12:11 PM.
#11
Posted 10 July 2005 - 05:51 AM
Now it is released!!!
SCREENSHOTS quick load
It comes with an EXAMPLE (the ZIP contains modeller and example) showing its abilities (watch the screenshots!)
Now it has:
-Good easy interface
-The ability to see what you are modelling (EASY PREVIEW MODE)
-All the basic shapes can be drawn (cilynder,block,wall,floor,cone,ellipsoid)
-The ability to combine difficult models from easy(simple) shapes (buildings,cars,furnitur,planes...)
-It doesn't slow down your computer cause it uses D3D graphix!
-<span style='font-size:11pt;line-height:100%'>Game Maker v6.0</span> or higher
-And you don't need any converters to see your models (made by it) in your games!
-Just watch the example wich comes with it and you'll see!!!
Just download it worth it!



From the idea to animated model.
Download here: http://gta-home.narod.ru/modeller.html
New link (made in GM8) - download
Edited by hermanshooltz, 28 January 2010 - 07:56 PM.
#12
Posted 10 July 2005 - 11:59 AM
Hey,
My modelling-program is called GM Modelling (v.1.0) and it is created in and for GameMaker.
You can use all the shapes that already exists in GameMaker (v.6.1), but this'll save you alot of time...
I strongly suggest you to read the instructions before trying out the program.
Main Fetures:
-All the shapes that already exists in GameMaker
-Surface- & Triangle-shapes
-Saving/Loading "Projects", of course
-Diffrent moving posibilities (move vertex, rotate object, change size & move the whole object)
-Zoom in/out in the editor
-Endless model-size
-Multiple object selecting
-Duplicating objects
-Diffrent "views"; Top-view (x/y), Front-view (x/z), Side-view (y/z) & Perspective-view (3D pre-view)
Screenshot:
www.freewebs.com/evilcookiegames/screenshot_gmm.jpg
(Even if I use "http://..." the link doesn't work... Copy and paste into broser!)
Homepage:
http://www.freewebs....s/downloads.htm
All my files are uploaded on FileFront:
http://hosted.filefront.com/EvilCookie
(You can find other download-links on my homepage.)
If you need any help about the program: PM me.
Also, if you have any tip for further updates contact me, because I'm planning on updating the program...
Enjoy!
Edited by EvilCookie, 04 October 2005 - 08:00 PM.
#13
Posted 11 July 2005 - 09:39 PM
This is more of an Obj Model animation system at this point, though it can still be used to import simply one object file for use.
Allows you to load a series of object files into GM as a DS_LIST of model indexes..
Allows you to load individual meshes from a .obj file
Allows interpolation of frames... that is creating frames between the keyframes in a model. This is the trick the pros use! (Note that frames must have identical number of faces and identical vt (texture) coordinates or the results will be um... very ugly).
Direct Link to the converter topic.
#14
Posted 19 August 2005 - 10:56 AM
I actually made this program to ease the the creation of buildings for Newcitysim
but its also really suitable for other games, since it exports objects as d3d_model.
Features:
- mouse-controlled, easy to use modeller (thanks to Yourself's 2d to 3d script)
- saving as d3d model
- 7 different standard shapes: block, cylinder, cone, wedge, arch, floor and wall
- Really easy UV-mapping
- automatic normal fixing for basic shapes, it doesn't matter which way you drag, the normals are always good.

Go to the Building Constructor Topic
Edited by L4nt0m, 26 October 2006 - 11:29 AM.
#15
Posted 29 November 2005 - 06:03 AM
Version Two
It's a vertex-triangle based model maker.
Link: Tri-Vertices (Version Two)
It creates models and exports them to a GM Model or GM Script.
Spirit Of The Wolf.
Edited by Spirit Of The Wolf, 01 December 2005 - 01:24 AM.
#16
Posted 13 December 2005 - 05:12 AM
POTV2 Converter can import these formats:
.vtx (Exported from Anim8or)
.obj (Exported from Anim8or/ Blender)
.txt /.d3d/.gml(Game Maker 6.0 Primitive Scripts)
.txt /.d3d/.gml(Game Maker 6.1 Model Scripts)
.mpv/ .mod (Game Maker 6.1 Model File)
POTV2 Converter can export these formats:
.txt /.d3d/.gml(Game Maker 6.0 Primitive Scripts)
.txt /.d3d/.gml(Game Maker 6.1 Model Scripts)
.mpv/ .mod (Game Maker 6.1 Model File)
Other usefull features
-View/Export UVMap ready for painting on
-Move, Rotate, Scale, Center About Origin options etc...
-A Generate Normals tool that can make you models look far more rounded with lighting (Screenshots )
-A tool to generate a BMP file that is a precise collision mask
-View model from any angle, including Top+Bottom
-Multiple view modes (Wireframe, Textured) and options (Toggle Lighting, Toggle Showing Normals)
-Choose whether you want to export Normals And/Or Texture Coordinates when you export it.
-A cool popdown menu bar alpha/color effect
-It says above, but you can import GM6 Models! This means that if you have a converted model in your game folder that is just a fraction to small or rotated wrong etc, you can open it with this and export again
Thread: Thread Here
Edited by SupremeJosh, 17 December 2005 - 04:21 AM.
#18
Posted 20 January 2006 - 01:11 PM
Type: 3d-modeler
Screenshots and Renderings:

Link: Smart Poly at GameMaker.nl
have fun
Edited by Miss.Information, 20 January 2006 - 02:08 PM.
#19
Posted 31 January 2006 - 02:50 PM
#20
Posted 03 August 2006 - 03:52 PM
A simple library based on TGG's Platform's tutorial.
Just pop in a few icons and volia! a 3rd person game.
No coding required.
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