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YoYo Games is Acquired by Playtech plc


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#51 Alvare

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Posted 23 February 2015 - 09:16 PM

Irrelevant comment.


Edited by Alvare, 23 February 2015 - 10:21 PM.

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#52 Nocturne

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Posted 23 February 2015 - 09:46 PM

 

/Edit: Don't get me wrong, i'm also interested (and excited) in 2.0 and what it will have to offer. I just hope that Studio isn't going to be abandoned in an "incomplete" state.

I don't see the aquisition by playtech as a bad thing. I think it is a great way to help yoyogames out financially and push the development process of GM Studio.

Just slightly concerned about the future of GM Studio.

 

 

GM: Studio is not "incomplete". The official Roadmap always went to 1.4, and we have that now... All promised features (and a few more) are included and those extras that could be added can now be created by you through extensions (since ALL platforms now have extensions). The only thing missing is the new room-editor, but it has been explained that due to the scale of the work involved that it would be done as part of the general GUI overhaul that 2.0 will present.

 

As for continuing support, I would assume that, as with GM8.1, there will be a long period of time where they will fix bugs and offer helpdesk support... especially given that GMS is also used in Education. We all know how slow educational institutions are to update their software so YYG would have to think about that.


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#53 -LEWA-

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Posted 23 February 2015 - 10:17 PM

GM: Studio is not "incomplete". The official Roadmap always went to 1.4, and we have that now... All promised features (and a few more) are included...+

 

Sorry, that was bad wording on my part. With "incomplete" i didn't mean the features, but bugs in the software.
 


As for continuing support, I would assume that, as with GM8.1, there will be a long period of time where they will fix bugs and offer helpdesk support... especially given that GMS is also used in Education.

I hope that that's the case. Studio has a broad selection of export modules for differen operating systems. Each operating system can introduce quirks (and bugs) which can cause problems with the exporter (in addition to the bugs which are still present to this day).

Without proper support for GM Studio after the 2.0 release, it makes the software practically obsolete. (As developers would just use other engines which are allowing to do similar things and would be updated on a regular basis)

That's what i wanted to point out.


Edited by -LEWA-, 23 February 2015 - 10:19 PM.

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#54 Alvare

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Posted 23 February 2015 - 10:24 PM

Without proper support for GM Studio after the 2.0 release, it makes the software practically obsolete.

I'm still figuring out what you mean by this. Do you mean the fact that features will come and go?

It's always been this way. And it's up to us to accept and keep up with that.


Edited by Alvare, 23 February 2015 - 10:24 PM.

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#55 -LEWA-

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Posted 23 February 2015 - 10:26 PM

 

Without proper support for GM Studio after the 2.0 release, it makes the software practically obsolete.

I'm still figuring out what you mean by this. Do you mean the fact that features will come and go?

It's always been this way. And it's up to us to accept and keep up with that.

 

Again, not talking about features but about bugs.

Imagine that you find a bug in the drawing pipeline or that one of the networking functions doesn't work properly on a specific platform after the developers of GM abandoned GM Studio... (meaning no updates/bugfixes anymore...)

I imagine that's not a situation you want to be in. (Neither do i.)

And with each update of Android/IOs/Windows,etc...  bugs can be introduced...

 

/Edit: I'm not expecting playtech/yoyogames to update GM: Studio forever. But i hope that the updates don't end with the release of 2.0. Would be a real shame as Studio still has a lot of potential.


Edited by -LEWA-, 23 February 2015 - 10:41 PM.

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#56 Alvare

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Posted 23 February 2015 - 10:45 PM

Only one thing crosses my mind after reading this..

I hope you're reading this Playtech. Important feedback for your first quest!  :biggrin:


Edited by Alvare, 23 February 2015 - 10:45 PM.

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#57 NakedPaulToast

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Posted 23 February 2015 - 10:47 PM

 

Without proper support for GM Studio after the 2.0 release, it makes the software practically obsolete.

I'm still figuring out what you mean by this. Do you mean the fact that features will come and go?

It's always been this way. And it's up to us to accept and keep up with that.

