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Sector Six - Sci-fi RPG/shooter - Alpha version 0.3.5

desktop 2d rpg action shooter

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#1 Zuurix

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Posted 05 February 2015 - 06:30 AM

 

Sector Six is elegant and innovative RPG/shooter hybrid. Build your own spaceship from procedurally generated parts and fight the Machines to save your universe from destruction!
 
Sector Six shares many elements with Diablo-clone games, like Torchlight and Path of Exile.
There's random loot, skills/abilities, dungeon-like missions with many enemies to destroy, and a lot of character customization options.
 
Combat system has similarities with combat in shoot'em'up games.
You need to dodge enemy projectiles to stay alive.
 
Core feature of Sector Six is spaceship building from procedurally generated parts.
You can add up to 80 spaceship parts to your spaceship!
 
GfiiIgl.gif
 
Game is still under development!
If you find something broken or annoying in game, report it to me and I'll try to fix the problem.

 


Edited by Zuurix, 11 February 2016 - 08:59 AM.

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#2 Lancing

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Posted 07 February 2015 - 10:19 AM

I am after couple of levels, time for some feedback!

 

Overall - cool.

 

What I like:

  1. Atmosphere
  2. Graphics, animations of hit/die
  3. Upgrades are great. Building your ship is fantastic.
  4. Lots of abilities, upgrades.

What I don't like:

  1. Shooting - I need to click every time to shoot, my finger hurts!
  2. Abilities - I have no idea what I have selected, so I don't remember cost and efect. Also efects are rather not visable, so even after using something couple of times I still don't feel what is going on.
  3. Enemies: Only two types of enemies? I don't understand their patern of movement, and since my shoots are slow I can't work with accuracy, just spam and hope I'll hit someone.

 

Overall sugestion - take some time and work with obviousness of skills/powerups/currency.


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#3 Zuurix

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Posted 07 February 2015 - 12:12 PM

Thanks for your detailed feedback! Funny, but lately I've been thinking to fix those exact issues you mentioned!


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#4 Zuurix

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Posted 14 February 2015 - 05:43 AM

Added trailer!

Hope it will convince to play my game!

I have also updated the links, since I have uploaded game to more places.

 

I'm still working on game, making huge update that includes new enemy types, better AI, technology interface rework, graphic improvements and more.


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#5 Otyugra

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Posted 20 February 2015 - 07:42 PM

That is a cool trailer for you game. Next time you update the game, I'll play it and give you feedback. Lancing did a good job at giving you feedback on the current version and I'll be too busy to play the game in the next few days anyways.


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r7sNbRa.png  (Nitemare38 = Otyugra)

 

Two and a half years of game development taught me the joy of making something unique and unconventional. It is not good enough to make a game fun when there are way too many other freeware games that make fun their selling point.


#6 cuedaninja

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Posted 23 February 2015 - 07:06 PM

Played it...very interesting.  Nice art style (but would rather see detailed ships instead of shadows) and the music is very good.

 

Also, I agree with the  shooting; you should make it auto fire and map it to another key (space bar?)


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#7 Zuurix

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Posted 24 February 2015 - 04:15 AM

Thanks for comment!

 

I don't know if you played Diablo or any of Diablo clones (Torchlight, Path of Exile, etc), but I want controls like in those games. Still, maybe I will change to space bar shooting in future.

 

And I know that spam clicking is literally finger pain, in new version shooting is already hold-able. I can't make auto-fire through, combat in future/high level will be intense and will require player to use many different abilities, so auto-fire is not an option.


Edited by Zuurix, 24 February 2015 - 04:19 AM.

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#8 Zuurix

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Posted 07 March 2015 - 09:16 AM

New screenshots!
These show how various parts of game looks in new version, that I am going to upload soon.
 
New mission type:
Spoiler
Mzenim region background:
Spoiler
New ship building interface:
Spoiler
New technology interface:
Spoiler
 

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#9 Lindion45

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Posted 07 March 2015 - 11:43 AM

This is looking really good!


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#10 adi 007

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Posted 09 March 2015 - 03:31 PM

i have a small suggestion with the graphics,i think u should make your planets a little more blurred or foggy so as it looks as if it is in the background.now on first view it looks like the ship will actually collide with them.
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#11 Zuurix

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Posted 10 March 2015 - 03:36 AM

I don't use planets in new version. There's backgrounds instead, you can see how it looks on post #8. Thanks for playing!


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#12 PoweredByC0ffee

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Posted 10 March 2015 - 01:33 PM

I
LOVE

THIS

GAME
.


