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A.D.A.M. (2D platformer, updated 3/23/2016, need some feedback!)

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#1 alexde5

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Posted 06 September 2015 - 10:35 PM

A.D.A.M. - Advanced Dynamic Abnormal Military
 
CURRENT VERSION: 1.0.2.7, Alpha
UmR2ngB.png
 
A small game that Ive been working on for a while now, about 5~6 months so far. (thanks to procrastination and other reasons)

Downloadable link:
https://www.dropbox....1.0.27.zip?dl=0

If you encounter problems, please tell, and if you'd like, you can say how the game holds up so far.

Story:

In the year 2622, the humans have launched a nuclear bomb near equator, killing 4 evolved species, and mutating over 800 million humans. Turning them into the Himuun's, smoothed rectangular bodies with invisible arms, but stubby, hidden feet. Years later, war broke out. Only one species can rule the planet. Either the Human's, or the Himuun's. After 2 years of fighting, both sides decided to create an agreement to end the war. But as time went on, the Humans were still power hungry to rule the world. Months and months at a time, the humans slowly killed the Himuun's off to weaken the number. Before another war broke out, new species arose and prevented another massive war against the 2 human types. These species were sentient, but were not willing to enter diplomatic relations with either species. Both sides study these animals, understanding how they worked, and what they could do. The Human's found this as a way to kill off the Himuun's for good. Human's turned the new species against the Himuun's, creating propaganda to cause them to hate the Himuun's. The year 2706, the Zarogoth was founded, a military dedicated to keeping the Human's and the Himuun's from entering another war. Although that's the known agenda, their true intent is to obtain world domination, and using their scientists and engineers to create special weapons of war, destruction, and mayhem to end both sides of power, and rise to power as the dominate power. Meet Adam J. Smith. A 28 year old scientist, who works for the Zarogoth. All of the scientist are oblivious to Zarogoth's agenda, and the engineer's are separated from the scientist to prevent power leaks. Adam finds out that the soldier's were beginning to die off in the Zarogoth, and is able to join the soldiers. so Adam joins to help serve his people. This is where his story begins.

 
5 weapon types in the game; pistol, shotgun, machinegun, rocket launchers, and grenade launchers
8 enemy types in the game;
Enemy 1 (The Himoon)
Enemy 2 (Metal turtles)
Enemy 3 (The Unknown species)
Enemy 4 (Plant creatures)

Enemy 5 (Enemy mercenary)

Enemy 6 (SImulation Himoon)

Enemy 7 (Hostile Zarogoth soldiers)

Enemy 8 (Cloned cauys)
3 armor types (more to be added)
 
(Debug: you can switch the weapon system for now (old or new))

F1 restarts the game

F2 accesses the debug menu

F11 hides/shows the HUD

F12 switches between fullscreen and windowed mode

press 1 for primary
press 2 for secondary

Press C to access the alpha inventory

 

A BIT OF A NOTE: Clicking on an enemy (or a turret) will fix the camera on them. Simply right click to reset the camera on you.
 
Planned features: (so far)
Alterable ending

Game changing mechanics
puzzle-like mechanics
upgradeable weapons (limited...)

leveling up
 
changelog

Spoiler

 
Screenshots
Spoiler

Edited by alexde5, 23 March 2016 - 08:24 PM.

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#2 morendral

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Posted 07 September 2015 - 02:12 AM

Many people won't even bother reading your topic without screens. I would suggest you figure it out to get some plays
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#3 magicweapon

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Posted 07 September 2015 - 02:48 AM

Many people won't even bother reading your topic without screens. I would suggest you figure it out to get some plays

so true


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#4 RangerX

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Posted 07 September 2015 - 04:20 AM

Its not that "he should", its in the requirement to make a thread in this section... 


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#5 Paul Levasseur

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Posted 07 September 2015 - 06:05 AM

 

 
I'm trying to upload pictures, but I'm not sure how so... yeah...

 

 

Get a photobucket account or something like it.  Upload photos there and then use BBCode to link the photos to the post and they'll display as part of the message.

Cool game, the play control is fun.  You should mention that the mouse controls the arsenal.  Lots of fun weapons ^__^

I haven't encountered any bugs yet but all I was doing was jumping / jet packing around in an enclosed level shooting at what appeared to be red barrels. I'm assuming almost none of that I'm seeing is the final graphics and that this is a test specifically geared to nail down the 'feel' of the play control in the game.  


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#6 alexde5

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Posted 08 October 2015 - 08:08 PM

New version of ADAM; 0.0.9.7! 0.0.9.8!

*BROKEN*

https://www.dropbox....0.0.98.zip?dl=0

 

Changes/bugs:

changes in 0.0.9.7/0.0.9.8
Last machinegun fires faster
added some background objects
MG 4 high velocity bullets have less damage for balance...
Change towards the test room
Pressing F11 will hide the HUD
Bullet spread no longer varies on how far the mouse is
added Vertical sync option
added a test event
 
bug fixes/other
enemy HP bars no longer go into negative values

BUG: weapon switching is broken! working on a fix..., weapon switching system is disabled. Just default weapon scrolling.