 

 

OK, I understand what LEWA is talking about now.

 

One of the problems that has plagued Studio has not necessarily been bugs in Studio or its exports, but changes on behalf of the maintainers of the target platform that demanded changes in Studio.

 

ie:

  • Google dropped some API support in Chrome that demanded Studio fix things in the HTML export
  • Apple has made changes in it's OS and/or Xcode build process that demanded fixes in Studio to stay compatible
  • Advertisers have made changes in their APIs and process that have created problems for Studio

Given how often this has happened in the past, we can expect it to happen with some frequency in the future. So a commitment to support length for 1.x, is pretty important.

 

It's especially important for those considering purchasing Studio (or exports) now or waiting for 2.0


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#58 CloudBomb

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Posted 24 February 2015 - 01:45 AM

2.0 is a long ways off I imagine, so I don't think we have anything to worry about. I wouldn't expect 2.0 until Nov/Dec of this year. They have not made a single announcement about any of the details and it's nearly March. 

 

That's assuming it isn't delayed into 2016. 
 


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#59 gnysek

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Posted 24 February 2015 - 10:10 AM

I just noticed that games made by YYG in AppStore and GooglePlay are now deleted (or at least some of them).

 

Edit/Update: they're pulled back cause of old API :)


Edited by gnysek, 24 February 2015 - 11:55 AM.

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#60 AuxInput

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Posted 24 February 2015 - 11:24 AM

I'm only new to Gamemaker, but I think this is a bit of a sad day. One of the great strengths Yoyo games had was it's small size and focus on a single product.

I've got no idea what the future holds for the software now it's owned by a multi-billion dollar company.

 

 

---------------------------------------------------------------------------------------

PlayTech website

Playtech's extensive product range includes Casino, Poker, Bingo, Live Games, Sports Betting, Binary Options, Mobile, Social Gaming, Lottery, Server-supported Terminals, as well as Casual and Fixed Odds Games. All of Playtech’s products are part of a unified platform and can be integrated with one another; they can also be freely incorporated into existing systems as standalone applications. Whether as side games on the poker client, on the games tab of sports betting sites or embedded mini-games for bingo or live casino, the ability to seamlessly and immediately integrate new games ensures the ultimate gaming experience.

 

Wikipedia

Playtech plc is a gaming software development company founded in 1999. The company provides software for online casinos, online poker rooms, online bingo games, online sports betting, scratch games,[2] mobile gaming, live dealer games and fixed-odds arcade games online.


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#61 chance

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Posted 24 February 2015 - 12:20 PM

I've got no idea what the future holds for the software now it's owned by a multi-billion dollar company.


When Russell and Mike come to work with slicked back hair and neckties, then we have to worry.


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#62 JackOatley

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Posted 24 February 2015 - 01:11 PM

 

I've got no idea what the future holds for the software now it's owned by a multi-billion dollar company.


When Russell and Mike come to work with slicked back hair and neckties, then we have to worry.

 

 

If they came to work with neckties, they'd very quickly strangle each other.  :whistle:


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#63 PoweredByC0ffee

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Posted 24 February 2015 - 01:35 PM

Jack if that happens please take a photo for my photoshop purposes


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#64 GameDevDan

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Posted 24 February 2015 - 03:03 PM

I just noticed that games made by YYG in AppStore and GooglePlay are now deleted (or at least some of them).

 

Edit/Update: they're pulled back cause of old API :)

Both of these were done well before the purchase.

 

Our iOS apps had to be taken down when iOS 8 came out, as we couldn't update them all in time. Google removed our apps from Google Play for using old APIs (as you said).

 

Don't worry, none of that has anything to do with PlayTech.


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#65 Lukan Spellweaver

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Posted 24 February 2015 - 07:04 PM

Any chance of the YoYo Games going back on the app stores?

I have a bunch of them on my iPad, but only Simply Wordsearch works...

I wanna play Fire Escape! D:


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#66 Ninety

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Posted 25 February 2015 - 07:54 AM

When Russell and Mike come to work with slicked back hair and neckties, then we have to worry.

