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The Splendid GMC Jam 16 discussion topic

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#101 mr magnus

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Posted 13 October 2014 - 11:24 PM

If the person writing the handicap was attempting to obfuscate it, wouldn't he have made it more than five words?

So...

"The protagonist is a ******" would have been better as

"The main character of the entry, the antonym of an antagonist, must preferrably but without exception be a ******* in order for the handicap to be successfully fulfilled" ?


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#102 Otyugra

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Posted 13 October 2014 - 11:24 PM

The protagonist is a balloon

 

(I actually have a good idea for a game that would fit that)


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#103 Ninety

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Posted 13 October 2014 - 11:48 PM

Not a bad idea, but too specific, I think.


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#104 the ch8t

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Posted 14 October 2014 - 12:18 AM

If the person writing the handicap was attempting to obfuscate it, wouldn't he have made it more than five words?

 

Trains.


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#105 Lukan Spellweaver

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Posted 14 October 2014 - 12:43 AM

 

If the person writing the handicap was attempting to obfuscate it, wouldn't he have made it more than five words?

 

Trains.

 

NEVER SPEAK THAT WORD HERE! THAT IS THE FORBIDDEN WORD!


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#106 Detective Pixel

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Posted 14 October 2014 - 03:26 AM

 

 

If the person writing the handicap was attempting to obfuscate it, wouldn't he have made it more than five words?

 

Trains.

 

NEVER SPEAK THAT WORD HERE! THAT IS THE FORBIDDEN WORD!

 

 

trains


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#107 Mornedil

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Posted 14 October 2014 - 05:45 AM

 trains.gif


Edited by Pandaboy, 14 October 2014 - 06:03 AM.

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#108 GameDevDan

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Posted 14 October 2014 - 11:36 AM

Prizes added! 11 days to go guys, where is the hype??


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See you all on the other side.

Back & share :)


#109 chance

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Posted 14 October 2014 - 12:00 PM

...where is the hype??

 

My tutu is at the cleaners.  But just you wait...


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#110 blackhawkrobbo

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Posted 14 October 2014 - 12:19 PM

Copy and pase this somewhere: [TRAINSTRAINSTRAINSTRAINSTRAINSTRAINSTRAINSTRAINSTRAINSTRAINSTRAINSTRAINS OMFG ITS TRAINS :) ]

Edited by blackhawkrobbo, 14 October 2014 - 12:19 PM.

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#111 The M

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Posted 14 October 2014 - 02:56 PM

Mmm... I just barely missed the last jam and I'm itching for some programming! I really should be studying that weekend but forget that, this obviously takes priority!  :P


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#112 11clock

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Posted 14 October 2014 - 03:00 PM

I will join if someone wants to team up with me. I specialize in programming and game design.

 

I cannot work alone this time because of my job.

 

EDIT: BTW, prize givers, please contact those who win your prizes. I don't want to hunt down all of the prizes I win. It is irritating.


Edited by 11clock, 14 October 2014 - 03:03 PM.

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#113 Lukan Spellweaver

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Posted 14 October 2014 - 03:05 PM

The hype is in that Prizes section of the first page! :D

I actually got semi good prizes for you guys this time, and they won't be late! :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D


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#114 Alice

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Posted 14 October 2014 - 05:34 PM

11clock: I guess in some cases prize givers wouldn't want to hunt down the winners, either, maybe because of all that hype dying down (especially as results take ages to count...) and such. Also, you might want to check the spreadsheet I made for the previous Jam. I will likely make one this time, too, maybe even more advanced than Google doc one (I've got my hands on a convenient general purpose generator thing, though it still requires a bit of tinkering). Maybe I'll even nudge Dan to link to that reward page for easier prizes claiming and such. ;)

Also, I still haven't got my questions answered:

Just two questions:
1. Does the theme contain spaces?
2. If it does, are spaces shown as blank fields, too (so e.g. a theme "EPIC_JAM_GAME" would have 11 letters, but 13 blank fields)?