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I'm kewl


#13 Zuurix

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Posted 11 March 2015 - 05:19 PM

I
LOVE

THIS

GAME
.

I'm very happy that you like my game so much!


Edited by Zuurix, 11 March 2015 - 05:20 PM.

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#14 Lonewolff

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Posted 11 March 2015 - 09:20 PM

Looks awesome. I'd keep the graphical style exactly as it is - very nice!


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#15 Zuurix

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Posted 20 March 2015 - 08:11 AM

Update is finally here and it's HUGE! Three massive bosses added, new ship parts, new abilities, new reward types, new enemies, new backgrounds, new enemy intelligence and much more! Full list can be found here.

 

Get new verion from GameJolt: http://gamejolt.com/...ix-alpha/47777/

From IndieDB: http://www.indiedb.c...ames/sector-six

 

Later today or tomorrow I'll upload new version to other sites too!

 

I'd be really happy if I would get feedback about new features, I could keep improving game.


Edited by Zuurix, 20 March 2015 - 08:11 AM.

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#16 Zuurix

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Posted 24 March 2015 - 04:49 AM

Just finished uploading new version! Old version had two crashes, one on intro mission when machine ray hits player and other, that used to occur when all parts were removed from building field.

 

Tell me if there's more crashes.


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#17 TheMongoose Gaming

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Posted 25 March 2015 - 02:00 AM

       Alright, I must say that you are doing a really good job on this game!

 

Pros:

  • Refined looking art style; the fog on the main menu went over the buttons, which I didn't like at first, but after seeing it a few times I must say that it really adds something to the ambiance.
  • Well put together controls; the control are not stellar, but I was not feeling burdened by any means
  • Physics and effects are well done; When you blow a part off of a ship, the effects you have are really nice. Along with this, the movement friction is a nice touch.

 

Cons:

  • Translation; I found a couple of translation errors, mostly just missing words
  • Enemy movement; overall the enemy AI was pretty good, but the vertical movement of the enemy ships made it a little difficult to land a hit unless you were parallel to them, which allows you to get bombarded by all of their attacks. Consider reducing their vertical movement speeds.
  • When you have the tutorial messages, you also have a line next to them that points to the part of the UI that you are talking about. While this is okay, your tutorial messages slide in from below, and it would be better looking if you waited until the slide animation was over, then quickly faded the lines in from there. Or even better, you could make it a dynamic line, possibly making use of paths and such.
  • "Fullscreen;" this was atrocious. When I saw the fullscreen option, I was ecstatic. I was disappointed when I couldn't run this game at my native resolution. Based on the rest of your game, I would feel strong in assuming that you have the programming knowledge to allow for adjustable resolutions. Put that in; it will be a nice touch. I have a pretty nice script lying around that allows for this if you would like it.

 

       As far as overall rating, for an early development game it is amazing. You are well on your way to making a beautiful game out of this. With the current setup you could also port it over to iOS and Android, which would open a lot of opportunities for you. If you have more questions about my thoughts, then feel free to PM me!

 

Final Thoughts:

       Great potential, good initial direction, and looks like a whole lot more to come in the future.

 

Recommend:

       Absolutely, yes.


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#18 Zuurix

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Posted 25 March 2015 - 04:29 AM

Text errors will be fixed in final game, I'll get someone to do it, tutorial line suggestions are easy to implement, I think I'll add feature to stop friction movement when holding some button and yes, I am going to do something to improve full screen.

 

Thanks a lot for detailed feedback! 


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#19 Zuurix

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Posted 04 April 2015 - 07:11 AM

New epic trailer!

 


Edited by Zuurix, 04 April 2015 - 07:13 AM.

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#20 MagicMan

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Posted 05 April 2015 - 01:01 PM

Looks really impressive


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#21 Zuurix

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Posted 12 April 2015 - 04:47 PM

New screenshots!

 

New technology interface:

Spoiler

New ship interface:

Spoiler

New information interface:

Spoiler

Damned mist region background:

Spoiler

Labyrinth region background:

Spoiler

Laser light weapon animation:

Spoiler

 


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#22 Lindion45

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Posted 13 April 2015 - 08:49 AM

This is looking really good now!!


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#23 Zuurix

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Posted 16 April 2015 - 03:00 AM

:)


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#24 SlyJakster

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Posted 16 April 2015 - 03:18 PM

Very smooth gameplay. I havn't ran into any bugs as of yet, (don't really see that happening). Great art style and concept. I did find it hard to understand, (being one who dosn't enjoy reading a lot so that's my bad). Overall the game was very fun and would keep my attention for hours if I wern't in school! Keep it up man, you've gained another supporter!


