thanks for the feedback guys, everything I get back from you is so useful, it lets me know what I'm missing! I cannot even begin to tell you how much I need feedback from players - keep it coming!
Cool concept. Cool artwork. Initially it seems a bit wild with the explosions and figuring out which thing to grab for fixing, but I got the hang of it pretty quickly. I would hope to see more narrative development, maybe via some alerts system? What if the captain of the ship was yelling at you about when the attack is coming and when things are getting near destruction? BTW I also thought the sliding doors were a little annoying. I don't know if you could make them more responsive but maybe they require button or something?
Keep it up!
- Yes I agree, simply moving "high priority" damage to the top of the damage UI is not enough. I need to draw players attention to it better. It's on the to-do list!
- With regards the doors, I use them to limit players speed of movement around the ship.. and later on you will notice they limit the spread of fire and prevent crew being sucked into space via a broken window. But I can see how they would be annoying. I will ponder this.
Hey, I just played the latest version!
I like the game play! Also that you get knocked away if it hits you nearby!
I think a local coop with friends would be really hectic and funny!
Maybe you could also add some alien invasion, which you have to destroy, maybe even with weapons!
Also some rods which you can only slide/fall down would be cool!
Lots of potential!
Do you take a break from your other game Dusters btw?
-DUSTERS! Yes very much still in development, but I was nearing burnout working on it. So I stepped back to work on this. I expect to turn back to dusters once Damage Control Steam Greenlight is complete.
- Thank you for the suggestion of sliding poles. I think a movement method that is fast in one direction, but slow in the other, is a GREAT mechanic. As a thank you, I have added your name [gulden] to the list of NPC crewmembers! (PM me if you want to change it to your mothers name or something? )
- Later I will add an alien monster to some levels. Once the monster appears it will roam the deck killing and destroying until you scare it off with a flamethrower. Space pirates are another similar idea, but I thought perhaps they would actively hunt the player too. What do you think?
Thanks again to everyone for playing, I regularly play damage control and i think it's got loads of potential!