 

"I'm going to make him an offer he can't refuse..."


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#67 Player Zero

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Posted 26 February 2015 - 11:03 PM

I do feel somewhat assured by Playtech's declaration of intent, they are making the right noises at least.

 

However I expect it will require eternal community vigilance to hold them to their word, never be too reticent about expressing your views, since that's the only real power we have.


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#68 GameGoblin

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Posted 27 February 2015 - 09:27 AM

Are people from playtech going to join GMC? :whistle:
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#69 makerofthegames

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Posted 06 March 2015 - 10:56 AM

Wait, are you saying that Mark Overmars won't own Game Maker anymore?
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#70 NakedPaulToast

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Posted 06 March 2015 - 03:26 PM

Wait, are you saying that Mark Overmars won't own Game Maker anymore?

Mark hasn't owned GameMaker (exclusively) since 2007.


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#71 JackOatley

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Posted 06 March 2015 - 03:37 PM

I own GameMaker!

There are many others like it.

But this one is mine.


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#72 jackhigh24

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Posted 10 March 2015 - 10:15 PM

if they al ready have there own game studio maker then the only reason to buy this one is to get rid of it, then less people will be able to make games so easy and compete with them, im totally speculating here, but it doesn't make seance for them to buy GMS for anything else, plus i dont get why yoyo sold it cheaper than my friend was looking to invest in them when i asked them last year, they never replied to me and now my friend spent it on a few films he made in hollywood instead. 


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#73 zendorf

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Posted 10 March 2015 - 10:33 PM

With all the excitement of cough...other engines going free...cough at GDC last week it was disappointing that there was not even a whisper of any of the upcoming GMS2 features. Not that I was expecting a full reveal, but it would be smart to drop a few hints and reveals to build the hype before half of your audience goes elsewhere...
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#74 Lonewolff

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Posted 10 March 2015 - 10:50 PM

Agreed, it is a pretty ugly time to be buying out a game creation software company, right now.

 

I do look forward to seeing what Playtech will bring to the table. And very eager to see what GM:S 2.x brings.


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#75 CloudBomb

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Posted 12 March 2015 - 10:16 PM

Upgrading for me really depends on what they do with GML and the UI and how they honor previous owners (Like Master Collection Owners who purchased GameMaker: Studio with the promise of exports for ALL future upgrades. No mention of versions anywhere.)

 

I have no problem buying the core software again, but I am not keen on buying every module again since when I purchased it, it was clear it was "Current and future export modules."

 

This is a touchy subject for some I am sure, and we have 0 information what-so-ever about it until they decide to announce 2.0 and all that. I just hope they have original Master Collection owners in mind before they decided to do this 1.x wording change.

That being said, I would be very happy just to see proper tabbing in the IDE and an option to disable Drag and Drop features so that the UI can be cleaner for more advanced users. 

 

I'm very excited for the future of GM:S and this acquisition is most assuredly for the best. Giving YYG room to breath and the financial support they need to focus on quality products instead of being worried about running out bacon rolls is always a good thing. :)

That being said, I am ready for some damn 2.0 news already! Hearing nothing from GDC (With 2.0 supposedly coming out this year) was a big sadface. Hopefully we hear something soon!


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#76 Yal

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Posted 13 March 2015 - 01:09 PM

Upgrading for me really depends on what they do with GML and the UI and how they honor previous owners (Like Master Collection Owners who purchased GameMaker: Studio with the promise of exports for ALL future upgrades.No mention of versions anywhere.)

 

I have no problem buying the core software again, but I am not keen on buying every module again since when I purchased it, it was clear it was "Current and future export modules."

 

This is a touchy subject for some I am sure, and we have 0 information what-so-ever about it until they decide to announce 2.0 and all that. I just hope they have original Master Collection owners in mind before they decided to do this 1.x wording change.

 

You know, even if someone could actually hold them liable for the original wording, they could escape the claims by naming 2.0 GameMaker:Next instead of Studio :P


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#77 Mike.Dailly

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Posted 13 March 2015 - 01:45 PM

*sigh*

 

http://www.yoyogames.com/studio

 

 

Includes all current & future modules in version 1.x

 

This has ALWAYS been the case, and ALWAYS what has been said...... We have said though that there will likely be an "upgrade" price for those who have already invested.....

