Jump to content


The Foundations Of Good Game Design - Part 1

  • Please log in to reply
1 reply to this topic

#1 Nocturne


    Nocturne Games

  • Administrators
  • 25708 posts
  • Version:GM:Studio

Posted 10 October 2015 - 10:41 AM




In this first article of a two part series, I'm going to go through and explain what I think are the main foundations for good game design, but taken from a more holistic and general point of view rather than focusing on specific details related to genre and style. So, these tips are directed at guiding you in the game design process rather than actually giving you hard and fast design rules to follow.
In the articles we'll discuss some general design tips that have been proven to work, no matter what type of game you are creating, starting this week with discussing motivation, hook and documentation, and then next week we'll move on to discuss game atmosphere, variety and few other things. Hopefully they'll help you to think about your game in different ways and let you give it a unique set of design values to set it apart from all the others.



  • 2



#2 SamimNoorzaiTGC


    GMC Member

  • GMC Member
  • 98 posts
  • Version:GM:Studio

Posted 08 January 2016 - 10:42 AM

Very useful, thanks for posting.

  • 0