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#21 End of the World

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Posted 31 October 2004 - 08:29 AM

NNNNNNNNNNOOOOOOOOOOOOOOOOOOOO!!!!!!!

Corrupt or incomplete archive.

I really wanted to see the new interface, too ;_;

EDIT: Okay, my bad. I think you were uploading it as I was trying to download. I didn't notice that it was getting steadily larger...

Anyway, finally got to try it out. I will say, I am a reformed man. I like the mouse movement and will no longer slander the mouse. The click-on-hero-for-options interface is nice, but the letter icons aren't very self explanatory. I found that I still needed to constantly push the "K" key to see which icon to click. Maybe you could have a small description of the action appear when you move the mouse over the button? Also, please make the mouse movement range more forgiving before the screen starts to scroll. I had very minor (yet annoying) difficulty when trying to click on an enemy to attack. That's more of a final polish suggestion really...

Keep working on it, everything seems to be a step in the right direction. This is still one of my favotite board games and you have captured it very well! I can't to see what's in store in the future!

Side note: Ahh yes, Battle Masters, that's it. I guess I just assumed it was a "sequel" to HeroQuest because some of the units were the same (namely the Chaos Warriors: I have not seen them in any other game). I did not know it was from Warhammer. Great game, Battle Masters.

EDIT AGAIN: I ran across an error in Mission 1. The Barbarian was standing between the door to the Gargoyle room and the block wall piece, and I got a message about merging with the furnature resulting in my death. After I clicked OK, an error popped up that I couldn't ignore and had to abort. Sorry, I forgot to write down what it said. If it happens again, I'll make sure to let you know (unless you already know that is).

Edited by End of the World, 31 October 2004 - 09:34 AM.

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#22 LurchBrick

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Posted 31 October 2004 - 02:25 PM

Thanks for the quick feedback. I was in a bit of a hurry to get this demo out before the weekend was over so forgot to add the tool tips bit. So now I've added it. :D

And fixed the bug you mentioned also.

Here's the link again. Uploading now. ^_^

HQ demo

Thanks NefariousD. :D

Edited by LurchBrick, 31 October 2004 - 09:16 PM.

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#23 Zarthas

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Posted 31 October 2004 - 03:01 PM

It says it cannot be found ^_^
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#24 nefariousD

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Posted 31 October 2004 - 03:40 PM

He accidentally entered the URL wrong into the link.. try this:

HTTP://oldscratch.smackwell.com/trial/hqdemo.zip

Lurch: You have "http://HTTP://oldscr...ial/hqdemo.zip" as the link.. just a quick edit will fix it :)

Edited by nefariousD, 31 October 2004 - 03:41 PM.

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#25 nefariousD

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Posted 31 October 2004 - 03:55 PM

Very cool game. I like to see board/strategy/rpg type games being made with such quality. I did encounter a bug, though.. I had a wizard, and I chose to cast the Flame Ball spell (that might not have been the name; it was the first on the fire spell list), and after I chose it I realized I didn't have line of sight on the monster, and so I couldn't cast the spell. I didn't see any way to cancel the spell. I ended up left-clicking on one of my own guys just to see what it would do, and I got an error pop up in some variable. I can reproduce the error to get a specific variable name if you have any trouble reproducing it yourself.
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#26 medioman80

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Posted 31 October 2004 - 05:58 PM

Good job so far :D

One problem, had to manually switch the desktop to the proper resolution.
Also, open doors block line of sight for spells.

IMO "fog of war" would be a great addition :( For example unexplored squares (and unused rooms) could be completely black, while explored squares that aren't currently visible by any hero could be covered by a partially transparent square, just to let the player remember the map (but monsters in these locations should be invisible).

Keep going :)
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#27 Zarthas

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Posted 01 November 2004 - 12:09 AM

Thank ye nefarious, downloading

Its fun :blink: But still a little confusing. Maybe you could enlarge the buttons to actually say something? Or have a symbol for each one

Edited by Zarthas, 01 November 2004 - 12:24 AM.

