VOTES GO TO
I have made the decision to remain impartial in terms of voting for this jam as I have not managed to play all of the games. As for what I have played, excelsior. Jolly good show everyone. <3
These reveiws are being made in order of the games topic, your place in the list does not mean anything, if I have not reveiwed your game yet, I have not played it Apologies to those of you who's games I cannot reveiw, my computer's about as fast as a stegosaurus with a broken leg
Hiznopellagio and Mercenaries - Stick and Stone
On the whole, I'm extremely impressed, as always Hiznopellagio brings a unique and beautiful graphic style, I enjoyed this a lot; especially the slightly steampunk twist on the characters from "the future" and the way that this is contrasted against the sight of a caveman and his grindstone - This really added to the feel of the game and it wouldn't have been the same experience without it. I do not know whether the music for this game is original or not but nevertheless I would like to comment that I did like the change of musical styles between each change of environment. The entire speech mechanic was very satisfying to use, I particularly liked that Mercenaries had elected to implement scrolling text to the textboxes, as opposed to just throwing a block of text onto the screen, looking at the translation mechanic it worked flawlessly and the only thing I would ask of the dialogue is that there would be more of it available. On terms of navigation, it was at times confusing, however, this may have been intentional to lead the character to enemies.
Of course I also have a long wishlist of things I would like to see improved, one nuisance, for example, was the eternally smiling characters, even as the world is ending, which created a sort of dark humor, at the very least. This is accompanied by a few graphical inconsistencies, such as the pixel art used for the items in the inventory or for the bridge, which was rather an interruption to the flow of the game, I would also like to see a death mechanic, as there is no incentive just to use a pointy stick for everything otherwise. The theme and handicap were implemented into the concept very well, however the hype object was nowhere to be found. I would say that a little polish here and there could have offered a lot of improvement. I could continue to talk bout this game for a while but for now, I think I'll spare you all the pain.
Sirham - EXTINCTION
This is a pretty solid job for 3 hours of work and, surprisingly enough, I ended up clicking away for almost half that time myself. The whole experience, although I was trying my level best to wipe out whole species' by drowning and burning them, was rather relaxing. And that I'll certainly say was ironic. Aside from the simplistic nature of the game I will say I was thoroughly impressed that Sirham had added a difficulty option even with the time restraints. One thing that, it was rather clear, was a losing condition. Other than that, even without using the handicap or the hype object, EXTINCTION has a lot of replay value and I will be returning to it later.
Kepons - Cave Conquerors
Like Sirham, Kepons brings us a great example of working around time restraints; Cave Conquerors was made over the course of only one day and still somehow managed to create a great distraction from whatever I was meant to be doing today. The game felt great to play, for a comparison, I would say it was a bit like stylized chess, the gameplay is extremely solid and everything is quite balanced in terms of abilities vs strength, the art had a rather cute and fluffy feel to it and nothing seems very out of place in this game. Again, other than the lack of handicap or hype object, I would love to see this game with multiplayer, as I could have hours of fun with that and I would like to see some music or sound added.
NAL - Ink Cipher
I have not yet played your game, purely because my brain is not really in a fit state for puzzlers, give me 24 hours and check back here
Ghandpivot - God's laboratory
RAZzullik, Flaeon, Sezri, Chaosmore and of course Jobo AKA Jobo's Jam Juggernaughts - Everybody's gone to the Raptor
From the biggest team in the jam, Everybody's gone to the Raptor, a firm contender for best name I've heard all year; It's an absolute victory in terms of the overall aesthetic; the game is an amalgamation of stunning backgrounds and animations, accompanied by some great music, and I'd like to thank whoever was responsible for that for some great eye candy. now I'll be honest, an infinite runner isn't the most creative entry we've had, despite this, however, the gameplay is generally quite enjoyable and I had a good few tries (I'm not sure of my comparative skill though, high score at the time I'm writing this is 430.) The game is unfortunately not without bugs, you can literally escape death if you are fast enough, though that's not gamebreaking and is definitely cheating if anyone *cough* actually uses it *cough cough*. There was only one thing I would say to add, which is a reset button, as I don't want to have to restart the whole game every time I die. In conclusion, not an original concept but one that was pulled off extremely diligently.
Misu - Jeffery the Jurassic Animal
I have two things to say about this game:
Misu you monster.
Misu you absolute genius.
This game has an extremely good shot at Best use of handicap for me and I wouldn't be at all surprised if this were the same case for a lot of you, I won't spoil it for the rest of you but trust me when I say It's one of the best ideas I've seen so far. Aside from that, there's only a few things I'd like to add; one thing I like about this game is the way Misu has managed to fit in multiple goals, for example, having to kill all other dinosaurs before you can kill your own character (I told you it was depressing) which keeps gameplay interesting, and the difficulty of the game, which seemed very balanced to me, not getting boring or frustrating as far as I played. Of course, Jeffery is not without fault, occasionally you will hit your head on invisible ceilings and platforms but that was the only major drag I experienced. In conclusion, a rock solid game that I enjoyed very much. Great work.
Teroil - Babe's Bordel
Babe's Bordel, despite my not knowing what in the world a bordel is (and apparently neither does my spell checker) did manage to keep me playing for an hour or two after I got past what I thought was the impossible second level (it's not, don't worry), however, what I'll say about this game is that it's a little bland. It's a platformer, it's pretty well built in terms of gameplay but it's a little mediocre. There's no real idea behind the game and, most of it being pixel art, it doesn't really tie into the theme at all. There were a few bugs: some rooms seemed to play much slower than others (though that could have been my computer) and the game needed to be shut down via task manager, but otherwise it's nothing more than a standard platformer that will keep you a bit entertained. Unfortunately a little unremarkable.
XOR - Dino time
I was unable to run your game at a reasonable speed on this machine, I will try again tomorrow on my friend Ben's more powerful machine. Please check back in 24 hours
Detective Pixel - Grandpa and the Dinosaurs
Another very pretty game, extremely cutesy art that catches the eye with smooth animations and beautiful graphical touches like wavering grass and blurs behind characters, interesting storytelling and I would love to see Detective Pixel take this further. The game feels almost FEZ like in character, I found the game's controls were very responsive which made the experience that little bit more immersive. As a game I can't fault it, aside from the lack of handicap and hype object; it was done flawlessly. Really there's not very much else to say here. It's an awesome game; go play it if you haven't yet.
Edited by SilverSteeples, 16 November 2015 - 05:46 PM.