Ninety, I'm glad you like the name! It actually has a story behind it. I originally named the game after one of my favorite songs of all time, Planet Caravan:
As it turns out, my father accidentally messed up the name and wrote it as "Peanut Caravan" on my Itunes so I thought that was the actual name of the song. I later was going to rename the game because I didn't want to steal the name of the game from the song but that is when I discovered my father accidentally invented the name, and it just stuck with me.
The lyrics are really cool and help explain my vision for the game.
We sail through endless skies
stars shine like eyes
the black night sighs
The moon in silver trees
falls down in tears
light of the night
The earth, a purple blaze
of sapphire haze
in orbit always
While down below the trees
bathed in cool breeze
silver starlight breaks down the night
And so we pass on by the crimson eye
of great god Mars
as we travel the universe
Line 1 to 3 really express the relaxed yet mysterious and overwhelming universe that the game takes place in. Yet, no matter how daunting and agoraphobia (The fear of open space/ reverse of claustrophobia) the open universe is, the aliens are without worry and embrace the adventure they find themselves in.
Line 2 to 6 are talking about leaving Earth to return to the adventure in the galaxy. They see the moon and use that as their trusty guide in a world of independence.
Line 7 to 9 expresses a trippy sleep description of the Earth. You can feel they know the planet so well, but they know it in terms of looking at it from afar. They have seen Earth from space more times than they can count.
Line 10 to 12 describes how they recall the sky from Earth and the way they once thought of the sky before they truly got to experience it first hand.
The last three lines tells you they are headed by planet Mars and it's vast red color as they continue their journey through the infinity of the great lonesome universe.
I really want to have a relaxing yet lonesome atmosphere with this game. I want the player to feel virtually powerless to the unknown galaxies yet excited by what could be around the corner. I want this game to be remembered by those who play it, yet gracefully simple. Does any of that make sense?
Edited by Otyugra, 10 December 2015 - 01:30 AM.