Also, a level generator would be pretty awesome. You could make it so that it generates a new level every day (by using a seed that's dependent on the current date) and make players keep coming back every day for a new level. (Similar to how Race The Sun does it.)
A level generator would be a nice idea. The question is if it is possible to write a level generator which generates interesting maps (which are also beatable). My current idea is to allow players to create maps and upload them to a central server which stores all user-created maps. Then there will be a weekly challenge in which the server randomly chooses one of the user created maps and starts a (one week long) competetion.
But it depends on a lot of things: Like if i'm able to maintain such a server (cost and maintancence is a big factor). But i'll experiment with the level-generator idea.
The parkour was (mostly) smooth, with the exception being the wall jump. No matter how I jump at a wall, its rare that I don't have to smash the restart button out of anger, because It wouldn't actually wall jump...
Aerial control works, but is slightly stiff.
What exactly doesn't work with the walljump? I tried to do it as intuitive as possible. Would like to hear more details on that.
Did you execute the walljump correctly? (The Trainingcourse/Tutorial explains it fairly well.)
But, just asking, will there be more maps added? Or will WE be able to create our OWN? That would be cool!
There will be an ingame editor, so you will be able to create own maps.
Could you implement mouse keybinds, please?
I'd like to bind jump to mouse2 and secondary to mouse1.
I'll add it to my Todo-List.
I just copied the menu.cmap into the maps_singleplayer folder, and wow, it just worked! Why is that map not the by the default? Just because of there is start position, checkpoints etc too. That's maybe the best and longest map in the game! :D (my record is 2:02:23)
This map was one of the many failed experiments of map-design. It was a long map with not much variety in terms of exploration/multiple pathways. It was mostly like a "normal" Racetrack. (which doesn't work that well with the premise of the game.) So yeah, i scrapped it althogether but i placed it in the meantime as the menu-map. As this mapfile has the exact same mapformat as the other singleplayer maps (except some differences in the medal-times), you can load this map in the singleplayer.
And I just wonder if there is any way to get (or will be available) a third person mode?
A trhird person mode would be interesting, but it opens a can of a few problems. Mainly the controls don't really work in first person (mainly the walljumping) so it would require a new controlsheme.
There seems to be a problem with a few PCs which crash at the start of the game with this error:
action number 1
of Create Event
for object dll_handler:
Error defining an external function.
stack frame is
gml_Script_initWindowDLL (line 0)
At first i thought that it was only related with some Windows 10 OSes but i also got a report where this happens on a Windows 7 64 Bit system.
(And the strange part is that the error doesn't seem to be the DLL, but the filesystem which doesn't seem to recognize DLL files in the root-directory of the exe...)
The guy who reportet that said that he can play the game without any problems if he starts it directly from within winrar, but if he extracts the game into a folder it crashes with this error... (So it is some sort of filesystem issue...)
Does anyone have a similar issue with this crash?
Edited by -LEWA-, 14 September 2015 - 05:35 PM.