Update 1.0.2.7
Added the lighting system to the game play test rooms.
Added another light object.
Added propaganda posters/normal posters where there are walls.
Added a sound effect for the miniboss in game play test level 5.
Added another ambience song, playable from the main menu
Added a gib object for the enemy turret when destroyed
Added some motion blur to more objects
Added a stop mechanic when interacting, or when in the main menu.
Not all objects freeze for right now.
Recoded the reload system to work with the stop mechanic.
You can reload in the menu, but you won't finish reloading until you exit it.
You can no longer spam the melee button.
You can now hold down the right mouse button while meleeing.
You can no longer melee while interacting.
Nerfed explosives against turrets (Due to the stop mechanic)
The hostile mercenaries/Zarogoth soldiers/Cauy clones can now use ladders correctly like enemy 1
Apparently, there was no code to slow you down if you had the secondary weapon slow down debuff.
It's in there now. :I
Changed the last shotgun's sound effect.
You now need to press E on weapon pickups if you actually want to grab it.
Xp now carries over when leveling up.
Enemy 5 (Mercenaries) no longer drop blood unless their shields are down.
Cauy clones no longer drop blood.
Small changes to some gameplay testrooms.
Inventory ammo gives you much more now.
Inventory buttons only show if the player is alive/not interacting with stuff
Changed the gun sound effect for machinegun 4 to be less head hurting.
Fixed enemy weapons not flipping correctly when rotating.
Fixed up some ladder code for enemies with the body shape of the main character.
Fixed enemy 3 wall climbing slopes... It's funny to me, but it's a glitch non-the-less. They now jump up them like everyone else.
Bug: Certain objects will continue to move when in the main menu or interacting with objects (Like blood particles)
Update 1.0.2.5
Changed the inventory system
You can grab up to 10 of each item for now
You can't pick up the item if the slot is full
M checks for ammo boxes, that is you have any
Ammo boxes do not give ammo when grabbed anymore
N checks for health boxes, that is you got any :]
Health boxes no longer heal on grab
Added a run/crouch move animation for Adam, armour versions soon to come
weapons move up and down with animation, same goes for back items
REMOVED; getting stuck into the walls and having a chance to go from the roof to the floor in an instant
Added particles under the player when they're running and when they land from a certain distance
Added a debug option to increase/decrease player HP
Same goes for the wizard with MANA
HP lower cap is 5 to prevent errors
Debug: Use removed player animations button in page 2 in player options
The Zarogoth soldiers and Cauy clones now have drops (Generic :[)
The Cauy clones explode when killed.
Moved where the version text is
Friendly turrets deal more damage
Reverted enemy 2's armour to deflect on chance instead of the current version that was in place
Fixed damage counter text not saying 'Deflect!' when bullets are deflected from enemy 2
Fixed Camera issue in 'Yustumi search' (Event test 4)
Fixed being unable to upgrade with the soldier if you use the debug menu to unlock all of the upgrades, then going into a TEST EVENT
Fixed the weapons in the Old weapon system being buggy when switching.
Fixed machinegun 10 not recieving ammo from ammo drops and ammo boxes.
Fixed enemies not taking damage from toxic barrels.
Enemy 2 does not take damage from toxic barrel explosions, or recieve the debuff.
Fixed the cauy clones, hostile mercenaries, and the zarogoth soldiers weapons disappearing from them.
Fixed the mini boss of enemy 2 bullet crashing the game on collision of the player.
Fixed the 8th pistol muzzle flash being extremely far from it
Fixed back weapon displaying both weapons instead of the one not equiped
Each weapon was going to have their own amount of accuracy, but... the way I coded the bullets to work, it just wouldn't go well.
Bit of a big update, but not much :v... NEW FEATURES and stuff in 1.0.2.4
Added toxic barrels (finally, they were unused sprite, and basically served no purpose)
Middle clicking spawns a toxic barrel
Can damage the player as well, so be careful!
