11clock - Destitute 2 A suprising zen like experience. It wasn't really modified 'too' much from the original, but what it did it did well. I spent by far the longest amount of time with this one and I really enjoyed all the puzzles that were not too slow paced. Audio was really easy on the ears and I didn't mind it repeating often over the game. I was really interested in the story, and while the ending was somewhat anti-climatic I didn't really feel all that bad having finished it . A great job.
Aamatniekss - Clichéroes A fun game. The soundtrack wasn't the strongest suit but the simple visuals and entertaining gameplay made for a fun time waster. It isn't quite my cup of tea and I quickly got overrun, but I enjoyed it nonetheless.
Alice - Long Range Delivery Service
For a game made in only three hours I actually was quite impressed. The idea was there, and while the execusion was a bit crude overall I think you could have created a great game given more time. I can't really say much on the game due to the shortness of it, but I'm incredibly glad you participated even if you didn't have the time for it. The more participants the merrier.
AndrewCay - Toro Jump It was ok, but it felt a bit unresponsive and only loosely connected the theme into the gameplay. It didn't provide much of a unique or varying challenge but I could spend a minute or two on it.
AntonHuckleberry - Out of Sync Absolutely stunning. It reminds me a great deal of Hannah, only instead of relying on pure puzzle elements it relies on more precise movement and stronger contrasting theme and visuals. The minimalistic nature of the game coupled with what I felt to be a fantastic soundtracl really is what I feel set this game above many others. I wouldn't be suprised if this ended up as my no.1 bote
Brainstorm - Bad Ducks with Bad Karma I.....I....just.....I......erm......huh?
brainstorm - Super Young Nerd Crazy Hater of Rott Oasters and Nasty Idiot Seals Explosives
Could you have picked a longer name? I'm not much for minimalism. But yeah, not sure what I should make of this game. It's...well.....yeah.
Bret Hudson - Synchrobeatings I was rather dissapointed. This looked like it was going to be quite entertaining. Unfortunatly I had no idea what I was doing. I hit a few performers on the head, tried getting them in sync, out of sync, playing, not playing, the entire pack. Unfortunatly I gave up when nothing I did had any effect on anything. A bit better documentation would have been nice.
Camper125Lv - Missle Def It was a bit inaccurate, but I guess that's where the synchro part comes into play. I quite liked it actually, the audi was a bit retro and catchy and while it wasn't the easiest to handle it was quite enjoyable.
ChessMasterRiley - Chronicle Timeflow A fantastic first impression A georgius looking game, but unfortunatly there wasn't a whole lot of varyity. The soundtrack and ambient soundtrack really gave the game a great mood and I appriciate the work you put into it. I'd have prefered more emphasize on gameplay over assets but that's just a personal preference. It also reminded me greatly of a jam entry you entered a jam or two back. I can't quite rememer which jam but I felt a similar wibe. I however did entertain myself a bit when I discovered I could synchronize myself outside of the map and enter the foreverlands behind the darkenss.
Coolbot4k - Boppy and Zippy Really good looking, music got a tad repetative quickly. It relied a bit too much on hand-eye cordination and fast movement which unfortunatly I just don't have. Overall a good game
Dadio - Captain Toof vs Da Clone Tentacles Not my type of game. Was overly tedious and required a lot of fine precision movement. I tried my best however, managed to play for a few minutes before giving up. The game wasn't bad by any means, just not my strong suit. Visual and audio side were perfectly fine.
Delirium Boy - Sheeple Was extremly confused as to what I was supposed to do here. I spend the first few moments activly trying to chase down the sheep in front of me getting quite frustraded over the fact that they moved just as quikly as I did. It wasn't until I started pressing random buttons that I discovered that I had a slowdown/Speedup ray at my disposal. The idea and usage of theme were there and quite innovative but overall a bit of polish and clearer instruction would have served this game well. I see the idea and potential, the execusion might have gone off a bit better.
Detective Pixel - SynClox a mesmerize game. It wasn't really the most varied game but the soothing soundtrack (even if the loop was rather short) and the simple but charming enviroment helped nudge this game a bit higher on my list. I'm not sure if I missed what I was supposed to do, if there was much more to do or if there was a single rotating piece hiding from me somewhere. It's not really important, great job.
