I'm a person who makes games. I've been here for over ten years. I'm making something amazing right now. Soon I'll be rich from it. I'll be celebrating the launch of the new forum by showing you guys my Kickstarter and saying "lol, I'm rich now, ya jerks!" This is my last post here. See you all on the new forum. I already said it before, but:
What he said. Just to prove that defining your own destiny is 'luck'.
I'm just hoping that it won't interfere with the next viewing of Halley's comet. Having to choose between watching one of two such long awaited spectacles would be a crushing blow to my great grandchildren.
Professor Kayge says: "Play Project Jin! I'm sure it's been released by whatever year you're reading this in!"
I'm Funkey, a bloke from somewhere insignificant that enjoys to mess around with Gamemaker and has been since 2011ish. I have tried many other engines but Gamemaker's GML and layout is so beautiful and familiar now I keep coming back. I plan to release a game in May.
I'm up for a chat if you want to bounce any ideas about anything game related. Feel free to add me.
Big Smoke: Same things make us laugh, make us cry.
I'm Dan, but some of you may remember me as Frolacosta. I'm 19, from the UK and am currently studying computer engineering at university.
I joined in early 2010 because I wanted to make an amazing MMORPG (Something like WoW) and like most ambitious 13 year olds I failed horribly, but learned a lot of lessons and found a new hobby in programming in the process.
I used to be a very active member of the old YoYoGame Forums, but when that forum died I became less active and rarely posted in the GMC forum. I made a lot of friends on that forum, and at the time it didn't feel the same posting here, but I now realize we are all like-minded people and it doesn't matter where we post or talk.
I still come back from time to time, and like recognizing old friends from their name or avatars. I hope to start posting more often
My story isn't as intresting as those from you all, but still I would like to share it xP.
Started to use Game maker when I was 7-8 years old, because a real life friend of mine was completely into it (kokosnoot1500 from the dutch GMC). Together we made countless games. We even earned some money with it and teached in front of classes how to make games with GM8.0, but never released one of those games online..
When he started working on his own engine, I decided to look around at the gmc for a long time without an account (like a ghost x3). Then, around januari-april 2015 (16th GMCJam?), I created an account and joined the GMC to participade in the GMCJam for my school project. Im still suprized that my game wasn't the lowest rated one xP.
After the GMCJam, I remained silenced for a long time to improve my 3D skills, and show the potential of game maker's build in 3D (with surfacefix on GM8.0 Pro).
Always loved looking around at the sandbox, this forum and the Game Maker Blog (By vahalla?). As for today, I'm really busy with my game development study (so don't have much time to hang around at the GMC), but still work with game maker (currently project VX, see alpha projects) whenever I have enough time for it. I"ll join the new GMC when it's finished, but I"ll never leave GM8.1 until they include a feature to turn off automatic drawing mode, screen redraw and screen refresh xP (still don't know a workaround for them).
I thank all of you for giving me a great time at the GMC!.
I joined when I was 12 in 2006 after receiving my physical copy of GM7 in the mail for $20(a fortune to 12y/o me), occasionally posted nub questions and then kind of forgot about game maker. Now I recently got back into it after finding it on steam, decide to come on here and I see this
At some point a computing magazine called MacFormat which I used to read ran a thing about using Game Maker and I was like "well it's been a while since I last tried that, maybe now that I'm older I'll be able to actually use it" so I went back and made my first ever game, based on the maze example, Bey Run (I was really into Beyblade at the time), the MacFormat tutorial showed how to upload your game to the sandbox and from there I found out about the YoyoGames Forum.
I've been here since I was 11, on the 11th of August 2011 (back when upurload still existed), I heard about this place from the YoyoGames Forums.
I was really into experimenting and loved hacking together different things to make a program (simple stuff like a program that modifies a url, or writes a VBS and executes it, I remember being particularly fond of execute_shell() and get_string()). I was extremely annoying and asked alot of stupid questions, but I learned eventually. I remember the GM quizzes that everyone had in their signatures. I remember participating in an early GMC Jam (just looked it up, it was number 4), where the theme was "law" and I decided to make a 'whack a mole' game about a judge with a jetpack, the post for it is here: http://gmc.yoyogames...36#entry3854211the link is dead unfortunately, and so is the one for the zip file of all the games, so it's probably gone but at least there are screenshots.
At some point after this I took the Text Phanda editor and made Quickpad out of it (some of the links on there do actually still work 0.0).
Also, you'll notice I had a default background when that video was made, that was because the computer had a bad rootkit in win32k.sys and I had to completely reset the system to get rid of it.