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#115 TerraFriedSheep

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Posted 14 October 2014 - 05:53 PM

I'll be writing a review for the winning entry again this time around. I would have in the past posted it in the now deceased Reviewers Choice forum, so I'll probably post it as a reply in the games topic (if it has one) :)
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#116 11clock

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Posted 14 October 2014 - 06:31 PM

11clock: I guess in some cases prize givers wouldn't want to hunt down the winners, either, maybe because of all that hype dying down (especially as results take ages to count...) and such. Also, you might want to check the spreadsheet I made for the previous Jam. I will likely make one this time, too, maybe even more advanced than Google doc one (I've got my hands on a convenient general purpose generator thing, though it still requires a bit of tinkering). Maybe I'll even nudge Dan to link to that reward page for easier prizes claiming and such. ;)

Also, I still haven't got my questions answered:

Just two questions:
1. Does the theme contain spaces?
2. If it does, are spaces shown as blank fields, too (so e.g. a theme "EPIC_JAM_GAME" would have 11 letters, but 13 blank fields)?

 

 

When you sign up for giving away a prize, you are obligated to do just that. It is the prize giver's responsibility to contact the prize winner(s) and hand out the prizes, not the prize winner(s)'. The other way around just sounds ridiculous.

 

EDIT: I am also a little upset that I got none of those prizes from the spreadsheet that I should of gotten (I was fourth place). Prize givers should really be more serious. Good thing 2Dcube and whoever had that HTML5 extension thing gave me their prizes.


Edited by 11clock, 14 October 2014 - 07:52 PM.

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#117 Mercerenies

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Posted 14 October 2014 - 06:43 PM

My signature's all Jammed up and ready now.

I'll be offering some similar prizes to the ones I did last Jam, but I need to finish the ones from last Jam first (should be done by tomorrow night, I promise, people).

Just two questions:
1. Does the theme contain spaces?
2. If it does, are spaces shown as blank fields, too (so e.g. a theme "EPIC_JAM_GAME" would have 11 letters, but 13 blank fields)?

It can. And unless I remember incorrectly, spaces count as blanks as well.
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#118 Alice

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Posted 14 October 2014 - 09:20 PM

@11clock: I guess it depends on the sort of prize, and especially giver's involvement in that. Like, giving away some Steam gifts probably isn't that much of a trouble and doesn't require much work from the giver (aside from earning enough cash to get the gifts in the first place), but offering some pixel-art or programming advice might be troublesome for the giver and there's some feat of rejection or something; especially if the receiver is someone much more skilled in that area. ^^"
Another matter altogether are external factors; the results appeared when the Jam hype pretty much died, not to mention that they were presented almost 2 weeks overdue, which might have left less holiday time for some people and other would simply forget about the Jam at that point. u_u"

On unrelated, updated my signature a little. It had to happen eventually. At least it doesn't seem to suffer too much from weird downscaling. ^^"
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#119 Yal

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Posted 14 October 2014 - 09:27 PM

I always contact the winnees of my prizes. It got a little awkward last time since 4 people won "best newcomer" and I only wanted to make 1 prize for them, so I secretly found the one I thought had done the largest improvement since his previous game and only PMed him.

 

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#120 chance

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Posted 14 October 2014 - 11:40 PM

When you sign up for giving away a prize, you are obligated to do just that.  It is the prize giver's responsibility to contact the prize winner(s) and hand out the prizes, not the prize winner(s)'.  The other way around just sounds ridiculous.

 

One would expect that to be obvious.  Apparently not...  :P

 

When winners have to contact the giver to claim their prize, it's usually because the prize is just a come-on.  Like those email messages "You may already be a winner!!"


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#121 Exkakx

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Posted 15 October 2014 - 12:12 AM

It was fun last time, so I guess I'll write another love poem to 11th place this Jam.


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#122 ThunkGames

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Posted 15 October 2014 - 12:46 AM

I like jam.

 

Grape jam.

Raspberry jam.

Game jam.

 

I'm in.


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#123 11clock

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Posted 15 October 2014 - 02:35 AM

Hehe, it's fun being one of the only people who know the handicap. Keep on guessing!


Edited by 11clock, 15 October 2014 - 02:36 AM.

