Ever Had Low Confidence In Gm
#1
Posted 29 November 2004 - 09:45 PM
#2
Posted 29 November 2004 - 09:48 PM
#3
Posted 29 November 2004 - 09:49 PM
#4
Posted 29 November 2004 - 09:51 PM
Sure, but I've always known that the problem was me and not GM. I guess that's what you mean too. We all get bogged down sometimes. Don't let it worry you.Have you ever had a time when you're working with GM but you don't have much confidence in what you were doing and just wanted to quit for now or for good.
But don't give up either...just work on something else for a while and then come back to the task. If you're not inspired, you won't be very creative. So take a break. It's not the end of the world.
#5
Posted 29 November 2004 - 09:52 PM
I got sick of Making Games for about 2 months! Then all of a sudden...I craved it again!
This is what is called "Burnt Out"...it happend in a lot of things. Just take it easy, enjoy all around you. Do not force yourself to do things you really do not want to do.
Have fun!
#6
Posted 29 November 2004 - 10:35 PM
#7
Posted 29 November 2004 - 11:38 PM
#8
Posted 30 November 2004 - 12:20 AM
#9
Posted 30 November 2004 - 12:32 AM
I don't feel as experienced as I used to in GM right now but *sigh* there's the Q&A forum I guess if there's a problem.
#10
Posted 30 November 2004 - 01:04 AM
This brings up an important point about our little "game making community". It's this: not everybody needs to be skilled at GM. In other words, a good game needs lots of different talents -- story, coding, graphics, and music / sound FX.Of course now I realize that Game Making is not my thing, graphics are. Coding confuses me.
So if you get burned out on GM, spend some time on your graphics, or make some sounds and music... or just THINK. Spend some time planning your game, thinking about the game concept.
This is why teams are so great. Each person compliments the other.
#11
Posted 30 November 2004 - 01:12 AM
I don't believe that there are people that are not meant to code, sure is hard at first for everyone but after you get a hold of it you just do it, computer language is like normal language if you think about it, for example:Gee, I think I've done this about 5 times. Of course now I realize that Game Making is not my thing, graphics are. Coding confuses me.
if place_free(x,y+1)
{gravity_direction=270
gravityt=0.5}
thats the same as saying if you're character has a "y" coordinate bigger than 1 the gravity direction will be 270 and the gravity will be 0.5
#12
Posted 30 November 2004 - 02:09 AM
#13
Posted 30 November 2004 - 02:15 AM
Anyways I find that I only stop making a game when I run out of ideas, maybe about a month later I start back on it, all the progress of my games goes like this.
#14
Posted 30 November 2004 - 09:32 AM
I mean look at GML Sculptor, cool program, great future but no one will submit tutorials examples scripts etc. This is the reason my program is not doing so well!!
#15
Posted 30 November 2004 - 06:52 PM
#16
Posted 30 November 2004 - 07:13 PM
If, however, I view GMing as a hobby (which it is) and balance it with the other aspects of my life (school, work, girlfriend, friends, guitar, playing games, getting sleep) I'll be much more enthusiastic about it when I get the chance to open up GM and start coding.
#17
Posted 30 November 2004 - 07:28 PM
It's good to take a break...
#18
Posted 30 November 2004 - 07:43 PM
#19
Posted 01 December 2004 - 01:12 AM
#20
Guest_PurpleFuzzy_*
Posted 01 December 2004 - 06:05 AM
Anyway, It's happened to me before, all through July when I was trying to work on my big project Hired Gun I made about a level and a half, and was uninspired to work on anything else. That was the first time it happened to me, so I'm guessing it'll probably happen to me every now and then.
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