Hey guys. So my absolute goal in life is to be a successful game developer. I've been working on the idea for this game for around 5 years, and have made a few prototypes. I'm now developing a proper game that I will be releasing for Steam. I'm posting here just to gain awareness and to provide a demo, some information and also a link to my Kickstarter in the hope that people will see what I have created and hopefully decide that it's good enough to warrant funding.
Some old (but still core elements) of the gameplay:
Much newer demonstration of the gamplay from the level available in the demo:
LINK TO TERRUM MEUM'S KICKSTARTER:
Please support the devlopment of this project if you like what I've been able to convey so far! There are rewards for donating! Designing games is my true goal in life, and being able to complete Terrum Meum would be an enormous achievement for me, and would provide the means to undertake further projects!
LINK TO MY PAGE ON FACEBOOK: ( if you're interested in checking out further screenshots/development pics)
Although technologically and mathematically brilliant, Jex suffered tremendously from an abusive home and a school that preferred to punish him for his absences and lack of focus rather than offer aid. Desperate to escape a dull and oppressive life, he devoted his mind to the construction of a magnificent machine. When the capacity for him to tolerate further violence had reached its limit - he made the decision to build it. Scavenging for materials in a nearby junk yard, Jex slowly transformed an abandoned radio shack in Rust Well Reserve into his fabled Existence Factory - a glorious and immensely powerful device capable of altering space-time. Using his creation, Jex fled the universe that had defined his future with cruel and vicious hands into his own world - Terrum Meum. Spawned beyond the time and space of our realm, the Existence Factory upheld the laws of physics and reality within his private dimension. A utopia for creativity, Jex used the Existence Factory to harness an unlimited source of EM energy and create matter within Terrum Meum. Crafting his world to suit his desires, he populated it with beautiful and surreal landscapes. When the hooks of loneliness eventually began to pull at his new-found peace, Jex committed himself to the development of artificially intelligent life. That is all he is capable of remembering. Becoming conscious in the furthest of six total areas orbiting the Existence Factory, The Outer Bounds, Jex is informed by his creation Scientia 7 (an AI drone/caretaker) that a fatal design flaw has resulted in the corruption of hundreds of his sentient creations. Suffering severe head trauma in the process of fleeing the Existence Factory, Jex must rely on Scientia 7 to traverse the universe and travel to its center where the "failures" have taken over the factory. With both the failures and Jex lacking the essential knowledge necessary to maintain the factory and by extent reality itself, the fate of Terrum Meum and everything it contains seems grim as the matter in the world becomes unstable. Recovering small memories over time reveals to Jex a greater and much darker plan than what is originally to be understood, as he and Scientia 7 battle to retake the Existence Factory, and prevent the collapse of the universe.
Traverse the vastly differing bounds of Terrum Meum, fighting hordes of corrupted creations the "Failures" as Jex with Scientia 7. Along the way, you can collect many and extensive items to aid with your objective. Different kinds of software updates will allow Scientia 7 to perform various tasks such as the ability to store information on everything you encounter in a Codex, and an in-depth craft menu allowing you to assemble up to 900 unique weapons from gun parts you will collect. Scientia 7 will highlight items/enemies/obstacles and important points in game, creating a smooth directional flow in gameplay allowing you to better sense the momentum of the levels, as well as identify targets and goals. He's voiced with 200+ lines of dialogue, commentating on various things you do (for instance: passive aggressive comments when you die and he has to resurrect you). All of the "failure" enemies are fully voiced and randomized - spawning with different hairstyles, skin-tones, abilities and weapons. Using the mouse scroll wheel you can quickly swap between items you are using: for instance you can select Jex's EM-staff (melee), Scientia 7 (allowing you to shield yourself, or fly) or your gun.
You can manipulate, swap and alter your weapons in real time to better suit the enemies you encounter. Through Scientia 7, you are able to fly periodically, shield yourself and use him to attack any opposition. Secret items are hidden laboriously within each area and can be found by completing various tasks for the Sentinels that guard them. The further you progress towards your goals, Jex will occasionally recover memories of the events following his initial creation of the universe, revealing a much darker story than what is to originally be believed. Gain XP to increase both Jex's and Scientia's abilities and capacity for certain things, such as his "battery" (his container for EM energy - the power source that drives all technology in Terrum Meum) allowing you to sustain longer, respawn more and use his abilities more frequently).
Furthermore, should the project be successfully funded (I really hope it will be), I intend to hire professional voice actors for all of the characters in Terrum Meum. At this stage I've recorded the dialogue myself. Keep in mind the game itself is very new in development. I've worked extremely hard to make this demo as polished as possible, so the first level is actually complete. I've done my best to test this thoroughly, and have had two other people play through it so I'm confident there shouldn't be any major issues (if any at all). If you do however encounter any problems, please let me know! All feedback would be appreciated.
If you chose to download the demo, make sure you have WinRar to unzip it. I'd also recommend playing the video on the Kickstarter page as it is actually the introduction movie to the game. I won't be including it in the demo file just to keep the file-size to a minimum. The full game of course will have all of the animated sequences included.
I'm ruthlessly passionate about designing, and I've been spending roughly 14 hours a day for the past three months working non stop on this game, so if anyone would like to check out the demo, or donate (even $1 would be extraordinarily appreciated) I'd be extremely grateful.
I hope whoever sees this likes what I've done so far, and sees potential in this as a proper complete game.
EDIT: formatted and added more screenshots
EDIT: updated demo download link with new demo, fixing two bugs that were found
Edited by Jex718, 11 March 2016 - 09:35 PM.