My team at Otyugra Games is making a game that is early in development. One day we plan to crowdfund so that we can afford to put the game into a much deeper level of development. The problem is, in order for the future crowd funding to work, we need to gain a following on our game so that the word of our game spreads well (so that people actual fund us).
Luckily, we don't actually need a massive following since the crowd funding goal we will have is planned to be smaller than average. My question is, How does a small company with not much to physically show-off ethically get the word out about their game?
Let me tell you more about our game, Paper Soul Theater. The game takes place in a fantasy land, but one based on American Indian culture and religion rather than medieval Europe. You play as an American Indian girl who uses a magic staff to heal allies and attacks enemies by holding verbal persuasive arguments with them in a manor that plays like an ordinary RPG for the player. The player is non-violent at the start of the game but slowly becomes corrupted with power as the game progresses. The game is a Turn-Based RPG with mechanics similar to Paper Mario The Thousand Year Door, but this game is more complex and requires more strategy. It has a deep story that makes the player think, and tugs on the player's emotions. The game had a mature romance between the player and a secondary playable character (though it is a game that deserves an E 10+ rating). Paper Soul Theater has a really sad ending (not many games can say that). The game is about one third the size of Paper Mario TTYD but is planned to be a high quality, professional game.
- I run a twitter that talks about the game almost every day of the week and I use hashtags
- I have a blog on my website where I talk about the development of our games and other stuff
- I introduce my game on YouTube comments to people who say things like "I wish Nintendo made another game like Paper Mario The Thousand Year Door"
But what else should I do to tell people of our game? I am certain that many people would love to know about our game if they knew it was like Paper Mario, Darkest Dungeon, and, to a lesser degree, UnderTale. The problem is, advertising a product on most websites gets you banned. I have been talking about my game for a week and we only have 26 followers on Twitter!
Edited by Otyugra, 08 March 2016 - 05:36 PM.