Edited by alexde5, 24 October 2015 - 06:19 PM.

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#7 alexde5

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Posted 14 October 2015 - 10:14 PM

Version 0.0.9.9 is now out!

https://www.dropbox....0.0.99.zip?dl=0

 

Changes/bugs/other

Enemy 4 now attacks

       All enemies no longer shoot you when they can't see you.

Test event 1 has been improved, if you encounter any bugs, tell me.

       Textbox noise now goes along with how fast the text is going

       Textbox's now show the character talking

       Added blastdoors

       Cannot fail the test event... except dying.

 

BUG:

Do not right click, I set up some test thing, and i can't seem to find the darn event. Still looking...


Edited by alexde5, 24 October 2015 - 06:19 PM.

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#8 alexde5

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Posted 19 October 2015 - 09:52 PM

New version of ADAM, less buggy, more content!
 
New features in 1.0.0.1
Changed weapon system; holding up to two weapons (for now)
Press 1 for primary, 2 for secondary
Held weapons are visible on character
Weapons now have a muzzle flash
Changes Test event dialogue
pickups now fade away
the HUD now has it's own font, same with the menu buttons
M3 grenades are now limited, pick up ammo to replenish supply
Turret gunfire sound changed, added explosion sound
grenades/rockets now have an explosion sound
Sprint bar is now visible
Adam (player) now bleeds when hit
improving enemy AI
added gibs button, allowing gibs or not
npc soldiers have 2 new sprites
Debug: can change weapon system
Debug test menu can no longer be used in the test event
fixed the right clicking debug check... thing...

Edited by alexde5, 24 October 2015 - 06:20 PM.

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#9 alexde5

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Posted 26 October 2015 - 05:38 PM

New version of ADAM, less buggy, and more content!

https://www.dropbox....1.0.02.zip?dl=0

 

New features in 1.0.0.2

Changing weapons now cancels reloading (old and new weapon system).
The jet pack now has fuel, ammo supply crates refreshes fuel capacity.
You can now see how much damage you do, toggle-able
Text can be sped up now
player now has a 'proper' death sequence
The test event has been updated
Test room has been changed
Turrets are slightly weaker
Turret gunfire sound changed again
Enemy 2 projectile sprite changed slightly
The giant enemy 1's now do damage, and a lot of it.
Pressing F5 saves game (TESTING)
Pressing F6 loads game (TESTING)
experimenting with the flamethrower's fire
experimenting with motion blur script I found...
experimenting with sentry guns, press the middle mouse button to spawn one

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#10 SMBSpriterDude

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Posted 30 October 2015 - 03:07 PM

Marked to test later. Will be back with a review soon, my good sir.


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#11 alexde5

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Posted 04 November 2015 - 11:09 AM

New version of ADAM! Less bugs, more content, of course :P

https://www.dropbox....1.0.04.zip?dl=0

 

 
New changes in version 1.0.0.4:
added crouching to the game
added tooltips
added fire option (optimization)
added teleporters
added regeneration (testing)
added sound option
added motion blur option (thanks to 9_6's motion blur script)
added smooth camera movement
added gameplay test event
crates (metal) now have a purpose
crates no longer get stuck falling on each other, but poor collision detection
disabled player bleeding for now (an unknown glitch)
re-enabled the debug menu for the test event
enemies drop health kits and ammo boxes in any level now
found undestroyed trigger in Test event 1, fixed
testing out melee system for the player
the UZI's secondary fire is slower for balance
improved enemy AI
disabled manual saving for the gameplay test event

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#12 alexde5

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Posted 11 November 2015 - 10:46 PM

New version of ADAM, more content, less bugs :]

https://www.dropbox....1.0.06.zip?dl=0

 

updates in 1.0.0.6
added fans that push you upwards
added volume controls
added fullscreen options
Tooltips is now under the debug menu
other projectiles now have motion blur
updating the shop
enemies now drop money once again, but is useless for now
the flamethrower now uses ammo
found non-collision spots in test level 5, fixed
more weapon sounds (pistols, shotguns - will change some in there, and the rocket launcher)
Found a sprint glitch, fixed
disabled test event 1 (hostiles)
left clicking an enemy sets the camera to them. right mouse returns the camera to you
improved enemy AI
 
added alternative class: wizard
The soldier cannot:
use spells
level up like the wizard
 
the wizard cannot:
pick up armour
use normal weapons
use projectiles like grenades (soon to be added)
But can do the following:
use spells, leveling up, and choose-able upgrades

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#13 alexde5

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Posted 22 November 2015 - 07:36 PM

New version of ADAM, more content, less bugs!

