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Creating a C64 emulator in GameMaker - Part 6


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#1 Mike.Dailly

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Posted 06 February 2015 - 10:35 AM

https://www.yoyogame...m/tech_blog/100

 

 

So, now that we have C64 sprites being rendered, how about characters? Well like sprites they are made from blocks of memory on even boundaries, all be it a lot smaller. So we can do the same trick with invalidating and caching on demand 8x8 surfaces. So how many 8x8s can a C64 hold? Well...8,192. That's a fair old step up from the 1024 that Sprites used. So can we fit 8,192 characters on a surface? well, as it turns out they fit nicely on 1024x512 surface, which isn't too large at all these days.
 

So, just like sprites, when the CPU "pokes" into memory, we take the address, divide it by 8 (a single C64 character takes 8 bytes), then flag that block as invalid. Once this is done, we....


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#2 conbeef

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Posted 06 February 2015 - 10:57 PM

Sir you deserve a metal, That is amazing!!!!


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#3 BitoSSEES-H.V 1

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Posted 08 February 2015 - 05:10 PM

yeah!!!!! 


I have my game  But I want to publish afterwards


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#4 cookieboy

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Posted 09 February 2015 - 12:33 AM

Great work Mike. Always enjoy reading through these posts.


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