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#124 NAL

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Posted 15 October 2014 - 07:47 AM

Prize blowout! In the event of a tie or me placing in any spot, these move downwards to the nearest unique place. Please PM me within a month of the results being announced with your Steam email if you won (because a lot of these are remnants from previous jams)!

1st - Scribblenauts Unlimited
2nd - Batman: Arkham City
3rd - Sanctum: Collection
4th - Serious Sam 3: BFE
5th and 6th - Serious Sam HD First & Second Encounter
7th - Garry's Mod
8th - Serious Sam First Encounter
9th - Serious Sam Second Encounter
10th - Forge & Forge Starter Pack
15th - Cart Life
Any valid entrant or anyone that reviews every entry: 160 Fonts: NAL Giga Font Pack free for commercial use!

Edited by NAL, 15 October 2014 - 07:47 AM.

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#125 Greenblizzard

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Posted 15 October 2014 - 08:22 AM

Here are some theme guesses I found most likely in a word list.

 

CLEPTOMANIACS
COMPLIMENTARY
DEVOLUTIONARY
REVOLUTIONARY
INSIGNIFICANT
EXTRAORDINARY
SUPERNATURALS
INCONSIDERATE
INDETERMINATE
MISUNDERSTAND
OVERELABORATE
OVERENCOURAGE

PROCRASTINATE
PSYCHOTHERAPY
REINCORPORATE
INAPPROPRIATE

 

I omitted a lot of words, though, so the theme might not be one of these.


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#126 Alice

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Posted 15 October 2014 - 12:32 PM

Naah, I still think it's EPIC_JAM_GAME.
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#127 kepons

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Posted 15 October 2014 - 12:38 PM

The theme is clearly BASEBALL_BALL.


Edited by kepons, 15 October 2014 - 08:05 PM.

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#128 11clock

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Posted 15 October 2014 - 12:51 PM

Prize blowout! In the event of a tie or me placing in any spot, these move downwards to the nearest unique place. Please PM me within a month of the results being announced with your Steam email if you won (because a lot of these are remnants from previous jams)!

1st - Scribblenauts Unlimited
2nd - Batman: Arkham City
3rd - Sanctum: Collection
4th - Serious Sam 3: BFE
5th and 6th - Serious Sam HD First & Second Encounter
7th - Garry's Mod
8th - Serious Sam First Encounter
9th - Serious Sam Second Encounter
10th - Forge & Forge Starter Pack
15th - Cart Life
Any valid entrant or anyone that reviews every entry: 160 Fonts: NAL Giga Font Pack free for commercial use!

 

As I have said before, it should be the giver emailing the winners, not the other way around. It is naturally the giver's duty to inform the winners if they won. (I still disagree with Alice. I only think the other way around applies to things like lotteries.)


Edited by 11clock, 15 October 2014 - 01:02 PM.

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#129 GameDevDan

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Posted 15 October 2014 - 01:02 PM

First post update with prizes and letters!!


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See you all on the other side.

Back & share :)


#130 11clock

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Posted 15 October 2014 - 01:05 PM

I have decided to enter, but my game will be very small in size.


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#131 Lukan Spellweaver

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Posted 15 October 2014 - 01:06 PM

I LOVE GETTING NAL FONT PACKS FOR ENTERING! YUUUUUSSSSSS!


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#132 Alice

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Posted 15 October 2014 - 01:09 PM

Oh, hoh, hoh, that was quite generous, thank you. I don't mind at all. :3
Also, I hope it's not the last batch of letters we get before Jam starts?

It means the theme is definitely VIBRANT SNAIL. Or DISPASSIONATE, but since that's the only word with 13 letters morewords.com could find, I doubt it.

Edited by Alice, 15 October 2014 - 01:30 PM.

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#133 NazGhuL

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Posted 15 October 2014 - 01:37 PM

Got it: Gibraltarians!!!

...

What!


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#134 Greenblizzard

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Posted 15 October 2014 - 02:18 PM

bestwordlist in combination with GM string testing gave me only three words. DISHABILITATE?

 

Looks like the theme contains a space.

