Welcome to the Radout game page. Radout is a game I been working on for a couple of months now. It’s a top down shooter in the vein of nuclear throne, with a typical RPG fantasy meets nuclear apocalypse theme. The game right now is in a mid-alpha state with most of the game play mechanics in a prototype phase.
So right now I am looking for people to play the prototype (down below), and give me feedback on their experience. I am mostly looking for feedback on controls, and game-play, but any information you can give will be helpful.
Some Screen Shots of the prototype.
Links to the prototype
http://www.mediafire...v0kj/Radout.zip(A compressed zip file)
http://www.mediafire...sf0x/Radout.exe(A .exe file)
WASD or arrow keys to move;
Left Mouse Button to attack
Right Mouse Button for special ability
E to switch weapons
Space Bar to restart the room.
Plans for the game .
-Three Boss battles
- More than one level/room (thinking between 10 and 15)
- giving characters animations and more detailed sprites
-15 enemy types
- 20 weapon types (10 melee 10 range)
-Two or three level tiles
These may change later down the road.
I hope you enjoy the prototype, and I can't wait to read your feedback.
Rooms are bigger (less hallways)
Stop fireballs going through walls
New sprite for wizard
Screen shake when hit
Updated the link to the new prototype.
Chest with random weapons
Screen shake when using melee weapons
Arrow keys for movment
Change the Knight's shield so they can't move when being used
Edited by cmtrain, 12 March 2016 - 11:46 PM.