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What looks better?


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#1 Sammi3

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Posted 18 March 2016 - 10:43 PM

I have two styles to choose for the tiling of my procedurally generated terrain. There's the simple block method:

 

Game%20is%20starting%20to%20make%20shape

 

And then there's the block and ramp method:

 

smoothed.PNG

 

The way I'm planning out the game is for it to be sort of like a 2d sidescrolling civilization. Sort of. Where you'll be able to place buildings on the terrain. Which method looks better and which method looks like the better fit for what I'm trying to do. I have solutions for both methods so implementation isn't the problem, just aesthetics.

 

Thanks in advance.

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#2 Annoyed Grunt

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Posted 18 March 2016 - 10:53 PM

The second one looks way nicer and natural.


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#3 Coded Games

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Posted 19 March 2016 - 05:44 AM

2


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#4 Zuurix

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Posted 19 March 2016 - 10:40 AM

The second one looks way nicer and natural.


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#5 RangerX

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Posted 19 March 2016 - 02:02 PM

I vote for the ramp mode  ;)


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#6 JeffJ

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Posted 19 March 2016 - 07:12 PM

I think the problem with the second version is that it makes the style of the character stand out much more in an inconsistent way where you lose some aesthetic unity. I agree with the others that the style in the second picture looks better, but it depends very much on the combined aesthetic; your current character design is very blocky and so it fits very naturally in with the landscape design in the first picture, where it kind of doesn't really fit in with the design in the second picture.

So I'll have to say it depends a lot on the rest of the style. The most important thing is that all visual elements in the game fit together and form an aesthetic that is pleasing as a whole. So in short, I would actually vote for the first one if your characters are going to look like that.


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#7 Ninety

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Posted 20 March 2016 - 07:49 AM

@JeffJ: Nailed it. Also, did you change your username? :S

@Sammi3: I would suggest using the same pixel scale for the terrain and your characters. Mixed pixel sizes don't look good.

 

EDIT: Ignore that, you just have a blocky character which makes the pixel size look different. I would still suggest improving it to bring it in line with the more detailed terrain, but that's a different matter :P


Edited by Ninety, 20 March 2016 - 07:50 AM.

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#8 Sammi3

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Posted 20 March 2016 - 10:50 AM

Thanks for the responses. I'm not good with art and that is all programmer art but at least I have some insight on aesthetics. Thank you.


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#9 JeffJ

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Posted 20 March 2016 - 10:31 PM

@JeffJ: Nailed it. Also, did you change your username? :S

I did, it was Thaudal before. Maybe that's what you're thinking of?

 

 

Thanks for the responses. I'm not good with art and that is all programmer art but at least I have some insight on aesthetics. Thank you.

Good luck with the project!


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