But your 1.x software will continue to work.


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#78 CloudBomb

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Posted 13 March 2015 - 04:07 PM

*sigh*

 

http://www.yoyogames.com/studio

 

 

Includes all current & future modules in version 1.x

 

This has ALWAYS been the case, and ALWAYS what has been said...... We have said though that there will likely be an "upgrade" price for those who have already invested.....

But your 1.x software will continue to work.

 

I know this isn't the place to argue about a product that isn't even out, but you guys changed that information to 1.x with the re-imaging of YYG. You say it's "ALWAYS" been the case but if you look the website before the overhaul, it never once mentions 1.x until June of 2014. Before the wording change it clearly states "Automatic upgrade to future export modules" as a feature included for Master Collection. It says this in several spots.

 

That's all fine and dandy because we have yet to see any licensing plans for the software for 2.0 so I am not in a hurry to make accusations about what will and won't be when we don't even have a release date yet!

 

As said above, I am really excited for the Playtech news because I know you guys have been hard at work with 2.0 and I know we are all eagerly awaiting news on the fruits of your labor!


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#79 Braffolk

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Posted 13 March 2015 - 04:48 PM

There is no reference to only 1.x versions because at the time there was no 2.0 and even if it was planned noone knew of it. 


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#80 NakedPaulToast

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Posted 13 March 2015 - 05:45 PM

 

*sigh*

 

http://www.yoyogames.com/studio

 

 

Includes all current & future modules in version 1.x

 

This has ALWAYS been the case, and ALWAYS what has been said...... We have said though that there will likely be an "upgrade" price for those who have already invested.....

But your 1.x software will continue to work.

 

I know this isn't the place to argue about a product that isn't even out, but you guys changed that information to 1.x with the re-imaging of YYG. You say it's "ALWAYS" been the case but if you look the website before the overhaul, it never once mentions 1.x until June of 2014. Before the wording change it clearly states "Automatic upgrade to future export modules" as a feature included for Master Collection. It says this in several spots.

 

That's all fine and dandy because we have yet to see any licensing plans for the software for 2.0 so I am not in a hurry to make accusations about what will and won't be when we don't even have a release date yet!

 

As said above, I am really excited for the Playtech news because I know you guys have been hard at work with 2.0 and I know we are all eagerly awaiting news on the fruits of your labor!

 

 

When the Master Collection was first announced in October 2012 Russell made it clear that Free Modules were only for Studio 1.x.

 

Here's the announcement:

http://gmc.yoyogames...howtopic=556078

 

We are pleased to announce that anyone who purchases GameMaker: Studio Master Collection will automatically receive new modules as they are released for GameMaker: Studio 1.x, for no additional charge, increasing the value of the Master Collection hugely. 

 

 

As much as you want to portray YYGs as having changed their position, they haven't. Just because you interpreted "Automatic upgrade to future export modules" as meaning including all future derivatives of Studio doesn't mean that's the case.
 
Studio 2.0 is a different piece of software than 1.x. Just like Windows 10 is a different piece of software than Windows 8 and Windows 7. Statements made about GameMaker 4 didn't apply to GameMaker 5, 6, 7 and 8.
 
Reasonable people know this.

Edited by NakedPaulToast, 13 March 2015 - 05:53 PM.

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If the Bible truly is inspired by God, you would think that somebody as omnipotent and all-knowing would have known to get his message out using TCP instead of UDP.

 


#81 CloudBomb

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Posted 13 March 2015 - 06:49 PM

1) Forum posts are not the product details on the store-front. 

 

2) The store-front is not open to interpretation when it clearly states "all current and future export modules." Export modules are considered separate products from the core software. Given that there are no details specifying 1.x on the store-front for more than a year after the release of GM:S and the product core change, it is not unreasonable for a customer to assume that paying for another core product - but still having access to those export modules (current and future) would be part of the features they are paying for. That is what was listed on the store-front.