Right now, they do the same function as explosive barrels, soon, they'll give entities (including the player) a debuff: Toxic
Immune to explosives
Has more HP
Toxic slowly makes you lose HP, goes away after a certain amount of time, stops regeneration (will be added in soon)
Added motion blur to more objects
Added two unused weapons that was originally supposed to be in the game. :]
Will have a sound effect eventually
(edit) Now have sound effects, will change...?
Added infinite ammo to more weapons
Added a debug option to spawn NPC soldiers at your position (debug menu npc options)
Added a debug option for perfect accuracy. (Because why not?)
Only works on bullets
Debug: You can spawn toxic barrels at your mouse
Debug: You can set the primary/secondary in the second page of the player options
There's an unused minigun that the AI partner uses as it's gun sprite.
Don't try it. It's completely broken. It does NOTHING!
(edit) Gave it sound, and is now fixed.
Debug: Sprinting is now infinite when godmode is enabled
Health bars no longer show unless the object is damaged
NPC soldiers now take damage from enemies and can die
They gib like enemies
They have a health bar if they took damage, they regenerate
NPC weapons move smoothly now
NPC soldiers can now melee
Slowed down melee rate of the AI partner
Enemy NPC soldiers now gib like the friendly NPC soldiers
Ememy NPC weapons now move like friendly NPC weapons, although they fire in bursts for balance
Recoded the damage system, tweaked many damage sources
Turret bullets are a tiny bit weaker now, but the projectile moves much faster now
Armour damage is now based on source damage, not just some random number I punched in
But is weakened by 20%... for now
For right now, armour regen speed is untouched
Friendly turrets now take damage from more sources
Meleeing an enemy now only pushes them backwards, instead of just pushing them away AND up
Renamed "AI partner options" to "NPC options"
Slight increase to the damage from enemy bullets (not turrets)
Lowered blood settings, tweaked many things of it
The debug option 'DODGE' currently does nothing (in 1.0.2.3 it did something)
Fixed launched grenade bombs to deal more damage in better grenade launchers
Fixed spawners not creating the right enemies through the debug menu
Fixed wearable objects showing up on the body if invisible
Fixed NPC soldiers only going one direction when too close to an enemy
Fixed death sprite being wrong if wearing the last armour
Fixed? crashing when killing an enemy wielding a gun
(Yes, it was a bug) Fixed camera not centering on the player when they died
Other small changes
Removed the 'DELTA' text
New features in 1.0.2.3
Added more death sprites to the player
Added spawners to more test rooms
Added a feature to show spawners (debug)
Can now move down the list of enemies in the debug spawners
Changed ladder sprite to loop better
Fixed enemy 3 being pushed up when meleed by the AI partner
Fixed enemy 3 not retaliating when shot while neutral
Fixed XP bar not showing up if you're The Soldier
Fixed being unable to change the debug spawner when it reached Cauy clone
Fixed damage sources basically destroying all of the dodge bar when hit once, slowed down damage rate when dodging
Fixed health bar and dodge bar not showing up while being The Wizard
Fixed game not setting application surface True or False on start up
Fixed up some depth issues
Fixed death screen text disappearing after the corpse of the player disappearing
Fixed application surface menu button not saying 'Use Application surface'
New features in 1.0.2.2
I've severely lost interest in working on ADAM, mainly because I've been working on it for so long, I'm burnt out on motivation. So updates will be slowed down horribly.
Also, I've finally upgraded to professional! :]
Added weapon mechanic where crouching improves accuracy
Added some new enemies: simulation enemy 1's, hostile Zarogoth soldiers, Cauy clones
Enemy 1 simulation:
Mainly, they're a moderatly nerfed enemy 1
They don't drop anything
but they do look like a weird hologram!
Don't really have an AI, are neutral, but will attack after being shot.
Hostile Zarogoth soldiers:
Use the default machinegun
no defense
kinda weak...