https://www.dropbox....1.0.08.zip?dl=0

 

Updates in 1.0.0.8

added a resolution option, 2 at the moment
added new wizard abilities, the soul sphere, and the energy spear
    soul sphere:
    takes HP when you have no mana power, great damage towards enemies
    USE WITH CAUTION
    energy spear:
    high mana usage, follows mouse, huge damage
added music test options
added armor piercing perk in the shop
added Wizard level test event, only 1 level so far, nothing really different yet.
Changed mana regen system
Changed level up system
Changed how enemies melee the player
Changed how the first mini-boss deals with you if you're too close to it
Changed volume button
Changed 2 shotgun sound effects
changed how enemy 2 deflects objects
    The shotgun has been made (possibly) highly ineffective against enemy 2, will tweak
player Soldier now has a level up system like the Wizard
    He has skill and perk points. Each spent on different things, of course.
    Money will be re-added at some point.
player has particles around them if they're a wizard
placing a box on a push fan will disable it
updated the test room
updated the shop sprite and changed how the shop works
slowed down damage rate when meleeing enemies
fixed text positoning for menu button fullscreen
fixed enemy 3 animations when jumping
fixed turrets resetting the camera to you if they weren't the target
fixed flame thrower not gaining ammo from the ammo box/ammo pickup

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#14 alexde5

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Posted 27 November 2015 - 03:18 PM

New version of ADAM! More content, less bugs!

https://www.dropbox....1.0.09.zip?dl=0

 

Updates in 1.0.0.9

added the ability to receive the fourth magic attack via upgrades (wizard)
added ability to save game resolution and changed how resolution works
added an enemy mercenary soldier (kinda broken for now...)
added an easter egg.
     Warning, might cause Adam to phase into the ground.
enemy turrets now take damage from energy spear's
fixed not receiving an XP point when leveling up to 4 as the Wizard
fixed to where you do not use up stamina when up against up a wall
fixed collision checking with the push fans checking for crates
fixed wrong perk point cost for armor piercing
fixed mana going below 0
Changed pressing S on armor to E
every weapon (except the flame thrower and sort of the grenade launcher) has a sound effect
the soul sphere and the energy spear have independent sound effects
enemy 2 no longer bleeds - cannot receive the bleed on hit effect
armor now comes back if you equip one
debug: middle clicking with the mouse spawns a mercenary soldier (hostile)
(BUG) the 800x600 resolution does not work

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#15 RangerX

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Posted 27 November 2015 - 06:05 PM

Oh, looks like I'll redownload! I had put your game aside to return you some feedback ;)


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----------------------------------------- Always need testers! -------------------------------------------------------

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http://gmc.yoyogames...opic=658670&hl=

 


#16 alexde5

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Posted 04 December 2015 - 11:01 AM

New version of A.D.A.M.! More content, less bugs!
 
Updates in 1.0.1.1
Added the ability to enter doors (e)
Added weapon perk to improve accuracy
Added a shop back button
Added destructible crates, items spawned from them don't despawn
Added grenades and pickup-able greandes
    press G to throw a grenade, infinite for now
Push fans have a slightly stronger push
holding S will allow you to go faster while above a push fan
Doors can be locked, will add ways to open them
enemy mercenaries now receive weapon knockback (if the mode if enabled)
Can no longer save when the menu is open
Wearing armour affects fall damage
Armor shows electricity when severely damaged
Updated menu buttons to show "true" or "false"/"High" or "low"
Changed how enemy mercenaries have their guns held
Changed weapon accuracy system
fixed window not centering itself when changing resolutions
fixed wizard having an in-accessable weapon on his back
slowed down a certain easter egg
Testing slopes, enemies don't use slopes yet.
enemy guns no longer use the same weapon sound effects as others
The flame thrower might be removed soon...
removed black rectangles from the shops, added more perk/skill abilities
Scrolling the mouse wheel changes the weapon accuracy (DEBUG)

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#17 alexde5

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Posted 11 December 2015 - 08:21 PM

New version of A.D.A.M.! More content, less bugs!

https://www.dropbox....1.0.13.zip?dl=0

 

Updates in 1.0.1.3

Adding Objectives, customizable at the moment
    Can set objective to find an NPC (working on)
Can Set objective to kill a certain amount of enemies, and be rewarded for it.
Flame thrower might be removed soon
The Matrix effect might be removed
Updated debug menu for more testing
Small optimization
Middle clicking no longer spawns Hostile mercenaries
Fixed player not stopping when interacting with a locked door
Fixed gun being behind the player when facing behind
Fixed game crash when having damage counter on and shooting an enemy mercenary while their shields were up

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#18 alexde5

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Posted 20 December 2015 - 02:11 PM

New version of A.D.A.M.! More content, less bugs! I hope so at least...

https://www.dropbox....1.0.14.zip?dl=0

 