 

 

 

Unless... it's spelt backwards ... :ninja:

Spoiler


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#135 jett87

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Posted 15 October 2014 - 06:06 PM

I haven't read the whole topic and posts but here's my partial guess for the handicap... still not sure about the last word tho. :P

EDIT:

THE / PROTAGONIST/ IS / A / VILLAIN


Edited by jett87, 15 October 2014 - 06:08 PM.

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#136 mr magnus

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Posted 15 October 2014 - 06:14 PM

I haven't read the whole topic and posts but here's my partial guess for the handicap... still not sure about the last word tho. :P

EDIT:

THE / PROTAGONIST/ IS / A / VILLAIN

EVERYONE START DESIGNING PREDICTABLE PLOT TWISTS!!!!!1!1111!!!!11!11!!


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#137 jett87

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Posted 15 October 2014 - 06:18 PM

Holy crap, I really think I got it right! XD


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#138 Exkakx

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Posted 15 October 2014 - 06:20 PM

Dammit, I don't even like games with protagonists.


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#139 the ch8t

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Posted 15 October 2014 - 07:41 PM

The theme is crearly BASEBALL_BALL.

 

Crearly.

 

 

 

I haven't read the whole topic and posts but here's my partial guess for the handicap... still not sure about the last word tho. :P

EDIT:

THE / PROTAGONIST/ IS / A / VILLAIN

 

I like it!


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#140 smash ball

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Posted 15 October 2014 - 07:55 PM

Will I be entering?  Probably not.  Will I be giving away prizes?  ...does GM:Player allow people to give out promo codes for games?  Or should I give out more assets...

 

...pagetopper combob (x1)...


Edited by smash ball, 15 October 2014 - 07:55 PM.

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#141 Alice

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Posted 15 October 2014 - 08:31 PM

I guess that if we want community prizes to work, we'd need to make it better organized. Reward responsibilities aside, we're all people and I wouldn't be bitter towards someone who didn't give the prize simply because they forgot the Jam from nearly month ago.
(or, again, the voting closed not just before these two weeks when award-giver had plenty of time to do stuff, but much later than expected, just when they're about to get busy with, say, school)

First of all, I've noticed that prizes will likely fall in one of the following categories:
- general goods; for example, specific Steam games, Marketplace assets, apps, generic (not dependent on winner) medals etc.; the sort of thing reward giver can have prepared in advance
- specific works, public; for example, fanart of character from winner's game published e.g. in discussion topic, love letter for the winner; the sort of thing reward giver must make *after* they know who'll receive it, rather than prepare in advance (the fun thing about public rewards is that they don't really need to be approved by the winner, but rather are presented to community)
- specific works, private; for example, tileset requested by winner, fanart of character from winner's game sent by PM, medal that is related to winner's game somehow

Also, the winner themselves might be determined by voting results or personal preference; it determines when the giver will be able to tell the winner (which is particularly important in case of specific works). E.g. "the 1st, 2nd, 3rd, 5th, 8th and 13th place" or "whoever wins best use of restrictions award" are winners known after publishing voting results. On the contrary, "game with the plot I liked the most" or "the game I gave the first place" is based on personal preference, and the giver will know the winner once they close their votes. There might be tricky cases like "the most helpful reviewer" (since reviewing is closed after voting), but usually it will boil down to one of these two.

Yet another thing is when the prize can be given. For example, I'm pretty sure the top three places haven't got their prizes from Snail_Man yet, since it'll be granted in this Jam game (also: specific work, public, determined at voting result).

There's also one more thing: in many cases (especially for non-public rewards) some additional information is needed from the winner - like, Steam username, tileset request or an address to send the medal to (because why not? O.o"). Therefore, it'll be necessary for the winner to contact the giver, anyway.

-----

So, first of all, once the results are out, one person gathers all the information needed to find the winners, and sends a message to each winner detailing what boons they got. For example, Jack & Peps could receive such message (I'm being very mean now, I know):
Spoiler

(it's a work in progress, mind you)

Note the structure: first, there are typical Jam rewards being mentioned. Then, there are some public rewards, usually involving featuring the winner or their character somewhere in some work; but more importantly, they don't require winner's involvement to be granted. On the contrary, the rewards from the following paragraph require some additional information (like Steam ID for game, address to send medal to or the character to draw) - so putting aside the "it's up to giver to deliver the reward stuff" thing, the winners still must respond somehow, anyway.