Cauy clones:
266-283 HP, no defense
Cannot regenerate (Maybe make them be able to do so...?)
Can only aim like the Mercenaries/Soldiers
Looks more damaged as it loses HP
Immune to explosives?
Added more rocket launchers and grenade launchers
Added a menu option to enable/disable the application surface
MIGHT add a dodge mechanic for the player/enemies (So far in the works with the player)
Re-enabled camera set option, will begin to finally do something with it in a couple of updates or less.
Little bit of optimization with disabling lighting
Each weapon now have it's own accuracy ammount.
Grenade bombs speed have been increased
Expanded the debug button width
In the debug menu, you can change what sprite you are :]
Enemy turrets now collide with grenade balls
re-REmoved the extremely high HP enemy 2
Fixed textbox creating questions when not needing to
Fixed where using the jetpack, crouching, and interacting with something didn't stop you.
Uh... little problem with one of the button's text in page 2 of the video options.
Little fun fact: The weapon sprite Cauy uses (the partner)/Cauy clone is the unused 10th machinegun in the game
New features in 1.0.2.1
Added video option to disable lighting (for now)
Added a new test event (test event Yustumi) (IN PROGRESS, you can try it if you want. might crash??)
Added an airvent background object
Added new chatbox images for npc_harold
Might readd test event 1, unchanged or modified
The first rocket launcher no longer shows a rocket if you have no ammo
The objective text has been changed "none" -> "No current objectives"
Sped up colour change in the text colour options
Sped up volume/music change in the volume options
Slight increase in lighting brightness
Slowed down the fade to black when you die
Removed 'Set cameara target allow' (Temorarly)
Re-encountered bug with enemy 5 (hostile mercenaries), now fixed
Fixed textboxes breaking interaction and other things with the player.
Fixed being able to switch while reloading the first rocket launcher
Removed highly HP placed enemy 2 from middle clicking
New features in 1.0.2.0
Wizard update!
Next to the updated will (probably) the shop
Added a new NPC character: Yustumi
Added two new wizard abilities: Aura spear, and electric ball
Added a jetpack mechanic where if crouching, the jetpack pushes you in the facing direction
Added a proper death sequence thing now
Added a function to switch from full/window mode with F12
Added ability to stun enemies with the electricity ball (when upgraded to it)
Added ability for the aura spear to have a chance to explode on impact
The wearable items now change angle when crouching
Changed the enemy turret fire noise
The wizard abilities no longer deal damage based on level, but based on if upgraded or not
Magic projectiles leave a mark after being destroyed (soul sphere leaving a small white fog for a couple of seconds for example)
You receive more max mana on level up
Redone many things of the wizard
Redone the wizard level up screen to be like the soldiers
Changed how HP regeneration works with the Wizard
Mana regen is slightly increased, no longer based on how much max mana you have
Enemy 3 now climbs walls (Works, but still needs improvement)
When infinite ammo mode is on, the jetpack is now infinitely fueled
Ammo no longer drops when you're the wizard
Forgot to mention in previous notes: Enemy 3 climbs walls... very glitchy like though.
Backheld items now follow if crouching
Fixed wizard related bug
Fixed magic sounds to be positional
Fixed up some collision boxes
Fixed being able to throw grenades while interacting with objects
Fixed jetpack actually not being usable while interacting with objects...
Fixed damage value for the shadow ball (it was weaker than the fireball un-upgraded)
Fixed keycards overlapping the HUD
New features in 1.0.1.9
Note: Might be inactive for a while.
Added a very simple inventory system
for now, collecting items adds it to your inventory, AND still gives you what it would give you anyway.
Due to a strange glitch in where ammo boxes override health packs when picking up objects, there is a very slight delay when picking them up.
There are 10 slots at the moment.
Stacking isn't possible at the moment...