And again, we have not seen anything for 2.0 so there is no need to really argue over semantics of what a store says or didn't say, customers may have concerns and bouncing back and forth over it with other customers gets no-where since none of us are YYG or have any idea what they are planning.

 

GM:S  is great software and 2.0 will most undoubtedly be amazing and we will see what licensing options are available when that time comes. 


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#82 NakedPaulToast

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Posted 13 March 2015 - 07:00 PM

1) Forum posts are not the product details on the store-front. 

 

2) The store-front is not open to interpretation when it clearly states "all current and future export modules." Export modules are considered separate products from the core software. Given that there are no details specifying 1.x on the store-front for more than a year after the release of GM:S and the product core change, it is not unreasonable for a customer to assume that paying for another core product - but still having access to those export modules (current and future) would be part of the features they are paying for. That is what was listed on the store-front.

And again, we have not seen anything for 2.0 so there is no need to really argue over semantics of what a store says or didn't say, customers may have concerns and bouncing back and forth over it with other customers gets no-where since none of us are YYG or have any idea what they are planning.

 

GM:S  is great software and 2.0 will most undoubtedly be amazing and we will see what licensing options are available when that time comes. 

 

 

1. The announcement demonstrates that it has ALWAYS been the case. Which your previous posts suggest they changed their mind.

 

2. I think it is unreasonable for a customer to assume that it would apply to future major version products. But whether it was unreasonable or not, doesn't change the fact that it was you who made the assumption. and it was incorrect.

 

Blame yourself.


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If the Bible truly is inspired by God, you would think that somebody as omnipotent and all-knowing would have known to get his message out using TCP instead of UDP.

 


#83 GameGeisha

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Posted 13 March 2015 - 07:03 PM

Just checked the store-front page for GMS, it clearly reads "Includes all current & future modules in version 1.x" under Master Collection.

 

What alternative interpretation of that is there?

 

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#84 CloudBomb

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Posted 13 March 2015 - 07:08 PM

@NakedPaulToast,

 

No my previous post clearly states that it was simply not on the website for a year. For someone trying to argue the negative implications about making assumptions on what they read, that is pretty funny, because I never once made the suggestion that YYG suddenly changed their mind. I am presenting the argument for customers who purchased the Master Collection off the store-front with the information provided to them. This is not a hard logic to follow. But if your argument is that assumption is the individuals fault, I must hold you accountable for misunderstanding my point. It may not have been as clear as "All current and future export modules."

@GameGeisha,

 

If you read my previous posts you will see that the point I brought up is not about the current website, but rather what the website said for a year before it was changed. As referenced here.

 

---

 

And again, I am not trying to turn this into a pissing match because quite frankly, as customers, not a single one of us have any real idea what 2.0 will be doing with their licensing (as I have said several times now). I was simply expressing my concern for something with the pending release of new software under the ownership of a new company. 

 

That is all. :)


Edited by CloudBomb, 13 March 2015 - 07:11 PM.

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#85 chance

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Posted 14 March 2015 - 01:45 PM

(snip)
And again, I am not trying to turn this into a pissing match because quite frankly, as customers, not a single one of us have any real idea what 2.0 will be doing with their licensing (as I have said several times now). I was simply expressing my concern for something with the pending release of new software under the ownership of a new company.

 

I don't think you're being unreasonable.  Not compared to the usual GMC whiners who carp about wanting free everything, forever.  With free beer. :P

 

It's fair to say some previous website statements weren't as clear as they could have been.  So these have been fixed.   That's not say YYG's policy has changed, but rather they recognized the need for more concise language.


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#86 iceshield

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Posted 15 March 2015 - 04:41 PM

"Most companies in this position seek external investment to break the cycle and create new products to sell." So no free switch from v1 to v2 ?

 

The price of gms2 will be similar , lower , or higher ? I assume that version two will have more features so bigger price, but on the other hand you said that the vision is to make it affordable. 

 

Ah so many questions ,  all we can do is just wait and see ...


