Description: This example shows you everything you'll ever need to know about mega man
Type: .GM6
GM Version: GM6.0 (Registered)
Link: Damaged Mega Man Example
Filesize: 666 KB
Other Info: I made this example based on the gigantic amount of emails and PMs I got asking for my Hard Hat code. So I have decided to make an full on mega man example. Here is what the example contains:
-Running
-Jumping
-Sliding
-Getting Hit
-2 Enemys
-1 Boss
-Stage Select Screen
-Customizable game pad
-Saves game pad buttons
-Animated background
-Animated floor
-Room Fading
-Health Bar
-Boss Health Bar
-Ammo Bar
-2 Different weapons (after you beat spark man)
-Pause Screen
-Health Pickups
-Ammo Pickups
-Get weapon screen
-Death
-Lives
-Game Over
-Death Animations
-Use of parent objects
-Plenty of comments
This is a pretty complete example, but is meant for ADVANCED users. I do not want my PM box getting loaded down with questions on how to use it. I think I did a pretty good job of OVER commenting, so if you are having trouble, most likely its because of your GM knowlege, not my example
1 Quick note: The colorizing function is strange, so mega man turns green when you change to spark, not yellow. I didnt feel it to be that important to customize a color for an example.
Hope that I can see some great new mega man game made with the help of this example
Enjoy,
Damaged
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