Made a new testroom, if the previous was better, i'll readd it and attempt to optimize it
Fixed another sprint glitch
Fixed text colour bars in the menu
Fixed the grenade text colour being overridden
Fixed a couple of minor things
Removed screen scaling debug feature
Removed the flame throwers, might replace
New features in 1.0.1.8
NOTE: The wizard will soon receive a large update. Might be in an update, or 2 updates later.
OTHER NOTE: The shop will begin to be worked on more in an update or so.
Added a simple lighting system, experimenting
Added a fuel regen system for the jetpack, because the time era is in 2600+
Added a menu option to allow setting the camera on certain entities
Added a menu option to change text colour for the HUD
The partner has more HP
Updated leveling up for the soldier
The perk abilities now take points to unlock
Of course, there's a debug feature to get past this easy :]
On level up, you gain 3 skill points and receive 2-3 max HP
teir 1 abilities cost 1 point
teir 2-3 abilities cost 2 points (except for gaining the ability for no slowdown from the secondary weapon)
teir 4+ abilities cost 3 points
slight increase in XP gain from enemies
Updated the shop a little bit...
slowed down enemy 1 damage rate
Fixed damaged armour effect being behind the player
Fixed shop setting the wrong weapon when purchasing a weapon
Also, setting the same weapon twice won't work, sadly. The game isn't coded that way...
Fixed (finally?) enemy 2 and enemy2 mini boss dropping blood
Fixed back weapon displaying the wrong weapon
Fixed towers spazzing out when you leave their range
Fixed? the game crashing when in fullscreen
Small optimization
New features in 1.0.1.7
Added room with all enemy NPCS in it, so far.
Added gibs to enemy 5 (hostile mercenary)
Added extra lines (for no reason) to the partner when you start the game
Added a work in progress boss (enemy 1 boss) inaccessible for now.
Added an energy tower (can be shot, does nothing right now, damages you)
Added a new rocket launcher, accessable from the old weapons system
Added debug menu for the AI partner (for now, you can just respawn him if he dies)
Added clip increasement stats
Added another test level was added
destructable crates now get damaged by explosions
Updated the AI partners chatbox picture
Updated rocket launcher explosion effect
Updated grenade bomb explosion effect
Made some explosions weaker
explosive barrels now take damage the same way destructable crates do.
explosive barrels also take damage from explosions now
Changed the AI partners weapon texture and sound
For now, the grenade launcher and the teir 2 rocket launcher use the teir 1 rocket launcher sound
For now, the teir 2 rocket launcher and the grenade launcher cannot receive clip increments, but ammo increments only
Enemy NPCS no longer show 'image_speed"
Fixed enemy 2 not taking any damage from magic abilities
Fixed up depth with objects
Fixed being unable to gain ammo from ammo boxes for certain weapons
Fixed some more textbox pictures
Fixed bug being unable to set the window size to 800x600... FINALLY
Fixed enemies getting stuck in the blastdoors
Fixed being unable to use the old weapon system correctly
Unknown bug: being in fullscreen and dieing crashes the game... somehow, and it seems to be a 100% chance of happening?
Removed unspoken function from previous version, was buggy
Removed the invincible enemy 1, for those who discovered it, I'm sorry. It was for testing...
some more optimization, possibly?
New features in 1.0.1.6
Added some more abilities in the level up screen.
perks screen: Fade out only happens once
Objective arrows now show up if the instance exists
Machinegun 4 now deals more damage when in semi-manual mode.
2 NPC's are now interactable
Small changes to certain chatbox pictures
Enemy 2 now takes explosive damage with a perk, and enemy 5 takes explosive damage when shields are down.
Fixed some things in the alpha level up screen.
Fixed the partner from falling faster and faster when teleporting back to you while in the air.
Fixed locked door text not destroying itself when you're no longer touching the door, changed spot of it.
Fixed the ability to spam E on interactable objects.
Fixed the player corpse not being in the direction of the player (when facing left).