DocNogloff - The Agonized Lanks a fun twist on the theme. I liked it, it was energetic. It wasn't the best but I enjoyed it
eam Ettin - Gemini Haunting. The game wasn't a masterpiece but I can see where you wanted to go with it. Musically it was sound, visuals a bit barebones but acceptable. Gameplay might have been a bit more polished
GameDevDan - HannaH A challenging, but entertaining game. Loved the concept and the great execution, both on a visual and auditorial level. I'm complete rubbish in it, but I think you did a splendid job. Honestly I don't have all that many complaints.
Gizmo199 - The Machine The game quickly got a bit stale. Not quite sure what I was doing beside dogding bullets. I spent a few minutes jumping around until I finally gave up. I would have liked a little more clear objective goal and/or content to match it: varying it up a little bit.
Goinbatty - Ninja Arena Cube of Deaderness Fun, but extremly tiresome to control and handle. It didn't take long until you just gave up from frustration. The athmosphere was there, the game was somewhat fun, but it required too much fine precision split second controlling to be really up my alley. Music was well fitting and stood out. Graphics, while simple, did their job well and create a great visual theme. I didn't notice the handicap however, care to correct me?
Goinbatty - Super Pixel Adventure No. Just no.
Greg Squire - The Not So Great Escape An entertaining game at least, but it didn't really serve the theme that well, maybe I just missed it. I loved the character design however
Jack Oatley & HayManMarc - Attack of the Flying Saucers from Outer Space Pre-playtrough note: With a name like that I'm extremly scared of what this game hold for me. Past playtrough note: God, the most absurd game of the jam so far. I'm honestly shocked I enoyed it as much as I did. The very 50's film grain intro was a gemstone in itself and the fun but quite repetative gameplay was really enjoyable. I quite would have wished that it was more diverse, that you could have had more options of towers, or at least be able to either sell them or upgrade them. Voice acting was supberb. Great job.
JimmyBegg - 9 Lives It was interesting, but a bit lacking in some areas. Was a bit hard to control and I had issues properly
manuvering over some edges fast enough
Joh - Sinch Os It was really confusing and a bit hard to get into. When I did get into it I was struck with the problem that for me at least there wasn't enough time to manuver everything I wanted before time running out and often that lead to giant subtractions from my score. It was a fun game however, the idea was there. Just a bit rough around thedges
Kepons - Drusba I'm really happy I'm not sensitive to flashing lights. It's these types of games that cause seizures. Also, wth was going on? x)
Lan shade - Galactic Chaos The tank was much too slow for any actual chance of shooting anywhere but directly up. The game however had an interesting concept and I quite liked the look of it. Just needed to be a bit more mallable
LukanSpellweaver - Synchro Psymon
Rehasing old ideas, are we?
No worries, I really enjoyed both the original Psymon and this one as well. This one however was much more difficult since I couldnt rely on geographical patterns due to the spinning mechanic. I did my best for a while but it got stale quickly. The voice was a nice touch, but it was a bit distrorted. A fine entry nonetheless
Lune - Auditurgatory I was slightly dissapointed on how short the game actually was after seeing the visuals and reading the concept. Overall the game controlled well, was smooth and sounded magnificent.not much more to say on it except that perhaps you should expand it a bit.
Mercerenies - Circuitboard I quite enjoyed it, but it still got stale really quickly. Music was solid, story as entertaining as last time, and overall the game was rather fun
Mercerenies – GMCynchronized I honestly didn't expect much, but my god was that an addicting game. While it quite lacked the polish it was enough; and I loved every minute of it, and trust me, there went quite a few minutes into it. You got pulled up quite a bit just due the the shear enjoyment I found in playing it an the unhealthy amount of time I've spend battling the evil clowns. I've even gotten quite good at it and managed to reach 29 days. +1 For including me.
mnsingh367 - Lose Control The controls where a bit clunky, and for some reason there often where two contradicting audio tracks playing. The idea wasn't all bad. All in all the idea was there, but it was a bit rough around the edges
Monstr Gaming - BeatBoy It was rather slow, getting to your target took forever since 3/4 of your time was spent waiting for the beat to circle around. Perhaps using the keyboard and tapping in sync with that would have made for faster gameplay. The idea, concept and potential all were there; just needed refining, polish and a bit better execution.
nvrogers - Burning Time The hitbox on the clock was much too large, the character much to sensitive and players much to resistant to damage. The idea was great, and I like the idea of bullet hell games, but this one was a bit unfair, and that's a lot for a bullet hell. Audio was great, graphics worked well, and overall quality of production was good. It just wasn't executed well enough.
peps1992 - Cynthia Not sure I can properly rank this, seeing that you had a fine concept and it wasn't bad graphically. You just never had the time to finish it. So, no hard feelings, I liked what I saw, the little of it
pinsir935 - Super Symmetry it looked all right, but the gameplay was a bit lacking. Not much to say other than that however
RekNepZ - Converge Really entertaining. It quite bothered me that you had to have such incredible precision to manage to solve some of the puzzles but overall I liked the game. Theme and handicap were used really well and while I had my ups and downs I think you pulled it really well off.