Updates in 1.0.1.4

New version of GM:S f*cked up progress on the game. I hate it!
Added unlockable doors, can check which is required (depth issues)
Added separate Sound effect and Music volume buttons
Added perk ability for machineguns
Added an additional test song
Grenades are no longer infinite, they now do more damage, and a larger explosion
Can no longer reload when the clip is full
Testing AI partners
     When the AI partner dies, the camera centers on them, sound plays
The AI partner is unable to crouch, use ladders, or the push fans at the moment
When the partner gets too far, he teleports back to you.
(bug) going into the room with the NPC soldiers will cause the partner to not have his weapon.
Removed ability to change weapon accuracy
fireball tier 3 takes 2 mana points instead of one
Changed what enemies drop, and who can drop what
     Enemy 1 drops health packs, ammo, and grenades
    giant enemy 1's drop ammo only
     Enemy 2 drops ammo only
     Enemy 3 drop nothing
     Enemy 4 drop nothing
     Enemy 5 drops health packs, ammo, and grenades
Crouching and uncrouching at a wall no longer gets you stuck
Fixed bug that the machinegun crashes the game while being held
Fixed bug with the shop button staying when you leave
Fixed skill points cost error for armor defense power
Fixed bug with muzzle flashes
Some more optimization

Edited by alexde5, 20 December 2015 - 02:13 PM.

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#19 Repix

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Posted 23 December 2015 - 07:01 PM

I noticed some of your previous updates introduced bugs.. (that you actually know of) why? why don't you fix them if you know they are there?

 

If you know they are there, fix em! :)


Take the pistol, aim the front towards yourself, pull the trigger, why? because it's not a prank gun no longer.


#20 alexde5

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Posted 24 December 2015 - 02:00 AM

I noticed some of your previous updates introduced bugs.. (that you actually know of) why? why don't you fix them if you know they are there?

 

If you know they are there, fix em! :)

I announce some bugs that I know of, that im trying to fix. But there are also new features with in the newest version. Usually, the ones I announce are usually not game breaking or so.


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#21 Repix

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Posted 24 December 2015 - 02:20 AM

 

I noticed some of your previous updates introduced bugs.. (that you actually know of) why? why don't you fix them if you know they are there?

 

If you know they are there, fix em! :)

I announce some bugs that I know of, that im trying to fix. But there are also new features with in the newest version. Usually, the ones I announce are usually not game breaking or so.

 

 

Well you might as well just fix them right away, no need to stress out updates. :P


Take the pistol, aim the front towards yourself, pull the trigger, why? because it's not a prank gun no longer.


#22 alexde5

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Posted 27 December 2015 - 03:46 PM

New version of A.D.A.M.! More content, Less bugs!

https://www.dropbox....1.0.15.zip?dl=0

 

ADAM update 1.0.1.5
Added blood settings in the video options
working on alpha gun purchase shop
working on an alpha inventory/level up screen
Merged skill points and perk points into skill points only, will begin to work on it on the next update
Lowered the first mini-boss's HP from 1000 to 750
Changed where the jetpack fuel text is
weapons now move with you when crouching
easter egg removed... for now
wearing armor slows you down, perk to counter that
your secondary weapon now slows you down, a perk to counter that.
     the secondary weapon type varies your speed
The AI partner now climbs ladders and crouches
     climbing ladders AI is being worked on
     Slowed down the healing
     can *now climb slopes right
     when close enough, and on the ground, he'll stop moving
Fixed? The AI partner's weapon no longer disappears when entering a room with NPC soldiers
Fixed first mini-boss no longer being hit by magic while idle
Fixed getting stuck when interacting with the shop as the wizard
Fixed the window to center itself on room start
Small optimizations

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#23 alexde5

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Posted 02 January 2016 - 06:08 PM

New version of A.D.A.M.! More content, less bugs!

https://www.dropbox....1.0.16.zip?dl=0

 

Updates in 1.0.1.6.

Added some more abilities in the level up screen.
perks screen: Fade out only happens once
Objective arrows now show up if the instance exists
Machinegun 4 now deals more damage when in semi-manual mode.
2 NPC's are now interactable
Small changes to certain chatbox pictures
Enemy 2 now takes explosive damage with a perk, and enemy 5 takes explosive damage when shields are down.
Fixed some things in the alpha level up screen.
Fixed the partner from falling faster and faster when teleporting back to you while in the air.
Fixed locked door text not destroying itself when you're no longer touching the door, changed spot of it.
Fixed the ability to spam E on interactable objects.
Fixed the player corpse not being in the direction of the player (when facing left).
Fixed enemies not being set on fire, or bleeding when at a certain position of the room.
Fixed the wizard from being slowed down for some odd reason.
Fixed the wrong chat image being used for the locked door.
Fixed certain game rooms not being correctly scaled.