Fixed enemies not being set on fire, or bleeding when at a certain position of the room.
Fixed the wizard from being slowed down for some odd reason.
Fixed the wrong chat image being used for the locked door.
Fixed certain game rooms not being correctly scaled.
New features in 1.0.1.5
Added blood settings in the video options
working on alpha gun purchase shop
working on an alpha inventory/level up screen
Merged skill points and perk points into skill points only, will begin to work on it on the next update
Lowered the first mini-boss's HP from 1000 to 750
Changed where the jetpack fuel text is
weapons now move with you when crouching
easter egg removed... for now
wearing armor slows you down, perk to counter that
your secondary weapon now slows you down, a perk to counter that.
the secondary weapon type varies your speed
The AI partner now climbs ladders and crouches
climbing ladders AI is being worked on
Slowed down the healing
can *now climb slopes right
when close enough, and on the ground, he'll stop moving
Fixed? The AI partner's weapon no longer disappears when entering a room with NPC soldiers
Fixed first mini-boss no longer being hit by magic while idle
Fixed getting stuck when interacting with the shop as the wizard
Fixed the window to center itself on room start
Small optimizations
New features in 1.0.1.4
New version of GM:S f*cked up progress on the game. I hate it!
Added unlockable doors, can check which is required (depth issues)
Added separate Sound effect and Music volume buttons
Added perk ability for machineguns
Added an additional test song
Grenades are no longer infinite, they now do more damage, and a larger explosion
Can no longer reload when the clip is full
Testing AI partners
When the AI partner dies, the camera centers on them, sound plays
The AI partner is unable to crouch, use ladders, or the push fans at the moment
When the partner gets too far, he teleports back to you.
(bug) going into the room with the NPC soldiers will cause the partner to not have his weapon.
Removed ability to change weapon accuracy
fireball tier 3 takes 2 mana points instead of one
Changed what enemies drop, and who can drop what
Enemy 1 drops health packs, ammo, and grenades
giant enemy 1's drop ammo only
Enemy 2 drops ammo only
Enemy 3 drop nothing
Enemy 4 drop nothing
Enemy 5 drops health packs, ammo, and grenades
Crouching and uncrouching at a wall no longer gets you stuck
Fixed bug that the machinegun crashes the game while being held
Fixed bug with the shop button staying when you leave
Fixed skill points cost error for armor defense power
Fixed bug with muzzle flashes
Some more optimization
New features in 1.0.1.3
Adding Objectives, customizable at the moment
Can set objective to find an NPC (working on)
Can Set objective to kill a certain amount of enemies, and be rewarded for it.
Flame thrower might be removed soon
The Matrix effect might be removed
Updated debug menu for more testing
Small optimization
Middle clicking no longer spawns Hostile mercenaries
Fixed player not stopping when interacting with a locked door
Fixed gun being behind the player when facing behind
Fixed game crash when having damage counter on and shooting an enemy mercenary while their shields were up
New features in 1.0.1.1
Added the ability to enter doors (e)
Added weapon perk to improve accuracy
Added a shop back button
Added destructible crates, items spawned from them don't despawn
Added grenades and pickup-able greandes
press G to throw a grenade, infinite for now
Push fans have a slightly stronger push
holding S will allow you to go faster while above a push fan
Doors can be locked, will add ways to open them
enemy mercenaries now receive weapon knockback (if the mode if enabled)
Can no longer save when the menu is open
Wearing armour affects fall damage
Armor shows electricity when severely damaged
Updated menu buttons to show "true" or "false"/"High" or "low"
Changed how enemy mercenaries have their guns held
Changed weapon accuracy system
fixed window not centering itself when changing resolutions
fixed wizard having an in-accessable weapon on his back
slowed down a certain easter egg
Testing slopes, enemies don't use slopes yet.
enemy guns no longer use the same weapon sound effects as others
The flame thrower might be removed soon...
removed black rectangles from the shops, added more perk/skill abilities
New features in 1.0.0.9
added the ability to receive the fourth magic attack via upgrades (wizard)
added ability to save game resolution and changed how resolution works
added an enemy mercenary soldier (kinda broken for now...)
added an easter egg.