I guess the information that needs to be given could be included in the message itself, but I decided it's better to be careful with that; I, for one, wouldn't want to send my home address to FortyEightKay to find out he can't make the medals, after all. Still, it might be a good idea to make clear beforehand what sort of information the reward giver would require to perhaps take it into account somehow when preparing message for TEH WINNERZ (or explicitly state that they'd prefer the winner to claim the prize; especially applicable if the prize itself isn't expected to be something everyone would be interested in; why bother sending a nice message when it turns out the winner rejects the prize, and the whole situation becomes very awkward? I guess it's a case when it's better to be ignored rather than being told that the reward isn't appreciated, or something).

I'm not quite sure whether preference-based (rather than results-based) rewards should be included in the message; but I guess in such case it's better to leave it to the reward-givers.

-----

Right, reward-givers. I guess some good person should send them messages, too, so that they wouldn't completely forget that something like GMC Jam existed. For example, let's say that the following message would be sent to dadio:
Spoiler

(that, too, is a work in progress)

With friendly reminders like these it's much easier for the reward giver to prepare themselves etc.; plus, they might remember to send a message to the winner after a few days if the latter doesn't claim the prize (e.g. to make sure whether the winner is interested in getting the Steam game or would they pass it to someone else). Or they might just admit they can't make the prize after all (though I'd prefer such situations to happen as rarely as possible), but still, it's not like they completely forget. These messages might be particularly important for preference-based rewards, since it's the giver that can tell who'll be receiving it.

-----

Some of you might wonder why do I detail all that organisational stuff, that perhaps appears to be needlessly complicated and such. Well, I'd guess settling the matters between the winners and givers personally would be enough, but considering that somehow rewards became a problem, it doesn't work as well. Plus, if it hasn't been a problem before, that might've been because winners and givers just didn't care that much. If the winner doesn't care about the prize, and the giver doesn't care about the prize (perhaps they both forgot about the Jam long ago), then the prize becomes meaningless.

However, if there's one entity (like that imaginary "GMC Jam Rewards Task Force") that cares about the rewards being delivered, their rank becomes higher as well - after all, it means that someone will keep track on these matters and make sure that all winners and givers are properly informed after Jams results. And with people being reminded that something like community prizes exists, it's more likely that they'll be eventually delivered (or being complained about for not being delivered, but it also makes them more important if they were to be completely forgotten about).

Additionally, it's more convenient for winners - they would receive one general message with information what they should expect and whom to nag (userpage links attached), rather than having PM box overflowing with reward givers' messages. It's more convenient for givers since they don't have to send N+1 messages for each winner which can be a daunting task for N high enough, discouraging from giving the prizes altogether (add to that fear of rejection and things aren't pretty). Overall, with such party as GMCJRTF the rewards handling would be smoother and more effective.

(on a side note, can we get 1/vote scoring this time rather than mIRV? It would make ties more rare, and ties can be a pain when it comes to giving rewards)

-----

Oh, and finally: um, don't be too hard on rewards givers, either. While the last time things didn't go as expected (might have something to do with general reward hype and arbitrary goal of first 25 places getting something; admittedly, I got quite involved in that, too), they were generally meaning well and wanted to make the event even more fun. I'm not telling to pretend everything's fine; rather, to give "Be careful when making a promise like that" sort of message instead of "You're a terrible person for not giving your reward D:<", or something. Otherwise people might find the whole reward-giving business too intimidating and drop it entirely, rather than be more thoughtful about that. Or just stick to very impersonal, dull rewards such as Steam games (not that I find these a bad reward or something, but I find original, personally made rewards way more interesting).

(plus, if we get too bitter about the prizes, the atmosphere around Jam won't be as fun; and it's the fun the Jam should be about)

Edited by Alice, 15 October 2014 - 08:32 PM.