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#24 gulden

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Posted 03 January 2016 - 04:02 PM

Just played your game, some thoughts:

  • Movement speed is a bit low, could be faster for my taste
  • I'm kinda missing a double jump, but works also without it
  • The boxes which are in the background look nearly like those in the foreground, bit confusing
  • The game makes more a TF2 feeling to me, you sure u want to go with the wizard? what about changing it to "the scientist"?! :)
  • Amunition/drops disappear quite fast, I personally dislike that
  • I like the spraying of the guns, has a good feeling to them!

Keep it up! Looking forward for the next version! :)


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#25 alexde5

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Posted 03 January 2016 - 11:37 PM

Just played your game, some thoughts:

  • Movement speed is a bit low, could be faster for my taste
  • I'm kinda missing a double jump, but works also without it
  • The boxes which are in the background look nearly like those in the foreground, bit confusing
  • The game makes more a TF2 feeling to me, you sure u want to go with the wizard? what about changing it to "the scientist"?! :)
  • Amunition/drops disappear quite fast, I personally dislike that
  • I like the spraying of the guns, has a good feeling to them!

Keep it up! Looking forward for the next version! :)

Thanks for the note, and also:

The movement at first is slow, but pressing C opens up the abilities screen, pressing it again closes it.

I also thought the drops disappeared too quickly, so they'll stay longer.

The background boxes will be darker to give a greater feeling that they're not in the foreground.

A double jump? Sounds good...

'The wizard' is something i thought up on the spot. Might change it..

 

Once again, thanks for the opinion!


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#26 alexde5

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Posted 11 January 2016 - 01:26 AM

New version of A.D.A.M.! More content, less bugs!

https://www.dropbox....1.0.17.zip?dl=0

 

Updates in 1.0.1.7

Added room with all enemy NPCS in it, so far.
Added gibs to enemy 5 (hostile mercenary)
Added extra lines (for no reason) to the partner when you start the game
Added a work in progress boss (enemy 1 boss) inaccessible for now.
Added an energy tower (can be shot, does nothing right now, damages you)
Added a new rocket launcher, accessable from the old weapons system
Added debug menu for the AI partner (for now, you can just respawn him if he dies)
Added clip increasement stats
Added another test level was added
destructable crates now get damaged by explosions
Updated the AI partners chatbox picture
Updated rocket launcher explosion effect
Updated grenade bomb explosion effect
Made some explosions weaker
explosive barrels now take damage the same way destructable crates do.
explosive barrels also take damage from explosions now
Changed the AI partners weapon texture and sound
For now, the grenade launcher and the teir 2 rocket launcher use the teir 1 rocket launcher sound
For now, the teir 2 rocket launcher and the grenade launcher cannot receive clip increments, but ammo increments only
Enemy NPCS no longer show 'image_speed"
Fixed enemy 2 not taking any damage from magic abilities
Fixed up depth with objects
Fixed being unable to gain ammo from ammo boxes for certain weapons
Fixed some more textbox pictures
Fixed bug being unable to set the window size to 800x600... FINALLY
Fixed enemies getting stuck in the blastdoors
Fixed being unable to use the old weapon system correctly
Unknown bug: being in fullscreen and dieing crashes the game... somehow, and it seems to be a 100% chance of happening?
Removed unspoken function from previous version, was buggy
Removed the invincible enemy 1, for those who discovered it, I'm sorry. It was for testing...
some more optimization, possibly?

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#27 alexde5

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Posted 17 January 2016 - 12:08 PM

New version of A.D.A.M.! More content, less bugs!... hopefully.

https://www.dropbox....1.0.18.zip?dl=0

 

Updates in 1.0.1.8
NOTE: The wizard will soon receive a large update. Might be in an update, or 2 updates later.
OTHER NOTE: The shop will begin to be worked on more in an update or so.
Added a simple lighting system, experimenting
Added a fuel regen system for the jetpack, because the time era is in 2600+
Added a menu option to allow setting the camera on certain entities
Added a menu option to change text colour for the HUD
The partner has more HP
Updated leveling up for the soldier
     The perk abilities now take points to unlock
    Of course, there's a debug feature to get past this easy :]
     On level up, you gain 3 skill points and receive 2-3 max HP
teir 1 abilities cost 1 point
teir 2-3 abilities cost 2 points (except for gaining the ability for no slowdown from the secondary weapon)
teir 4+ abilities cost 3 points
slight increase in XP gain from enemies
Updated the shop a little bit...
slowed down enemy 1 damage rate
Fixed damaged armour effect being behind the player
Fixed shop setting the wrong weapon when purchasing a weapon
     Also, setting the same weapon twice won't work, sadly. The game isn't coded that way...
Fixed (finally?) enemy 2 and enemy2 mini boss dropping blood
Fixed back weapon displaying the wrong weapon
Fixed towers spazzing out when you leave their range
Fixed? the game crashing when in fullscreen
Small optimization

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#28 gulden

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Posted 18 January 2016 - 02:21 PM

Cool to see you are releasing update after update!

