(Copied from other announcement thread.)
Hey guys, an update for those of you still struggling to redeem bundle codes / activate licenses etc.
While we're now much closer to a solution than before, unfortunately the problem is unlikely to be resolved tonight. We're still working hard and we've enlisted expert help from Playtech. The problem is unfortunately not as simple as web capacity that can be easily scaled/increased. There is a very old piece of our database which we had overlooked which is causing the bottleneck and which is very difficult to quickly change.
The pressure from the bundle is what exposed this flaw to us, unfortunately at the very worst of times.
We ask that for everybody's benefit, to please be patient and to not refresh or attempt to update/validate software at this time unless absolutely necessary as this adds more pressure to the bottleneck. This is especially true for redeeming the android module, as this is not needed to test or run games on Android using GMS:Pro, merely to export the final application.
We still wish to promote the Bundle in the meantime, due to the great efforts invested in its success not only by us but by the many game developers participating and we want as many people as possible to be able to take part in what we believe to be a fantastic and rare opportunity, despite the long waits faced in order to make full use of it.
Once again, I want to extend our apologies to everyone affected by this issue and reiterate that codes from the bundle will NOT expire.