Warning, might cause Adam to phase into the ground.
enemy turrets now take damage from energy spear's
fixed not receiving an XP point when leveling up to 4 as the Wizard
fixed to where you do not use up stamina when up against up a wall
fixed collision checking with the push fans checking for crates
fixed wrong perk point cost for armor piercing
fixed mana going below 0
Changed pressing S on armor to E
every weapon (except the flame thrower and sort of the grenade launcher) has a sound effect
the soul sphere and the energy spear have independent sound effects
enemy 2 no longer bleeds - cannot receive the bleed on hit effect
armor now comes back if you equip one
debug: middle clicking with the mouse spawns a mercenary soldier (hostile)
(BUG) the 800x600 resolution does not work
New features in 1.0.0.8
added a resolution option, 2 at the moment
added new wizard abilities, the soul sphere, and the energy spear
soul sphere:
takes HP when you have no mana power, great damage towards enemies
USE WITH CAUTION
energy spear:
high mana usage, follows mouse, huge damage
added music test options
added armor piercing perk in the shop
added Wizard level test event, only 1 level so far, nothing really different yet.
Changed mana regen system
Changed level up system
Changed how enemies melee the player
Changed how the first mini-boss deals with you if you're too close to it
Changed volume button
Changed 2 shotgun sound effects
changed how enemy 2 deflects objects
The shotgun has been made (possibly) highly ineffective against enemy 2, will tweak
player Soldier now has a level up system like the Wizard
He has skill and perk points. Each spent on different things, of course.
Money will be re-added at some point.
player has particles around them if they're a wizard
placing a box on a push fan will disable it
updated the test room
updated the shop sprite and changed how the shop works
slowed down damage rate when meleeing enemies
fixed text positoning for menu button fullscreen
fixed enemy 3 animations when jumping
fixed turrets resetting the camera to you if they weren't the target
fixed flame thrower not gaining ammo from the ammo box/ammo pickup
New features in 1.0.0.6
added fans that push you upwards
added volume controls
added fullscreen options
Tooltips is now under the debug menu
other projectiles now have motion blur
updating the shop
enemies now drop money once again, but is useless for now
the flamethrower now uses ammo
found non-collision spots in test level 5, fixed
more weapon sounds (pistols, shotguns - will change some in there, and the rocket launcher)
Found a sprint glitch, fixed
disabled test event 1 (hostiles)
left clicking an enemy sets the camera to them. right mouse returns the camera to you
improved enemy AI
added alternative class: wizard
The soldier cannot:
use spells
level up like the wizard
the wizard cannot:
pick up armour
use normal weapons
use projectiles like grenades (soon to be added)
But can do the following:
use spells, leveling up, and choose-able upgrades
New features in 1.0.0.4:
added crouching to the game
added tooltips
added fire option (optimization)
added teleporters
added regeneration (testing)
added sound option
added motion blur option (thanks to 9_6's motion blur script)
added smooth camera movement
added gameplay test event
added grabbable weapons
crates (metal) now have a purpose
crates no longer get stuck falling on each other, but poor collision detection
disabled player bleeding for now (an unknown glitch)
re-enabled the debug menu for the test event
enemies drop health kits and ammo boxes in any level now
found undestroyed trigger in Test event 1, fixed
testing out melee system for the player
the UZI's secondary fire is slower for balance
improved enemy AI
disabled manual saving for the gameplay test event
New features in 1.0.0.2
Changing weapons now cancels reloading (old and new weapon system).
The jet pack now has fuel, ammo supply crates refreshes fuel capacity.