Just played a bit, on the outermost right part I always fell down the ladders and died, I guess there is no next room yet?! :)

When I'm in the shop, I would like to see each weapon has a different name.

The skillsyste, shop, weapons, enemies, lookign quite cool so far! Keep it up! :)


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#29 alexde5

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Posted 18 January 2016 - 04:24 PM

Cool to see you are releasing update after update!

Just played a bit, on the outermost right part I always fell down the ladders and died, I guess there is no next room yet?! :)

When I'm in the shop, I would like to see each weapon has a different name.

The skillsyste, shop, weapons, enemies, lookign quite cool so far! Keep it up! :)

There are additional rooms. Pressing E on the doors will let you into the next room.

The shop is current a low priority at the moment. in an update/ a couple of updates, the shop will be updated.

Fall damage is something to be warned about....

thanks once more!


Edited by alexde5, 18 January 2016 - 04:26 PM.

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#30 alexde5

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Posted 27 January 2016 - 09:31 PM

New version of A.D.A.M.! More content, less bugs... hopefully.

https://www.dropbox....1.0.19.zip?dl=0

 

Updates in 1.0.1.9

Notes: Things have come up during the development, and I might be inactive for a while....

Added a very simple inventory system
    for now, collecting items adds it to your inventory, AND still gives you what it would give you anyway.
    Due to a strange glitch in where ammo boxes override health packs when picking up objects, there is a very slight delay when picking them up.
    There are 10 slots at the moment.
    Stacking isn't possible at the moment...
Made a new testroom, if the previous was better, i'll readd it and attempt to optimize it
Fixed another sprint glitch
Fixed text colour bars in the menu
Fixed the grenade text colour being overridden
Fixed a couple of minor things
Removed screen scaling debug feature
Removed the flame throwers, might replace

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#31 alexde5

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Posted 11 February 2016 - 12:37 AM

New version of A.D.A.M.! More content, much more this time, and less bugs... hopefully.

https://www.dropbox....1.0.20.zip?dl=0

 

Things happened that slowed down updating, and other things...

 

Updates in 1.0.2.0

Wizard update!
Next to the updated will (probably) the shop
Added a new NPC character: Yustumi
Added two new wizard abilities: Aura spear, and electric ball
Added a jetpack mechanic where if crouching, the jetpack pushes you in the facing direction
Added a proper death sequence thing now
Added a function to switch from full/window mode with F12
Added ability to stun enemies with the electricity ball (when upgraded to it)
Added ability for the aura spear to have a chance to explode on impact
The wearable items now change angle when crouching
Changed the enemy turret fire noise
The wizard abilities no longer deal damage based on level, but based on if upgraded or not
Magic projectiles leave a mark after being destroyed (soul sphere leaving a small white fog for a couple of seconds for example)
You receive more max mana on level up
Redone many things of the wizard
Redone the wizard level up screen to be like the soldiers
Changed how HP regeneration works with the Wizard
Mana regen is slightly increased, no longer based on how much max mana you have
Enemy 3 now climbs walls (Works, but still needs improvement)
When infinite ammo mode is on, the jetpack is now infinitely fueled
Ammo no longer drops when you're the wizard
Forgot to mention in previous notes: Enemy 3 climbs walls... very glitchy like though.
Backheld items now follow if crouching
Fixed wizard related bug
Fixed magic sounds to be positional
Fixed up some collision boxes
Fixed being able to throw grenades while interacting with objects
Fixed jetpack actually not being usable while interacting with objects...
Fixed damage value for the shadow ball (it was weaker than the fireball un-upgraded)
Fixed keycards overlapping the HUD

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#32 alexde5

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Posted 19 February 2016 - 12:35 AM

New version of A.D.A.M.! More content, less bugs... hopefully

https://www.dropbox....1.0.21.zip?dl=0

 

Updates in 1.0.2.1

Added video option to disable lighting (for now)
Added a new test event (test event Yustumi) (IN PROGRESS, you can try it if you want. might crash??)
Added an airvent background object
Added new chatbox images for npc_harold
Might readd test event 1, unchanged or modified
The first rocket launcher no longer shows a rocket if you have no ammo
The objective text has been changed "none" -> "No current objectives"
Sped up colour change in the text colour options
Sped up volume/music change in the volume options
Slight increase in lighting brightness
Slowed down the fade to black when you die
Removed 'Set cameara target allow' (Temorarly)
Re-encountered bug with enemy 5 (hostile mercenaries), now fixed
Fixed textboxes breaking interaction and other things with the player.
Fixed being able to switch while reloading the first rocket launcher
Removed highly HP placed enemy 2 from middle clicking

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#33 alexde5

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Posted 04 March 2016 - 06:54 PM

New version of A.D.A.M.! More content, a tiny bit of optimization, and less bugs... hopefully.

https://www.dropbox....1.0.22.zip?dl=0

 

