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Game Dev Diary (Pt. 16) - Black Triangle Days


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#1 Nocturne

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Posted 25 September 2015 - 06:09 PM

https://www.yoyogame...m/tech_blog/135

 

I was complaining the other day on Twitter that I didn't have much to show for all the work that I'd been putting into Skein these last few weeks and someone linked me to this article here on the Rampant Games blog. The tl;dr version is that some devs were all excited about drawing a single black triangle on the screen, and someone else thought that they were exaggerating as drawing a black triangle is nothing particularly special. However, the black triangle symbolised months of behind the scenes programming to get it to render correctly and opened the door for further more complex advances...

This is appropriate for the situation I've been in with Skein this last few weeks, as I've been working very hard on the engine itself, optimising and adding in new systems, but to the outside spectator I've nothing really spectacular to show for it! That doesn't mean I haven't been busy, however, as you'll see... 

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#2 SLUGGY

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Posted 25 September 2015 - 06:28 PM

Your game's looking good! Just voted for it on greenlight ^_^


Edited by SLUGGY, 25 September 2015 - 06:33 PM.

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