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#87 CloudBomb

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Posted 15 March 2015 - 08:44 PM

"Most companies in this position seek external investment to break the cycle and create new products to sell." So no free switch from v1 to v2 ?

 

The price of gms2 will be similar , lower , or higher ? I assume that version two will have more features so bigger price, but on the other hand you said that the vision is to make it affordable. 

 

Ah so many questions ,  all we can do is just wait and see ...

 

It was always expected, as with all software trends, that the core software (Game Maker: Studio) would require a new or upgraded license for 2.0. This is common in nearly all software.

 

How they handle export modules, upgrades, licensing, etc is all up in the air. We know figuratively nothing about GameMaker: Studio 2.0 except that it has a targeted release of 2015, and even that can change.

It's difficult to say what Playtech/YYG might do with the software considering the announcements of Unity and Unreal Engine. While GameMaker: Studio stands apart from them by being focused on 2D (and doing that very well) - Indie Developers are already calling GM:S "expensive" because they compare it to free.

 

I think GM:S could maintain their current pricing model if GM:S 2.0 really shines on why it's better at 2D than the rest of them and draws skill developers to the asset store. It won't be a question of 'worth the money' but rather a question of 'how fast can I enter my credit card number.' :)


Edited by CloudBomb, 15 March 2015 - 08:45 PM.

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#88 Lonewolff

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Posted 16 March 2015 - 12:38 AM

I certainly don't have any issues with forking over the cash.

 

How many software companies let you chat with the dev's on a daily basis (via forum post, PM, or twitter). And they are more than willing to help and throw around suggestions in their own time and weekends.

 

To me, that shows an unheard of passion for the product and genuine interest in what others are doing with the effort that they put into the product.

 

Go buy, MS Office Pro for a grand and see how many of the dev's want to chat with you after that ;)


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#89 obscene

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Posted 20 March 2015 - 02:44 AM

Amen Lonewolff.


Edited by obscene, 20 March 2015 - 02:44 AM.

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#90 Mornez

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Posted 22 March 2015 - 08:49 PM

Hope GM Studio 2...has Pause Menu and Highscore Table demos built in.

Still trying to understand the various methods shown in you tube videos.

Tried to purchase Pause Demo from marketplace...but can't seem to log into marketplace.


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#91 Hgameguy

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Posted 01 April 2015 - 07:08 PM

 

How many software companies let you chat with the dev's on a daily basis (via forum post, PM, or twitter). And they are more than willing to help and throw around suggestions in their own time and weekends.

 

To me, that shows an unheard of passion for the product and genuine interest in what others are doing with the effort that they put into the product.

 

THIS is why I use Game Maker. You hit the nail on the head!  :thumbsup:

GM: Studio truly is a 2D mobile game developer's secret weapon.

 

I'm personally excited for Yoyo's future, and think that if the YYG team doesn't deviate abruptly from their current passion for the product and personal customer service, they'll do amazing things.


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#92 Andy

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Posted 23 April 2015 - 09:45 PM

Playtech, I demand you force Mike to program a cross platform IDE! I will consider actually helping to fund a slave dungeon to house him. :)
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#93 Lonewolff

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Posted 23 April 2015 - 10:22 PM

Playtech, I demand you force Mike to program a cross platform IDE! I will consider actually helping to fund a slave dungeon to house him. :)

 

This suggestion has been denied as it is either impractical to add, or not part of the YYG vision for the product future.

NOTE: This is an automated reply!          


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#94 Alice

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Posted 23 April 2015 - 10:25 PM

This suggestion has been denied as it is either impractical to add, or not part of the Playtech vision for Mike's future.

NOTE: This is an automated reply!

Fixed the automated reply for you. :rolleyes:

Edited by Alice, 23 April 2015 - 10:25 PM.

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#95 Lonewolff

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Posted 23 April 2015 - 10:39 PM

 

Fixed the automated reply for you. :rolleyes:

 

 

Ha, true!

 

Are you suggesting Mike could be flipping burgers at Macca's soon :P


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#96 soy

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Posted 27 May 2015 - 02:25 PM

the end is nigh! i just joined.


