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Creating a C64 emulator in GameMaker - Part 8

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#1 Mike.Dailly


    Evil YoYo Games Employee

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Posted 20 February 2015 - 10:42 PM



Last one.... so enjoy!


So in this, the last part of my Commodore 64 Emulator series, I want to talk about some of the optimisations I did to help speed things up. But before getting into this, why do we need to speed things up? Wasn't it all running at 100fps+ anyway? Does it matter if your already over 60fps, as this is the refresh of the monitor? Well, yes and no.... No once you're over 60fps, its not that going to show any real difference. And yes... it does matter, because when things "hicup" the more spare capacity you have, the easier it is to absorb the hicup. 


Lets say we've gotten everything to run at 60 - just, but running nice and smoothly. All of a....

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