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#28 LurchBrick

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Posted 01 November 2004 - 05:10 AM

The tool tips I added expand upon the buttons. They appear when you place the mouse over a button. If it doesn't, then you have to download the latest version.

V = View Cursor
M = Movement
A = Attack
C = Cast Spell
D = Disarm traps
J = Jump
S = Search for Secret Doors
T = Search for Treasure
B = Search for Booby traps

I think they are all the buttons used.

Edited by LurchBrick, 01 November 2004 - 05:11 AM.

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#29 LurchBrick

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Posted 05 November 2004 - 02:04 PM

Welcome to another update of the HeroQuest computer game.

All key driven menus have been replaced with mouse driven menus.

The Give command has been incorporated into the new Inventory menu. When you click the Give button, a list of the other heroes appear. You then click on the hero who you want to give the item to, then click on the item.

The Sell command has also been incorporated into the Inventory menu, but will only appear while you are at the armoury.

All menu buttons have tool tips while selling or giving items.

The wandering monster bug has been fixed.

Line of sight for spells has also been fixed.

To cancel a spell, you just need to right click on the hero who cast the spell.

Mouse is now less sensitive when finding a monster to attack.

Here's the link:

HeroQuest demo

Edited by LurchBrick, 05 November 2004 - 02:05 PM.

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#30 Nailog

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Posted 05 November 2004 - 08:16 PM

Nice game. It is a tad slow, making movement a small pain. Chaos Warriors are freaking hard.

I ran in to 2 bugs.

- A negative array index when I searched for treasure. The treasure was a healing potion, it reported case 14 in the code for treasure cards. Hitting ignore let the game continue, and I think I got the potion. (More on that in the next bug report.)

- If you click on a potion, and keep clicking on it, your inventory disappears, but you don't lose your weapon. As in, the inventory entry for the weapon disappears, but the weapon is still equipped. Because of this, I couldn't use the potion I gained above. (The dwarf had already destroyed his inventory by using a previous healing potion a whole bunch. Lack of feedback caused me to click it a number of times, until I noticed that his BP had gone up.)
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#31 LurchBrick

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Posted 06 November 2004 - 11:29 AM

Uploaded a new version with the fixes below.

Monster and hero targetting now more accurate.

You can now give gold to other heroes.

Potion problems have been fixed. All potions that the
heroes find can be used.

Shift Q to exit.
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#32 LurchBrick

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Posted 08 November 2004 - 02:16 PM

New update.

2 heroes moving together bug fixed.

Heroes will now walk around traps rather than into them.

Diagonal attack weapons now attack diagonally.

Thrown weapons will now be lost when you throw them.

Minor code optimisations also.
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#33 LurchBrick

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Posted 29 November 2004 - 12:46 PM

G'day all,

I've just been updating my game to GM6 so things, like midi music, should run better and faster.

Fixed 3 bugs in quest 7 which stopped the heroes from progressing.

Adding a few more graphical touches to the spell selection.

Here's a screenshot:

Posted Image


And here's the link:

Latest HeroQuest demo

The file is just under 7 Meg.

Edited by LurchBrick, 29 November 2004 - 12:47 PM.

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#34 Warp entertainment

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Posted 29 November 2004 - 02:11 PM

Man, i've got that game!!! :D
This gotta be great!
I'll edit when i've played it!
great game! I loved the board game and i love this!
But can't you make the Characters, Monsters and whatever face each other in combat?
I used to turn 'em so they were facing the way they're going...
Otherwise good game and i hope you'll keep it up!

Edited by Warp entertainment, 30 November 2004 - 06:22 AM.

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#35 Natso

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Posted 30 November 2004 - 03:37 AM

you shoulda done it with GM5. I can't play it on my 98 and thats all I every use, xept to get online, but I can't play games on this pc.

anyways it looks kool.
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#36 LurchBrick

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Posted 01 December 2004 - 01:57 AM

Unless anyone finds some bugs for me to fix, this will probably be the last release. I just wanted to convert it to GM6 to see how things have changed from GM 5.3.

