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Confirmed/possible GMS 2.0 Features


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#1 Karurosu

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Posted 23 January 2016 - 04:10 PM

For example one of then is the ability to change between d&d and code only modes and arrays of more than 2 dimensions, as confirmed here http://gmc.yoyogames...howtopic=657402

 

 
Also, Mike said that most of the d3d model function will be changed for vertex buffers, also Paths are going to be changed for something else.
So guys, there's a lot of information about gms 2.0 in the suggestion box, maybe we can make a list about possible/confirmed features of gms 2.0.

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#2 Xer0botXer0

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Posted 23 January 2016 - 04:54 PM

Uhm, it's possible to nest arrays to create 3D arrays and more as far as I'm aware.


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#3 NakedPaulToast

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Posted 23 January 2016 - 09:44 PM

The only thing that is confirmed regarding 2.0 is; every topic about it gets closed pretty quickly.


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#4 Nocturne

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Posted 24 January 2016 - 06:58 AM

The only thing that is confirmed regarding 2.0 is; every topic about it gets closed pretty quickly.


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