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Game Dev Diary (Pt.7) - Let There Be Light


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#1 Nocturne

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Posted 17 April 2015 - 05:53 PM

https://www.yoyogame...m/tech_blog/113

 

 

At the time I started to make my action RPG game, the GameMaker: Marketplace had more or less just opened and it was getting some pretty interesting stuff thrown up. In particluar there were a few lighting engines on there that use shaders to create dynamic lights and shadows from instances or tiles, and these interested me greatly as good 2D lighting in GameMaker has long been a "holy grail". So, I dug into my PayPal account and downloaded two of the best looking ones to test with my project...

 


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#2 Repix

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Posted 17 April 2015 - 06:26 PM

Oh snap, it's a one-lighter.


Take the pistol, aim the front towards yourself, pull the trigger, why? because it's not a prank gun no longer.


#3 Barvix

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Posted 17 April 2015 - 09:02 PM

http://gmc.yoyogames...60784&p=4785795

According to this the title should be "The AI Awakens", but, it doesn't matter. Still, an awesome Devlog :) keep it up King Nocturne



#4 HopelessComposer

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Posted 17 April 2015 - 09:23 PM

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Edited by HopelessComposer, 19 April 2015 - 07:54 PM.

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#5 HopelessComposer

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Posted 17 April 2015 - 10:35 PM

Another good article, but where are the gifs of the lighting engine running ingame? It looks like you created an interesting effect in the end!:)
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#6 Lonewolff

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Posted 17 April 2015 - 10:51 PM

Very nice Noc :thumbsup:

Edited by Lonewolff, 17 April 2015 - 10:51 PM.

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#7 GhostGK

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Posted 20 April 2015 - 03:43 PM

This series of tech blog has been really great... I learnt a lot of interesting stuffs..


Edited by GhostGK, 20 April 2015 - 03:43 PM.

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"Lhadatt : You know, It didn't look so big on paper..

 

Marty: Ideas grow, sometimes larger than life.."