I have two styles to choose for the tiling of my procedurally generated terrain. There's the simple block method:
And then there's the block and ramp method:
The way I'm planning out the game is for it to be sort of like a 2d sidescrolling civilization. Sort of. Where you'll be able to place buildings on the terrain. Which method looks better and which method looks like the better fit for what I'm trying to do. I have solutions for both methods so implementation isn't the problem, just aesthetics.
Thanks in advance.