Rusty - Pancake Island I'm fairly uncertain what I was doing, seemed like a rather simple platformer until level 3 which was just a gray room. It was...interesting
SampanVermaGreat - Black Flag I'm sorry, but between the framedrop, what I can only assume to be anti-US/war propaganda, and the somewhat buggy gameplay I'm not sure what to make of this. I admire the fact that you attempted to create a 2.5D game and for most part it came out ok, but I think you might have benefited better from something a bit more simplistic. I'm awfully sorry, I'm not trying to be mean.
shadowspear1 - Drawn Forth A reallt interesting game. Right off the bat did it set a chilling, ominous mood. It looked quite good all things considered and in fact I quite enjoyed it all the way until I got stuck. Unfortunatly I did get stuck and no matter where I pointed my light or where I stood I couldn't get out of the room. But that's all right. I didn't quite find the usage of the theme to be all that obvious and gave it most likely less than I should have, but overall I think that you could take this game and create a really chilling, entertaining game.
Sirham - Roy G. Biv Was really hard to control and manuever correctly. Often it ended with me just walking into death. The idea is interesting, the execution just doesn't add up
Snail_Man - Gnomes Loved the game to pieces. It takes a familiar concept and uses it in a great and charming way. Soundtrack fit the game like a glove and even while it wasn't a looker it still did the job in a brilliant way. Most puzzles where quite simple which is appriciated in the beginning but eventually became stale.
Snotling Master - Robot Boogie it was interesting enough, utt overall I felt it to be a bit disconnected from the theme. It got stale after a bithe music was rather nice however.
Soki - The Many Lives of Greg It wasn't really that much of a game. It was just a really really short story. Poor Greg. The message was there, but the wrapping around it was a bit bland. Appriciate that you at least let me wipe out the fog myself.
STDev - Juliet Pretty entertaining. It was a bit hard to control unfortunatly, but it used the theme in quite standard way and I quite liked it. I don't have many querrils with it except that I had a hard time solving the puzzles since they often relied more on my motor skills than wits, which often was the death of me.
TcMaX - Stuck in Sync I'm sorry. I just didn't understand what I was supposed to be doing. Sometimes I moved, sometimes I didn't. That's really all I have to comment on: Document your game.
TehPilot - Soul Synch The intro and concept of the game: brilliant. I wished I would have played it for longer but after it broke for the second time making it impossible for me to move after death I gave up. It still scored really high, and I really loved both the audio and visuals
the ch8t - Dance Dance Detective Pixel 2
I'm extremly conflicted right now. [http://i.imgur.com/5endimR.png]
The M - I Am Virus It was unfortunatly a bit too prone to crashing for my taste. I loved the idea an what I managed to see before it crashed for the third time was quite enjoyable. The audio was there, the concept was tehre, the theme was a bit in the backlight, but overall a fun game.
The Rock Abdo - Circolors A fresh and interesting perspective on the theme. It was difficult, which is what the game was designed to be. The music wasn't really up my alley, but the overall game wasn't bad. Was a bit low on content perhaps, but it did its job nonetheless
wikaman1 - Clocktower Chaos A bit odd, a bit odd placement of a mute button where the music was missing, and handicap a bit vague. Overall the game didn't offer enough content, but the preface was well chosen and he partial movement restriction was quite interesting, you don't often see it. I spend a fair time on this one, but overall it wasn't quite varyin enough for me. Gameplay was really tight however, so that's always a giant plus
Xor - Imposter A bit short, a bit easy, but the soundtrack was fitting and I understood the concept. Not much to say.
Yal - You Will Become a Turret When You Die Extremly difficult: how do people get so many points in this game? Its extremly hard, and I think that's the joy of this game. The music was a tad annoying, but overall I really liked the game and even managed to play it for quite a while