I've already started work on converting this game to isometric view rather than top down. I'll upload a demo when I complete the first level, just working on graphics issues at the moment.

Natso : If you want to give me your email address, I can send you the version that was made in GM 5.3. It's about 7Mb though.

Edited by LurchBrick, 01 December 2004 - 01:59 AM.

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#37 Nailog

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Posted 02 December 2004 - 05:35 AM

I liked the new version. It definitely felt more stream-lined, with the increased movement speeds and card graphics.

A few issues / suggestions / questions though ...

1. You might want to make sure the card sprites are marked as transparent. The monster cards that I saw had black pixels on the corners of the cards, making the rounded corners sharp.

2. When highlighting a character action button, the creature underneath the button is also highlighted. I don't think this is supposed to happen, as the cursor doesn't highlight any other creatures when in the actions menu (unless they happen to be underneath a button).

3. Have you considered making the game full-screen, and changing the resolution if the current desktop resolution is below the required game resolution? Having the game take up 95% of my screen (with a resoution of 1024X768) but still having part of the game screen off my monitor at the top and bottom is a tad annoying. Especially since the taskbar interferes. (Not all of us have it set to auto-hide.)

4. Could you resize the creature cards (either by cropping wasted space, or by just making them smaller) so that they fit inside the right-hand panel?

5. Could you edit the player cards, changing some of the captions like "Starting Weapon" and "Starting Armor," and use a card to display the currently selected character's stats, instead of the simple text draw? The highlighted monster card could go directly beneath it. Also, you could get rid of the boxes showing the whole party stats, and use the highlighting system that creatures are using. When a character is highlighted, the currently selected character's card could be replaced with the highlighted character's card.

6. Would you consider removing the automatic map centering when selecting characters, and allow the player to move the map with the arrow keys? (Now that they are no longer used for movement.) Some of us have never actually played the board game, and it would be nice to be able to browse around the full map.

7. For those of us who don't have the game, could you explain a bit about how attacking and defending work in the help section?

I guess that's enough for now. Nice work. :)
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#38 LurchBrick

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Posted 04 December 2004 - 01:54 AM

1. I'll have to work on the card graphics because the corner colours which are meant to be transparent are also throughout the card making the cards look see through. But I'll definitely fix them up.

2. This has been fixed.

3. This has been done.

4. This has been done.

5. This is a great idea! Don't know why I didn't think of it before. :(
As to the character highlighting, I used to have this but I had some people say that they would prefer having the important health statistics of the heroes always available so that they knew who was close to dying. It is very easy to forget who is close to death without the whole party stats being available.

But I will bring back the character highlighting that you suggest. Best to have both and satisfy all parties. :)


6. You don't need the arrow keys to look around the map as you can view the map by selecting the View icon.

7. Done.

Thanks for taking the time to try out the game. Hope you're enjoying it.
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#39 davidolson22

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Posted 04 December 2004 - 10:36 AM

I downloaded the update from Nov 29th, and was looking forward to playing it. However, there were several issues:

First, as several people have mentioned, the screen is so large that even when my monitor was on max resolution (1280x720) the bottom of the window was hidden by my taskbar. Changing the resolution didn't even seem to help!

I selected a warrior and a dwark, clicked on done, selected there names, then I went to a screen where there were some words on the screen but I didn't seem to be able to do anything but quit. What was I supposed to do on that screen...?
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#40 LurchBrick

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Posted 04 December 2004 - 12:36 PM

I thought I'd set the room size properly but instead of being at 1024x768, it is actually at 1024x798 which leads to the bottom of the screen being cut off. I'll fix that in a future update.

After you have selected the heroes names, you then get taken to the quest description screen which tells you what you are supposed to do in the current quest. Once the desription has stopped scrolling up the screen, the words "Press space to continue" appear. Once you press space, the quest begins.
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