This is not "vendor-specific" this is THE 2d animation MARKET.
We are talking about 99% of 2d animation studios on the planet using Toon Boom Harmony/Storyboard software
from the simpsons to Disney mickey mouse, all of the tv shows and movies in 2d are made in Toon Boom, period.
So you want YYG to take valuable development time and devote it to working with a television animation company...? This is still game design software, not animation software.
why don't just do both?
You are NOT developing for a "television animation company" you are developing FOR the animators, small studios,big studios, freelancers, a lot of them (check in tumblr how many animators are creating right now)
every animator have personal projects, and after this animation is done, the wish is to create video games out of the animations. (yes, we love videogames too)
I love animation, I am not around here too much because I am in animation forums, I bough Master Collection because when
I finish my animation projects, I want to create videogames from it. period. (this is a hobby).
Do you want yoyo games have more users? more sales? more money? you need to expand to new markets, you need more artists using it, creating.
if 20% of Toon Boom Users, start buying/using Game maker, you will need to buy more server space/bandwidth (like the last humble bundle)..
if you have in gamemaker: vector sprites, you have .SWF compatibility, toon boom export .SWF, Adobe Flash is dead, everybody is switching from flash to Toon Boom......
Just my humble opinion.....
**Yoyo Games can do a Market Research, if is affordable (business wise $$), to develop the official integration with the best/most used animation package in the planet, they can have the answer. Not you or me...
I am just presenting the idea here. Don't close the door to quickly.
**I can buy Spine any time, any day,
but, I think is a missed opportunity for yoyo games and game maker. As a business you need to research other markets and future users of your software........
Edited by themonster, 14 February 2016 - 06:46 PM.