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Game Dev Diary (Pt.6) - They Live!


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#1 Nocturne

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Posted 10 April 2015 - 09:50 PM

https://www.yoyogame...m/tech_blog/112

 

 

 

At the end of last weeks diary, I was just getting to grips with the player movement and some basic controls, and I'd decided to use a grid-based approach to collisions. With that working it was time to move on and start breathing some life into the enemies in the game, which meant that I was going to have to start working on one of may favourite parts of developing a game... the AI.

 


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#2 klong

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Posted 11 April 2015 - 12:03 AM

Wonderful post, gives me some insight into how you organize things! I look forward to reading more and going back and searching through your old posts


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#3 aamatniekss

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Posted 11 April 2015 - 07:47 AM

Just by reading these devlogs, I want to make a game like that, too. :D Lots of great ideas, and insight on how others do stuff, and how messy I actually am, haha.


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#4 GameGoblin

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Posted 11 April 2015 - 11:00 AM

Wait. What? The Dev Game Dev Diary has turned 6 weeks old, and no devlog forum has popped up onto my head, yet. Hasn't Nocturne cleared out his disputes with devlo... *gets shot* Nice work, though, and I'll like to see something similar in the future and pls, devlo... *gets badly shot* :thumbsup:
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#5 Barvix

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Posted 13 April 2015 - 01:16 AM

See, like I said, this is becoming the Star Wars saga! Instead, it's the Dev Log saga! (still better than the twilight saga)

Episode I - Mummy, where do games come from?

Episode II - Organising Chaos

Episode III - Bringing the Game to Life

Episode IV - A View to A Kill

Episode V - Moving On

Episode VI - They Live!

 

Episode VII - The AI Awakens

Episode VIII - The Tears of Nocturne

Episode IX - And Overmars said, "Let there be devlogs!"



#6 HopelessComposer

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Posted 13 April 2015 - 11:47 PM

Ah, ****. I forgot my obligatory "nice devlog," post.

This one covered stuff I've already done too, though.

 

Add some awesome shaders or something to your game, Nocturne! ;)


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#7 RujiK

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Posted 14 April 2015 - 03:01 PM

Ah FSM's. Have you tried behavior trees as well? They are a little harder to implement but more flexible in the end.

 

I'm very interested in AI, so this was a nice read.


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