Updates in 1.0.2.2

I've severely lost interest in working on ADAM, mainly because I've been working on it for so long, I'm burnt out on motivation. So updates will be slowed down horribly.
Also, I've finally upgraded to professional! :]
 
Added weapon mechanic where crouching improves accuracy
Added some new enemies: simulation enemy 1's, hostile Zarogoth soldiers, Cauy clones
    Enemy 1 simulation:
        Mainly, they're a moderatly nerfed enemy 1
        They don't drop anything
        but they do look like a weird hologram!
        Don't really have an AI, are neutral, but will attack after being shot.
    Hostile Zarogoth soldiers:
        Use the default machinegun
        no defense
        kinda weak...
    Cauy clones:
        266-283 HP, no defense
        Cannot regenerate (Maybe make them be able to do so...?)
        Can only aim like the Mercenaries/Soldiers
        Looks more damaged as it loses HP
Immune to explosives?
Added more rocket launchers and grenade launchers
Added a menu option to enable/disable the application surface
MIGHT add a dodge mechanic for the player/enemies (So far in the works with the player)
Re-enabled camera set option, will begin to finally do something with it in a couple of updates or less.
Little bit of optimization with disabling lighting
Each weapon now have it's own accuracy ammount. 
Grenade bombs speed have been increased
Expanded the debug button width
In the debug menu, you can change what sprite you are :]
Enemy turrets now collide with grenade balls
re-REmoved the extremely high HP enemy 2
Fixed textbox creating questions when not needing to
Fixed where using the jetpack, crouching, and interacting with something didn't stop you.
Uh... little problem with one of the button's text in page 2 of the video options.

 

Little fun fact: The weapon sprite Cauy uses (the partner)/Cauy clone is the unused 10th machinegun in the game

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#34 alexde5

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Posted 07 March 2016 - 10:16 PM

Update in 1.0.2.3, More bug fixes, not as much content added, eh?

https://www.dropbox....1.0.23.zip?dl=0

 
Added more death sprites to the player
Added spawners to more test rooms
Added a feature to show spawners (debug)
Can now move down the list of enemies in the debug spawners
Changed ladder sprite to loop better
Fixed enemy 3 being pushed up when meleed by the AI partner
Fixed enemy 3 not retaliating when shot while neutral
Fixed XP bar not showing up if you're The Soldier
Fixed being unable to change the debug spawner when it reached Cauy clone
Fixed damage sources basically destroying all of the dodge bar when hit once, slowed down damage rate when dodging
Fixed health bar and dodge bar not showing up while being The Wizard
Fixed game not setting application surface True or False on start up
Fixed up some depth issues
Fixed death screen text disappearing after the corpse of the player disappearing
Fixed application surface menu button not saying 'Use Application surface'

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#35 alexde5

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Posted 12 March 2016 - 04:06 PM

Update 1.0.2.4! Less bugs, more content!... less bugs hopefully.

https://www.dropbox....1.0.24.zip?dl=0

 

Bit of a big update, but not much :v
Added toxic barrels (finally, they were unused sprite, and basically served no purpose)
    Middle clicking spawns a toxic barrel
    Can damage the player as well, so be careful!
    Right now, they do the same function as explosive barrels, soon, they'll give entities (including the player) a debuff: Toxic
Immune to explosives
Has more HP
         Toxic slowly makes you lose HP, goes away after a certain amount of time, stops regeneration (will be added in soon)
Added motion blur to more objects
Added two unused weapons that was originally supposed to be in the game. :]
     Will have a sound effect eventually
         (edit) Now have sound effects, will change...?
Added infinite ammo to more weapons
Added a debug option to spawn NPC soldiers at your position (debug menu npc options)
Added a debug option for perfect accuracy. (Because why not?)
     Only works on bullets
Debug: You can spawn toxic barrels at your mouse
Debug: You can set the primary/secondary in the second page of the player options
     There's an unused minigun that the AI partner uses as it's gun sprite.
         Don't try it. It's completely broken. It does NOTHING!
              (edit) Gave it sound, and is now fixed.
Debug: Sprinting is now infinite when godmode is enabled
Health bars no longer show unless the object is damaged
NPC soldiers now take damage from enemies and can die
    They gib like enemies
They have a health bar if they took damage, they regenerate
NPC weapons move smoothly now
NPC soldiers can now melee
     Slowed down melee rate of the AI partner
Enemy NPC soldiers now gib like the friendly NPC soldiers
Ememy NPC weapons now move like friendly NPC weapons, although they fire in bursts for balance
Recoded the damage system, tweaked many damage sources
Turret bullets are a tiny bit weaker now, but the projectile moves much faster now
Armour damage is now based on source damage, not just some random number I punched in
    But is weakened by 20%... for now.
For right now, armour regen speed is untouched
Friendly turrets now take damage from more sources
Meleeing an enemy now only pushes them backwards, instead of just pushing them away AND up
Renamed "AI partner options" to "NPC options"
Slight increase to the damage from enemy bullets (not turrets)
Lowered blood settings, tweaked many things of it
The debug option 'DODGE' currently does nothing (in 1.0.2.3 it did something)
Fixed launched grenade bombs to deal more damage in better grenade launchers
Fixed spawners not creating the right enemies through the debug menu
Fixed wearable objects showing up on the body if invisible
Fixed NPC soldiers only going one direction when too close to an enemy
Fixed death sprite being wrong if wearing the last armour
Fixed? crashing when killing an enemy wielding a gun
(Yes, it was a bug) Fixed camera not centering on the player when they died
Other small changes
Removed the 'DELTA' text