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#25 Zuurix

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Posted 16 April 2015 - 05:48 PM

Deep tutorial is under development! I have no talent in making simple games, so currently biggest issue with Sector Six is that it can be complicated.

Thanks for support!


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#26 SlyJakster

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Posted 17 April 2015 - 04:53 AM

Deep tutorial is under development! I have no talent in making simple games, so currently biggest issue with Sector Six is that it can be complicated.

Thanks for support!

Simple games are boring! Go wild with it man! I have the same issue, but my problem is that I'm a little over ambitious is all. Anyway, can't wait to play through the tutorial and then play through the whole thing!


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#27 Zuurix

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Posted 17 April 2015 - 06:56 AM

Don't worry, I am actually trying to make Sector Six as complex as possible. I believe that those complex mechanics that Sector Six has will help it to become a successful game.


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#28 Zuurix

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Posted 19 April 2015 - 03:04 AM

Good news!

I was thinking to make one huge update, that would have all new awesome features, but realized it would take like three months to implement them all. So I decided I'll release that big update in parts. That means update is close!


Edited by Zuurix, 19 April 2015 - 03:08 AM.

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#29 SlyJakster

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Posted 20 April 2015 - 02:02 PM

Good news!
I was thinking to make one huge update, that would have all new awesome features, but realized it would take like three months to implement them all. So I decided I'll release that big update in parts. That means update is close!


Can't wait! Good luck and take your time man! Game is great so far and I'll be following it's progress!
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#30 Zuurix

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Posted 26 April 2015 - 03:12 AM

Second update is soon going live! 

What's inside:

 

New weapon:

Spoiler
Alloy containers and new ship builder:

Spoiler
Part safe:

Spoiler
Colowis background:

Spoiler


Edited by Zuurix, 26 April 2015 - 03:23 AM.

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#31 Zuurix

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Posted 06 June 2015 - 05:00 PM

Sector Six has been updated!!

  • Bosses now have more interesting attacks and slightly less armour.
  • Introduction has been updated.
  • Game is now side-scrolling!
  • Enemies no longer are level locked, you can now fight any type at any level.
  • Enemies now drop part safes, that give you parts and alloy containers.
  • Secure regions now can get occupied again!
  • Survival missions removed.
  • You can now hold R to seek targeted enemy.
  • Parts can now reduce taken damage and reflect enemy attacks!
  • Interfaces updated!
Spoiler
  • Now when laser hits enemy, particles are displayed.
  • New objective end animation.
  • Added backgrounds for Blighted remains, Colowis, Azarl, Labyrinth and Damned mist.
  • Laser light etalon firing graphic updated.
  • Now you can see ship effects.
Spoiler
  • Some weapons now have minor shooting animations.
  • Damage frame updated.
  • Projectile sprites updated.
  • Now here are star clouds in background.
  • New etalons has been added.
  • New abilities.
Spoiler
  • Matter burn.
  • Thermal wave.
  • Apocalypse reaction.
  • Augment armour.
  • Heat siphon.
  • Ethereal burst.
  • You can now equip alloy containers and consume alloy to repair elder armour in battle.
  • You can get them from part safes and mission rewards.
  • Abilities re-balanced, now they are more useful.
Spoiler
  • Trigger explosions ability updated.
  • Veteran sniper fixed.
  • Better ship parts are less rare now.
  • Now you can dismantle ship parts to earn iron, which is used to refill alloy containers.
  • Inventory increased by 8 slots.
  • Building field was slightly increased.
  • You can now hold E to close dialogues faster.
  • Nomad class unlocked, new weapon and abilities.
Spoiler
  • Part tooltips now appear after short delay.
  • Now you get 25 maximum elder armour boost when you level up.
  • Plasma waves now move just a little faster than player ship.
  • Repairing enemies now only repairs your targets.
  • New information files.
Spoiler
  • New part designs are now unlocked on lower levels.
  • New enemy.
  • New sound effects.
  • New tutorial!

I'm sure I missed something, have fun exploring new version!
Don't forget to tell me if you dislike something/see something broken, I will do everything I can to fix it.
Next update is probably full screen mode for most, if not all resolutions and maybe some new content, like new enemy!

 

Links:

 

GameJolt: http://gamejolt.com/...ix-alpha/47777/

Itch.io: http://zuurix.itch.io/sector-six-alpha

IndieDB: http://www.indiedb.c...ames/sector-six


Edited by Zuurix, 06 June 2015 - 05:19 PM.