You can now see how much damage you do, toggle-able
Text can be sped up now
player now has a 'proper' death sequence
The test event has been updated
Test room has been changed
Turrets are slightly weaker
Turret gunfire sound changed again
Enemy 2 projectile sprite changed slightly
The giant enemy 1's now do damage, and a lot of it.
Pressing F5 saves game (TESTING)
Pressing F6 loads game (TESTING)
experimenting with the flamethrower's fire
experimenting with motion blur script I found...
experimenting with sentry guns, press the middle mouse button to spawn one
New features in 1.0.0.1
Changed weapon system; holding up to two weapons (for now)
Press 1 for primary, 2 for secondary
Held weapons are visible on character
Weapons now have a muzzle flash
M3 grenades are now limited, pick up ammo to replenish supply
Changes Test event dialogue
pickups now fade away
the HUD now has it's own font, same with the menu buttons
Turret gunfire sound changed, added explosion sound
grenades/rockets now have an explosion sound
Adam (player) now bleeds when hit
Sprint bar is now visible
npc soldiers have 2 new sprites
improving enemy AI
added gibs button, allowing gibs or not
Debug: can change weapon system
Debug test menu can no longer be used in the test event
fixed the right clicking debug check... thing...
new features in 0.0.9.9
Enemy 4 now attacks
All enemies no longer shoot you when they can't see you.
Test event 1 has been improved, if you encounter any bugs, tell me.
Textbox noise now goes along with how fast the text is going
Textbox's now show the character talking
Added blastdoors
Cannot fail the test event... except dying.
BUG:
Do not right click, I set up some test thing, and i can't seem to find the darn event. Still looking...
new features in 0.0.9.7/0.0.9.8
Last machinegun fires faster
added some background objects
MG 4 high velocity bullets have less damage for balance...
Change towards the test room
Pressing F11 will hide the HUD
Bullet spread no longer varies on how far the mouse is
added Vertical sync option
added a test event, in development
weapons now have to be obtained in order to be used...
bug fixes/other
enemy HP bars no longer go into negative values
new features in 0.0.9.1
added in more weapons, might be all of the weapons in the game, machinegun 5 has a sound
Jetpack now has a pickup-able version, can be equiped/dequiped with Z
pressing Esc/P no longer quits the game immediately, instead, shows a little button that allows quiting.
Turrets have much more HP. Because... a level 1 machinegun shouldn't level a turret like that...
new features in 0.0.8.5
Enemy can now see you without needing to be shot, still no attacks
Enemy 3 and 4 now gib
machineguns 2, 3, and 4 have a secondary fire
M2 allows triple bullet firing, fire rate is unaffected
M3 fires grenades
M4 fires high velocity rounds, causes Semi-automatic fire (manual clicking)
All machineguns now have a sound effect, but you might want to turn down your sound...
new features in 0.0.8.3
Enemy 4 added, useless ._.
Enemy 2 now gibs
working on effect: water dripping
2 machineguns and the turrets have a sound effect when firing
new features in 0.0.8.0
Debug knockback testing (F2)
Enemy 1 has gibs
Enemy Turrets, fire, damage, test sound
adding NPC's. They just stand around...
new features in 0.0.7.9
Enemy 3 can now attack
Sprite fixed up (tiny error fixes)
attacks VERY quickly, damaging severely if not dealt with right
You can now upgrade the FlameThrower, but not the Rocket Launcher ._.
Armor added
3 different versions - press DOWN (s) to grab the armor
armor 1 - 20 power points max
armor 2 - 40 power points max
armor 3 - 60 power points max (unknown version: Armor heals you when armor power is 45 and above)
new features in 0.0.7.2:
Alpha shop, using text
Use the keyboard to navigate. The rocket launcher/flamethrower pages don't work...
Enemy 2 can now attack
type 1 (slower) uses projectiles
type 2 (faster) melee
Enemy Turret (V1)
0.0.6.2:
First release