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#36 alexde5

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Posted 17 March 2016 - 09:57 PM

Update 1.0.2.5! More content, and some more bug fixes

https://www.dropbox....1.0.25.zip?dl=0

 

Changed the inventory system
    You can grab up to 10 of each item for now
    You can't pick up the item if the slot is full
    M checks for ammo boxes, that is you have any
         Ammo boxes do not give ammo when grabbed anymore
    N checks for health boxes, that is you got any :]
         Health boxes no longer heal on grab
Added a run/crouch move animation for Adam, armour versions soon to come
    weapons move up and down with animation, same goes for back items
        REMOVED; getting stuck into the walls and having a chance to go from the roof to the floor in an instant
Added particles under the player when they're running and when they land from a certain distance
Added a debug option to increase/decrease player HP
    Same goes for the wizard with MANA
    HP lower cap is 5 to prevent errors
Debug: Use removed player animations button in page 2 in player options
The Zarogoth soldiers and Cauy clones now have drops (Generic :[)
The Cauy clones explode when killed.
Moved where the version text is
Friendly turrets deal more damage
Reverted enemy 2's armour to deflect on chance instead of the current version that was in place
Fixed damage counter text not saying 'Deflect!' when bullets are deflected from enemy 2
Fixed Camera issue in 'Yustumi search' (Event test 4)
Fixed being unable to upgrade with the soldier if you use the debug menu to unlock all of the upgrades, then going into a TEST EVENT
Fixed the weapons in the Old weapon system being buggy when switching.
Fixed machinegun 10 not recieving ammo from ammo drops and ammo boxes.
Fixed enemies not taking damage from toxic barrels.
    Enemy 2 does not take damage from toxic barrel explosions, or recieve the debuff.
Fixed the cauy clones, hostile mercenaries, and the zarogoth soldiers weapons disappearing from them.
Fixed the mini boss of enemy 2 bullet crashing the game on collision of the player.
Fixed the 8th pistol muzzle flash being extremely far from it
Fixed back weapon displaying both weapons instead of the one not equiped
Each weapon was going to have their own amount of accuracy, but... the way I coded the bullets to work, it just wouldn't go well.

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#37 alexde5

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Posted 23 March 2016 - 08:23 PM

Update 1.0.2.7! Less bugs, more content!

FINALLY! I have added a mechanic to freeze everything when in the menu. It's also used when interacting with stuff.

 

https://www.dropbox....1.0.27.zip?dl=0

Added the lighting system to the game play test rooms.
Added another light object.
Added propaganda posters/normal posters where there are walls.
Added a sound effect for the miniboss in game play test level 5.
Added another ambience song, playable from the main menu
Added a gib object for the enemy turret when destroyed
Added some motion blur to more objects
Added a stop mechanic when interacting, or when in the main menu.
    Not all objects freeze for right now.
    Recoded the reload system to work with the stop mechanic.
    You can reload in the menu, but you won't finish reloading until you exit it.
You can no longer spam the melee button.
    You can now hold down the right mouse button while meleeing.
    You can no longer melee while interacting.
Nerfed explosives against turrets (Due to the stop mechanic)
The hostile mercenaries/Zarogoth soldiers/Cauy clones can now use ladders correctly like enemy 1
Apparently, there was no code to slow you down if you had the secondary weapon slow down debuff.
    It's in there now. :I
Changed the last shotgun's sound effect.
You now need to press E on weapon pickups if you actually want to grab it.
Xp now carries over when leveling up.
Enemy 5 (Mercenaries) no longer drop blood unless their shields are down.
Cauy clones no longer drop blood.
Small changes to some gameplay testrooms.
Inventory ammo gives you much more now.
Inventory buttons only show if the player is alive/not interacting with stuff
Changed the gun sound effect for machinegun 4 to be less head hurting.
Fixed enemy weapons not flipping correctly when rotating.
Fixed up some ladder code for enemies with the body shape of the main character.
Fixed enemy 3 wall climbing slopes... It's funny to me, but it's a glitch non-the-less. They now jump up them like everyone else.
Bug: Certain objects will continue to move when in the main menu or interacting with objects (Like blood particles)

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