I left the GMC for a while to explore other forums, when I came back here it was very strange, there were alot of new people to meet and alot of people that had since become inactive. I also discovered that I had left my Twitter synced so my tweets were showing up on here, and wouldn't you know people were actually replying to me and I never knew, so I came and stuck around, and watched PlayTech buy out Yoyo, Sandy leave, the end of Yokoslia 2.0, YoyoGreatGamer's Minecraft Server (which I desperately tried to keep alive, hosting myself on my MacBook Air that I still have for about 4 hours, someone came to me with an offer to host it 24/7, who I discovered was about 10 years old and eventually just decided to delete everything, and I made the mistake of what may be my only backup on a hard drive that is now dead because I dropped it while play Minecraft) and now this, the end of the Sandbox and the original GMC.
I think that's all the memories I'll be able to salvage right now, maybe in future I'll be able to remember more and I will have left enough clues for anyone interested to piece together my life after I'm dead.
My name is Justin "11clock" Priester. I came to this forum back in 2007 as a newbie who made pretty crappy games until early 2012. Now I am an expert mechanical game designer, being able to invent some pretty nifty game mechanics. I specialize in making arcade games and other games where gameplay is the top priority. I suck at art and don't know how to make music, so I try to keep my games in a minimalist style.
At the time of this post I am the current director of the indie team Chronicle Bench, founded in 2012 and one game under its belt, Earth Overclocked.
I have held no positions in the GMC, most likely due to my on and off activity. Most of my activity around here has been spent in a few GMC Jams, with about half of my entries making it to the top 10 and highest place being 4th. I won "Best Use of Theme/Handicap" in GMC Jam #15 with the anti-platformer Disperspective.
I am very passionate about video games, even designing ideas for games with my toys when I was toddler. My passion for video games has also led me to become an extreme game design critic. My favorite genre is platformer, my least favorites being jRPG and FPS. Some of my favorite games of all time are Freedom Planet, Ninjatown, Paper Mario: The Thousand Year Door, and Terraria. I favor games with constant pacing and progression over games that encourage grinding in a single area for a long period of time (what I like to call "job" games). I strongly believe that the primary purpose of video games has always been and will always be to provide casual entertainment and fun as a break from everyday life. I absolutely detest competitive gaming (other than casual competition between like friends or something) and "Skinner box" (Ex: Cookie Clicker) games.
My dream game (game that I have always wanted to make that represents what I like the most in video games) is a turn-based RPG that has no grinding of any sort while still having progression on the player's strength, rewards both strategy and skill, and is self-aware of the fact that it is a video game written in code. The dream game's story is based on a chat role-play that my best friend and I did back in 2009. I started development on this game early 2016 and it is called Coded Universe.
Other random info: I was raised in a Christian family with two sets of twins (me being of the older set). I was diagnosed with autism when I was young, but have mostly outgrown it by this point. I love my parents deeply and have a strong family bond. I am a big fan of simple foods, my favorite food being Mac & Cheese. I have owned pretty much every console ever starting with the Nintendo 64. My favorite console of all time is the Sega Dreamcast, second being the Nintendo GameCube. I am mostly a PC gamer nowadays, but think that the idea of the "PC Master Race" is very stupid since it encourages superiority in the Internet society. I have Crohn's Disease and a form of Rheumatoid Arthritis. I have problems with the American schooling system since it enforces experimenting with a variety of things so that you can more easily find something that you want to do for your career, but I have strongly wanted to go into computers since I was young. Learning History, Latin, and Chemistry is a complete waste of time for me, let me study what I WANT to study only! I do not have a problem with homosexuals. I have anger and anxiety issues. I cannot stand anything of the horror genre. My biggest fears are darkness and mirrors. I like sci-fi fantasy shows. (NOT sci-fi like Star Trek, I find that kind of boring. More like Stargate and Eureka. I love those shows.) I cannot think of anything else to type about myself.
I use the GMC far too much but don't make actual forum posts a lot. I usually just keep to status updates. I've been here since 2011, been using Game Maker since high school in 2010, I believe. Wanted to make games that were too big for one person too make and was too shy and stubborn to ask anyone to help.
Since then, I've started making ambitious games on my own that are too big for one person to make and I'm too shy and stubborn to ask anyone for help. That's how I'll always be, I guess. But it doesn't prevent me from working hard on what I set my mind to.
Check my signature to follow my progress; perhaps you'll see something you like. Right now there's not much there, but there will be in the future.
May the Risen keep you in his wishes. I will see you all on the new GMC!
I'm extremely new to GMC so not much of me will be known on this site. I signed up for an account just a few days ago in hopes of learning how to use GameMaker over spring break. Thanks to the wonderful people here I can confidently navigate through the engine itself and even know how to use a little bit of GML, all in barely a weeks time!