Jump to content


Photo

Blink the Bulb - 16-bit Platformer with Psuedorandom Elements


  • Please log in to reply
2 replies to this topic

#1 Tyro

Tyro

    GMC Member

  • New Member
  • 17 posts
  • Version:GM:Studio

Posted 27 February 2016 - 04:24 AM

Hello!

 

I've been working on this game for a while and wanted to go ahead and link it on the GameMaker Studio forums.

 

Game Name: Blink the Bulb

Category: Action, Platformer

File Size: 16 MB

GM Version: GM:Studio

Multiplayer: no

Download Link for Demo: Blink the Bulb Playable Demo

 

(as mentioned on the game's Greenlight page, the full version will eventually be posted for free if the game isn't greenlit. If greenlit, I plan on adding some additional features though.)

 

If you'd like to comment, criticize, or vote for the game on Steam Greenlight, here's the link:

 

Blink the Bulb on Steam Greenlight

 

Game Description:

 

Blink the Bulb is a 16-bit platform game styled after Genesis-era classics with added pseudo-random content for replayability. The game spans six holiday-themed worlds and features:

 

* massive, open levels to explore

* a day/night cycle that occurs between levels, altering enemy behaviors, minibosses, stage gimmicks, and obtainable items

* 20 different "passive" items to collect, with percent chance or cooldown-based effects such as: spawning zombies, increasing invincibility frame duration, creating a protective barrier of thorns, and preventing fatal damage

* 10 different "active" items that can be used at will, including a fire-spewing candle and a shooting star dash attack

 

 

Screenshots (see more and some gameplay videos on the Steam Greenlight page):

 

2US4Lo.png

 

ZIDFur.png

 

Enjoy!

 


Edited by Tyro, 27 February 2016 - 06:02 AM.

  • 1

#2 Paul Levasseur

Paul Levasseur

    GMC Member

  • GMC Member
  • 60 posts
  • Version:GM:Studio

Posted 27 February 2016 - 05:30 AM

This looks really cool, I think I'll give it a whirl!


  • 0

#3 Funkey

Funkey

    GMC Member

  • GMC Member
  • 30 posts
  • Version:GM:Studio

Posted 14 March 2016 - 10:57 PM

Maybe it's just because the screenshots are large on this 4:3 monitor I'm rocking, but it looks like a game that would give me a headache if I played it for any length of time. Not saying it looks bad, just a bit to colour-intense for me. Definitely trying this but in windowed if possible.


  • 0

I'm up for a chat if you want to bounce any ideas about anything game related. Feel free to add me.

Big Smoke: Same things make us laugh, make us cry.