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#32 Zuurix

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Posted 15 July 2015 - 04:24 AM

Just made this post to reassure that I am still working on game, it's slowly getting better and everything is OK!

Here's how technology interface looks in Sector Six version 0.2.0!

 

Spoiler
 
Last few weeks were quite interesting. Sector Six was reviewed and praised on three websites, I watched Sector Six stream, got many comments and ratings. This gave me so much motivation, thanks to all who said good words about my game!

Now I have Twitter account. @DeveloperZuurix
Follow me on Twitter if you want to track Sector Six development progress and maybe even see few screenshots from game future!

Edited by Zuurix, 15 July 2015 - 04:26 AM.

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#33 Zuurix

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Posted 24 July 2015 - 06:11 AM

I created new Sector Six logo using spaceship editor!

 

T7rZi8c.png

 

What do you guys think?


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#34 Zuurix

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Posted 09 August 2015 - 10:31 AM

Echo #1

'Ello all!

From now on, every Sunday I'll post a news article, echo, in which I'll write what I've done with Sector Six!
I've decided to do it, because I felt I wasn't active enough.

This week I have...

Updated options interface, now you can adjust both sound and music levels.

 

8030360_orig.png

 

Updated results interface. 
Updated level up interface, now leveling up is much faster.

 

5955400_orig.png

 

Added few new achievements. Currently there are 20 achievements.

 

7636471_orig.png

 

Reworked binary. Binary is now called pyramid, it no longer splits and reflects lasers.

Next week I'm planning...

Polish map, spaceship, achievement and settings interfaces.

While not developing Sector Six...

I was playing Beyond Good and Evil. It's fantastic game, has amazingly good story, gameplay and atmosphere! 100% recommended.

Watch new video!

 


Edited by Zuurix, 16 August 2015 - 09:23 PM.

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#35 Zuurix

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Posted 16 August 2015 - 09:22 PM

Echo #2

'Ello!

I haven't done much, but now I'm even closer to finishing interfaces. I was planning to finish HUD this week, but, thanks to beavers, this didn't happened.

This week I have...

Changed laser collision particle.
Changed bitter minion shooting animation.
Changed bitter minion name to probe.
Improved HUD.

 

1720883_orig.png

 

Added frame and background around the interface buttons.
Moved spaceship renaming button to the settings.

 

5356072_orig.png

 

Finished making achievement interface!
Finished making mission fail animation!

 

3963346_orig.png

 

Next week I'm planning...

To finally finish HUD, polish other interfaces and begin to work on new content.

While not developing Sector Six...

I was playing Rift, Beyond Good And Evil, Trove, Sunless Sea and This War of Mine for a bit.
I was sitting without electricity. Dumb beaver cut tree and it fell on wires!
I was in the lake.
I was working on my friend's project, In the Cold. 
Find out more...


Edited by Zuurix, 16 August 2015 - 09:24 PM.

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#36 Zuurix

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Posted 23 August 2015 - 08:24 PM

Echo #3

Good news, like always!
Interfaces are almost complete and I have already added some of new content planned for this version.

This week I have...

Updated part sprites.
Updated Blighted Remains region sprite.
Polished interfaces.
Finished HUD!

 

9437818_orig.png

 

Added escort missions!
Added Pale Moon region background.

 

4662785_orig.png

 

Added new music tracks!
Added 6 new part designs, 3 of them are animated!

Made etalon parts slightly rarer.

Fixed etalon part sprites.

Removed matter prism weapon and matter prism abilities.


Next week I'm planning...

To polish interfaces and expand escort missions.
To polish new added part sprites and animations.

While not developing Sector Six...

I have spent few hours playing Rift and This War of Mine.
Watched few series of Generator Rex. Damn, it's GOOD!
I was sorting out real life problems.


Edited by Zuurix, 23 August 2015 - 08:25 PM.

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#37 Zuurix

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Posted 30 August 2015 - 09:53 PM

Echo #4

This week I have...

 

Updated dialogue interfaces.
Updated dialogues.
Updated achievement text.
Updated ruin sprites.

 

2172112_orig.png

 

Changed few things in story mission 1.
Improved message system.
Added frames around buttons in settings, credits and reward interface.
Added new spaceship, demolisher, that you can escort.

 

2324804_orig.png

 

Renamed Azarl to Negati.
Renamed Hope to Paradise.
Renamed Heaven to Alpha Pulsar.
Renamed Anchor Rift to Beta Pulsar.
Renamed Still Void to Venerion.
Renamed Draktia to Phase.
Renamed Pale Moon to Lumer Pass.

