I'm a bit sick of arguing this topic...
That's like going to the stadium and going to a concession stand and saying "I'd like a Coke, please" and the vendor telling you "Oh, we're sorry, we don't serve Coca-Cola products, but we do serve RC Cola." Those are other products, sure, but they're not GM:S. GM:S Master Collection is, admittedly, probably the ideal platform for game creation with all of the freedom that's provided for you (not $800's worth, but it's still pretty handy if you know what you're doing). That being said, you cannot specifically find GM:S Master Collection anywhere else, for any other price, except YYG's set price. So no, the consumer does not have a choice.
The consumers DO have a choice, they can choose to use Unity for free up until they wish to purchase extra features
or they can do the same for GM: S or they can write their own game engine with SDL/C++ or Java, etc.
Consumers DON'T have to purchase GM:S, but they do, because they don't have the knowledge or time to use a more
advanced platform... Once again GM: S is worth every penny for whatever you get to whomever wishes to enjoy it.
If you don't like the price tag then don't buy it, simple enough...
I've always been interested in making games for Android or iOS. It would be neat to create small little freeware games for you or your friends and keep them in a closed little circle. Or even something widespread, but still make it freeware (without in-game ads) because hey, why not? GML is an easy-to-learn coding language, so I wouldn't have to learn Java if I were to use Android Studio or some iOS developer program. However, making small little freeware programs will cost me $190, and that's for exporting to one platform alone. Sure, it seems pretty silly to use Android/iOS export for small little freeware projects, but where else am I going to be able to do that so easily? Convenience to the consumer doesn't warrant a $150 price tag. Exports shouldn't be considered just for professional use.
You can't do this as easily anywhere else, that's why the price is so high. No.. the price is so high because of the insane amount of man hours,
knowledge, experience and features that go into the program.
Honestly, people pay hundreds of dollars for smart phones and consoles and they get nothing out of those besides convenience and entertainment.
You get both of those + opportunities with GM: S. I bet you have a console, smart phone, oh and maybe some other useless expensive devices or
maybe only one of those mentioned. Yet... how which of those is actually beneficial to you or has the potential to become beneficial to you in the future?
It's all a matter of perspective, I don't think a smart phone should cost $400(same price as my PC and tablet), but I don't complain about how Samsung
or Verizon Wireless need to lower the prices so I can afford them or feel like they're worth buying.
People find it worthy because there isn't another price to GM:S Master to compare it to. You have two options: Convince yourself that GM:S Master is worthy of its exaggerated price so you don't feel like you've wasted money after buying it, or not buying it. I'm not denying that people actually find the value of GM:S Master as fitting, but those people cannot be the majority. There are lots of people who buy a $4 bottle of water at the stadium because money isn't a problem for them.
From my point of view a TV is way more overpriced than Game Maker Studio as you can't earn money simply from watching a TV
and it gives you nothing other than emotions. Game Maker Studio on the other hand is a tool to produce products which you can
either sell to gain money or give out for free.
I can agree on this. However, neither product should be within the $800 range. Unless you have a few extra hundred or thousand dollars hanging around to spend on distribution, advertising, and additional fees from Samsung/Apple/Microsoft/whoever, you are not making back enough money to say GM:S Master was worth its price.
But here, they get to argue with the company's Head of Development, and sometimes with the Chief Technology Office.
You say that as if they say anything to us at all, much less even pretend to show the least bit of concern for their customers. Gee whiz, I feel so privileged to be ignored!
Yes there is, Unity? Oh and there are free dev-kits which compile to multiple platforms, e.g. Python being one and it's free!
A TV should be in the $800 price range depending on the size and quality. If no one thought they were worth $800 then
the TVs wouldn't sell and companies would be forced to lower prices or recall the products. In the case of both TVs and GM: S,
that isn't so that's why the prices rarely go down due to sales and that's why the products sell. The global perspective of the
consumers has determined that these products are worth buying and thus the prices don't go down due to demand.
Depends on the forums you resides in mostly. I see both Sandy Duncan, Mike.Daily and Nocturne here frequently on the forums.
Which honestly neither of those three technically don't need to waste there time helping all of us out. They could appoint more
mods and other staff, but they don't, they're here when they can be, helping whomever they can with their time.