I have been working on 2Volution for almost 2 years now, rewriting code constantly because I have learned A LOT in the proccess of making this game.
2Volution is a 2 player action/fantasy game based around teamwork in procedurally generated worlds/levels.
Both players start off in a procedurally generated world with basic weapons, their goal is to fight off all the monsters and bosses in the level to get a new and a harder level/world.
The world is block based and players can destroy it by using special attacks and explosives, enemies will also be able to interact with the terrain and even build on it.
Combat is based around abilities and teamwork.
Both players can select 5 abilities they will use, every ability will have a regular form and a spirit form.
Regular form means that both players are separate and will fight on their own,
Spirit form means that both players share one body and their abilities will do different things than in the regular state.
In spirit form there are combos which players can create by using combos in an order.
Players will also be able to dual wield different weapons, each of them will have specific speeds.
For example you can wield a dagger and a more powerful and slower hammer which makes you stab really fast after the slow hammer
attack creating a 'combo'.
All levels are procedurally generated and will be based on the tribe/culture of the enemies that have settled in that world.
For example if our tribe consists of smart goblins who like warm & wet areas and they are agressive then they would spawn
in a rainforest like area with huge mines which they use to gather resources to create weapons.
They will also build most of their buildings/homes underground.
Every tribe has specific rules the world will be created from, the rules will be questions such as:
'Do they like warm areas?
Do they like cold areas?
Do they like to live underground?
Do they like to live on the ground?
Are they agressive?
Are they friendly?
Do they get food from farms?
Do they get food from hunting?'
If a tribe has 2 rules which go against each other then they either have a middle of those 2 or one of those 2.
For example if they like to farm & hunt then they will probably do both but sometimes they will do only one of those.
Engine Preview: Version 100A
WASD - walk
T - teleport player
Mouse Wheel - Zoom In & Out
R - Restart Game
F3 - Debug
NOTE: If the terrain won't appear then resize the window a bit, then it redraws the terrain.
Very old media:
Everything is contantly changing and will not stay as it is :|
Edited by Braffolk, 04 February 2015 - 02:31 PM.