Next week I'm planning...

To continue polishing escort missions and interfaces.
To add Beta and Alpha Pulsar region backgrounds.
To add pdate destroyed region missions.

While not developing Sector Six...

I was playing Skyrim, Rift and Path of Exile.
I was watching Generator Rex.


Edited by Zuurix, 30 August 2015 - 09:55 PM.

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#38 Zuurix

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Posted 06 September 2015 - 08:08 PM

Echo#5

Warning! Enormous list below!

This week I have...

Slightly improved Niss region background.
Removed annoying enemy trait: Spawns heavy when destroyed.
Added new exciting enemy trait: 10% chance to explode when hit.
Added new buttons for quickly muting/maximizing sound/music volume.
Added XP pop-ups.
Added backgrounds for Alpha Pulsar and Beta Pulsar regions.

 

8419313_orig.png

 

Updated story mission text.
Updated achievement text.
Updated main interface buttons.
Updated credits.
Updated level up screen.
Updated intro logo animation.
Made microscopic changes to game logo in main menu.
Made microscopic changes to interface frame art. Damn, I'm perfectionist!
Adapted minion AI to new interfaces.
Improved parts that were added last week.
Improved inventory management, now parts can be dragged and droped into building field and inventory!
Improved Negati region background.

 

8477111_orig.png

 

Optimized interface sprites to reduce game size.
Discovered interesting fact: Current Sector Six inventory has sixty-six slots!

Next week I'm planning...

To polish interfaces. Soon complete interface overhaul will be complete!

While not developing Sector Six...

I have finished watching Generator Rex. That was great!
I was writing my fantasy book.
I was playing Skyrim and Path of Exile.

 

Version 0.3.0 gameplayer teaser!

 


Edited by Zuurix, 13 September 2015 - 10:02 PM.

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#39 Paul Levasseur

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Posted 07 September 2015 - 06:41 AM

Wow.  So far this game is really good!  I love the beautiful art and the RPG 'character building' and story add a certain depth not present in most games in this genre.  In this case, the complexity and level of detail is a huge boon.  


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#40 Zuurix

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Posted 07 September 2015 - 10:40 AM

Wow.  So far this game is really good!  I love the beautiful art and the RPG 'character building' and story add a certain depth not present in most games in this genre.  In this case, the complexity and level of detail is a huge boon.  

 

I'm glad you like it!

That was my goal at very beginning - to create complex game with decent graphic and story.


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#41 Zuurix

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Posted 13 September 2015 - 10:00 PM

Echo #6

After two or so months of work, interface overhaul is finally over!
Now I am going to work on content!

This week I have...

Added screen shaking effect!
Added pulsars to Pulsar Alpha and Pulsar Beta regions.

 

1428875_orig.png

 

Increased game speed to 60 frames per second!
Fixed serious issue with the dust clouds.
Fixed issue with lasers disappearing when your spaceship is near escorted ships.
Improved Alpha and Beta Pulsar region backgrounds.
Improved Lumer Pass region background.

 

1375433_orig.png

 

Updated story mission 1, now spaceship cannot be moved during two first dialogues.
Updated and moved effect icons.
Updated mission reminder, now different missions have different reminders.
Updated technology interface, now it should be clear that all abilities are unlocked.
Did microscopic changes to interfaces.

Next week I'm planning...

To make new destroyed region mission.
To improve random item engine.
To do post interface overhaul clean up.

While not developing Sector Six...

I was playing Skyrim and Path of Exile.
I was writing my fantasy book.


Edited by Zuurix, 13 September 2015 - 10:02 PM.

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#42 Zuurix

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Posted 20 September 2015 - 07:47 PM

Echo #7


Edited by Zuurix, 27 September 2015 - 09:30 PM.

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#43 Zuurix

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Posted 27 September 2015 - 09:31 PM

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#44 Zuurix

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Posted 04 October 2015 - 05:08 PM

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#45 Zuurix

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Posted 11 October 2015 - 02:18 PM

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#46 Zuurix

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Posted 18 October 2015 - 05:57 PM

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#47 Zuurix

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Posted 25 October 2015 - 09:53 PM

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#48 Zuurix

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Posted 01 November 2015 - 10:34 PM

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#49 Zuurix

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Posted 08 November 2015 - 11:08 PM

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#50 Zuurix

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Posted 15 November 2015 - 03:05 PM

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