A.D.A.M. - Advanced Dynamic Abnormal Military
CURRENT VERSION: 126.96.36.199, Alpha
A small game that Ive been working on for a while now, about 5~6 months so far. (thanks to procrastination and other reasons)
If you encounter problems, please tell, and if you'd like, you can say how the game holds up so far.
5 weapon types in the game; pistol, shotgun, machinegun, rocket launchers, and grenade launchers
8 enemy types in the game;
Enemy 1 (The Himoon)
Enemy 2 (Metal turtles)
Enemy 3 (The Unknown species)
Enemy 4 (Plant creatures)
Enemy 5 (Enemy mercenary)
Enemy 6 (SImulation Himoon)
Enemy 7 (Hostile Zarogoth soldiers)
Enemy 8 (Cloned cauys)
3 armor types (more to be added)
(Debug: you can switch the weapon system for now (old or new))
F1 restarts the game
F2 accesses the debug menu
F11 hides/shows the HUD
F12 switches between fullscreen and windowed mode
press 1 for primary
press 2 for secondary
Press C to access the alpha inventory
A BIT OF A NOTE: Clicking on an enemy (or a turret) will fix the camera on them. Simply right click to reset the camera on you.
Planned features: (so far)
Game changing mechanics
upgradeable weapons (limited...)
Bit of a big update, but not much :v... NEW FEATURES and stuff in 188.8.131.52
New features in 184.108.40.206
New features in 220.127.116.11
New features in 18.104.22.168
New features in 22.214.171.124
Note: Might be inactive for a while.
New features in 126.96.36.199
New features in 188.8.131.52
New features in 184.108.40.206
New features in 220.127.116.11
New features in 18.104.22.168
New features in 22.214.171.124
New features in 126.96.36.199
New features in 188.8.131.52
New features in 184.108.40.206
New features in 220.127.116.11
New features in 18.104.22.168
Changed weapon system; holding up to two weapons (for now)
Press 1 for primary, 2 for secondary
Held weapons are visible on character
Weapons now have a muzzle flash
M3 grenades are now limited, pick up ammo to replenish supply
Changes Test event dialogue
pickups now fade away
the HUD now has it's own font, same with the menu buttons
Turret gunfire sound changed, added explosion sound
grenades/rockets now have an explosion sound
Adam (player) now bleeds when hit
Sprint bar is now visible
npc soldiers have 2 new sprites
improving enemy AI
added gibs button, allowing gibs or not
Debug: can change weapon system
Debug test menu can no longer be used in the test event
fixed the right clicking debug check... thing...
new features in 0.0.9.9
Enemy 4 now attacks
All enemies no longer shoot you when they can't see you.
Test event 1 has been improved, if you encounter any bugs, tell me.
Textbox noise now goes along with how fast the text is going
Textbox's now show the character talking
Cannot fail the test event... except dying.
Do not right click, I set up some test thing, and i can't seem to find the darn event. Still looking...
new features in 0.0.9.7/0.0.9.8
Last machinegun fires faster
added some background objects
MG 4 high velocity bullets have less damage for balance...
Change towards the test room
Pressing F11 will hide the HUD
Bullet spread no longer varies on how far the mouse is
added Vertical sync option
added a test event, in development
weapons now have to be obtained in order to be used...
enemy HP bars no longer go into negative values
new features in 0.0.9.1
added in more weapons, might be all of the weapons in the game, machinegun 5 has a sound
Jetpack now has a pickup-able version, can be equiped/dequiped with Z
pressing Esc/P no longer quits the game immediately, instead, shows a little button that allows quiting.
Turrets have much more HP. Because... a level 1 machinegun shouldn't level a turret like that...
new features in 0.0.8.5
Enemy can now see you without needing to be shot, still no attacks
Enemy 3 and 4 now gib
machineguns 2, 3, and 4 have a secondary fire
M2 allows triple bullet firing, fire rate is unaffected
M3 fires grenades
M4 fires high velocity rounds, causes Semi-automatic fire (manual clicking)
All machineguns now have a sound effect, but you might want to turn down your sound...
new features in 0.0.8.3
Enemy 4 added, useless ._.
Enemy 2 now gibs
working on effect: water dripping
2 machineguns and the turrets have a sound effect when firing
new features in 0.0.8.0
Debug knockback testing (F2)
Enemy 1 has gibs
Enemy Turrets, fire, damage, test sound
adding NPC's. They just stand around...
new features in 0.0.7.9
Enemy 3 can now attack
Sprite fixed up (tiny error fixes)
attacks VERY quickly, damaging severely if not dealt with right
You can now upgrade the FlameThrower, but not the Rocket Launcher ._.
3 different versions - press DOWN (s) to grab the armor
armor 1 - 20 power points max
armor 2 - 40 power points max
armor 3 - 60 power points max (unknown version: Armor heals you when armor power is 45 and above)
new features in 0.0.7.2:
Alpha shop, using text
Use the keyboard to navigate. The rocket launcher/flamethrower pages don't work...
Enemy 2 can now attack
type 1 (slower) uses projectiles
type 2 (faster) melee
Enemy Turret (V1)
Alpha screenshot, I guess
I don't why, but this image is smaller than the others :I
Edited by alexde5, 23 March 2016 - 08:24 PM.