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#97 Yal

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Posted 27 May 2015 - 02:51 PM

the end is nigh! i just joined.

 

OH NOES EVERYONE RUN AWAY

 

 

 

Well, at least Gluten haven't joined yet... then we'd really be doomed :P


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#98 Daleko

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Posted 24 July 2015 - 09:13 PM

 

I'm reserving judgement; it remains to be seen what Play Tech will do.  Whenever companies acquire each other, things change.  When YoYoGames took over GameMaker from Mark Overmars, they did fantastic things with it.  I love their roadmap, and they claim that Play Tech shares their vision and isn't interested in changing the way YYG run their business, but I've never seen an acquisition happen where that hasn't been said, and where the way the acquired company does things changes.  I only hope that whatever changes are coming, will be good for the GM:S ecosystem.

 

As for my wish list for the future of GameMaker?

  1. GM:S IDE running on native linux and mac os x.
  2. Vastly improved Marketplace UI in the GM:S IDE.
  3. Vastly improved room editor.
  4. Cloud hosted service to build your project to any target platform.
  5. GM:S 2 discounted upgrade pricing for GM:S users.

 

 

Can I ask what is wrong with the room editor? I see it complained about so often but with no specifics and I have never felt dissatisfaction when using it. drag and drop, can't imagine how to make it better.... what am I missing? 


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#99 csanyk

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Posted 24 July 2015 - 11:32 PM

 

 

I'm reserving judgement; it remains to be seen what Play Tech will do.  Whenever companies acquire each other, things change.  When YoYoGames took over GameMaker from Mark Overmars, they did fantastic things with it.  I love their roadmap, and they claim that Play Tech shares their vision and isn't interested in changing the way YYG run their business, but I've never seen an acquisition happen where that hasn't been said, and where the way the acquired company does things changes.  I only hope that whatever changes are coming, will be good for the GM:S ecosystem.

 

As for my wish list for the future of GameMaker?

  1. GM:S IDE running on native linux and mac os x.
  2. Vastly improved Marketplace UI in the GM:S IDE.
  3. Vastly improved room editor.
  4. Cloud hosted service to build your project to any target platform.
  5. GM:S 2 discounted upgrade pricing for GM:S users.

 

 

Can I ask what is wrong with the room editor? I see it complained about so often but with no specifics and I have never felt dissatisfaction when using it. drag and drop, can't imagine how to make it better.... what am I missing? 

 

 

Well, there's so much wrong with it, really.  I scarcely know where to begin.  It is very tedious to lay out a room of any complexity with it currently. I think I've posted ideas for the room editor in the Suggestion Box forum before... it's a little off topic for this thread, but quickly:

 

Placement of instances is critical, in that if you want to move it later, you can't do a mass selection.  It is very annoying if you want to design a level, realize that you need to reposition a bunch of stuff, and the only way to do it is to grab each thing one at a time.

There should be ways to create groups of objects, such that you can click on one instance in the group, move it, and the entire group moves with it.  Having to move things one by one is awful. 

 

Having a way to link tiles to instances would also be very helpful.  

 

Having a "region fill" so I don't have to manually place a single instance into each and every grid block in the room would be very helpful.

 

Having the ability to have the room editor "remember" specific groupings of things like fighter plane formations, or patterns of platforms, etc. so that you could quickly place them into a level with a single click, would be very helpful.

 

Being able to use inheritance with rooms so that you can have a "parent" room and "child" rooms would be sweet. I could lay out some basic stuff such as the "dashboard" objects in the parent room, and then fill in the details in the child rooms.  If I need to add anything to the dashboard late in the design of the game, I only have to edit the parent, not every single room.

 

Stuff like that.


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#100 obscene

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Posted 24 July 2015 - 11:38 PM

Yeah the room editor....

 

Try filling your room wtih lots of overlapping objects (trees for instance). Big sprites that overlap a dozen smaller objects underneath them. Then I decide... oh I need ot adjust this one object under this tree. I have to grab all the trees and move them to empty space in the room editor just so I can click the small image they were overlapping....

 

... instead of just clicking something like "hide layer."


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