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Game Dev Diary (Pt.5) - Moving On

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#1 Nocturne


    Nocturne Games

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Posted 03 April 2015 - 07:42 PM



With the basic design of my HUD finished, and the core dungeon generation code working well, it was time to move on and get stuck into the core gameplay mechanics. This would have to start with the player, as the decisions I took about how the player moves and how it reacts to the environment would later shape other gameplay features like the enemy AI, or item placing, etc... So, it was finally time to add a player object to the game world!



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#2 HopelessComposer


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Posted 04 April 2015 - 04:11 AM

Wow, nice dev....eh...nevermind. =___=

Another pretty cool read. =)

Edited by HopelessComposer, 04 April 2015 - 04:12 AM.

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