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#142 mr magnus

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Posted 15 October 2014 - 08:48 PM

 

(on a side note, can we get 1/vote scoring this time rather than mIRV? It would make ties more rare, and ties can be a pain when it comes to giving rewards)

 

HEY! WE'RE NOT SUPPOSED TO DISCUSS THE VOTING SYSTEM UNTIL AFTER THE JAM ENDS!!

can we just get a proper voting system designed by someone who has studied them? It would just be better to do away with the discussion by getting a professional opinion. :blush:


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#143 smash ball

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Posted 15 October 2014 - 08:58 PM

can we just get a proper voting system designed by someone who has studied them? It would just be better to do away with the discussion by getting a professional opinion.

Yes, hello, I have a Ph. D in Game Jam voting systems.


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#144 Alice

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Posted 15 October 2014 - 09:30 PM

HEY! WE'RE NOT SUPPOSED TO DISCUSS THE VOTING SYSTEM UNTIL AFTER THE JAM ENDS!!

Isn't 15 times enough? ^^"

Also, I think Wikipedia is very professional!!1 http://en.wikipedia.org/wiki/Kemeny–Young_method
(still, I like the part when it says "In all cases that do not result in an exact tie, the Kemeny–Young method identifies a most-popular choice, second-most popular choice, and so on." - it kind of sounds like what we try to achieve; I suppose it could be even tweaked to gracefully handle missing entries so they're not hurt by not being played - after all, not appearing at all means neither being preferred over any of listed entries, nor other entry being preferred over the missing one)

Besides, math lovers might like that section and a nice table that follows: http://en.wikipedia....atical_criteria

(by the way, how do you people feel about that GMC Jam Rewards Task Force thing? ^^")

--- EDIT ---

Silly me, just noticed that Kemeny-Young method is NP-hard in relation to number of candidates. I guess http://en.wikipedia....ki/Ranked_pairs are similar enough, and have some desired properties IRV doesn't have (like monotonicity).

Edited by Alice, 15 October 2014 - 09:54 PM.

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#145 chance

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Posted 15 October 2014 - 09:38 PM

However, if there's one entity (like that imaginary "GMC Jam Rewards Task Force")
(snip)

hmmm... who's a good candidate for that assignment?  I wonder...

 

Alice !

 

And just to be clear, I'm sure nobody is "bitter" about not getting their prize.   I think it was mentioned to encourage people to take responsibility for their offer.  Or another way of saying don't offer prizes unless you're serious about delivering them.


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#146 Alice

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Posted 15 October 2014 - 10:06 PM

Well, in the 14th Jam, with 1/n voting, there was no tie. The last Jam there was:
- 1-entry tie on the 6th place
- 2-entry tie on 16-th place
- 3-entry tie on 23rd place
- 2-entry tie on 27th place
- 2-entry tie on 35th place
- 2-entry tie on 40th place
- 2-entry tie on 43rd place
- 3-entry tie on 45th place
- 2-entry tie on 49th place
- 2-entry tie on 54th place

Now then, if we defined Tie Indicator as number of ranks gobbled up by ties, its value would be 11 (spread across 10 ties, including the one-entry one), which is like ~20% of entries. I'm pretty sure that if 1/n was applied, this number would be close to 0 instead (even despite one tie being there). Overall, the number of ties was a bit more than "5 or 4 ties", tops. ^^"
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#147 mr magnus

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Posted 15 October 2014 - 10:21 PM

Well, in the 14th Jam, with 1/n voting, there was no tie. The last Jam there was:
- 1-entry tie on the 6th place
- 2-entry tie on 16-th place
- 3-entry tie on 23rd place
- 2-entry tie on 27th place
- 2-entry tie on 35th place
- 2-entry tie on 40th place
- 2-entry tie on 43rd place
- 3-entry tie on 45th place
- 2-entry tie on 49th place
- 2-entry tie on 54th place

Now then, if we defined Tie Indicator as number of ranks gobbled up by ties, its value would be 11 (spread across 10 ties, including the one-entry one), which is like ~20% of entries. I'm pretty sure that if 1/n was applied, this number would be close to 0 instead (even despite one tie being there). Overall, the number of ties was a bit more than "5 or 4 ties", tops. ^^"

why not just a mixture?

use Mirv ( or whatever system that is good, but might be subject of ties) and if there is a tie we can use f.i 1/n to break it.

I'll read the other two systems when I get home, maybe they are even better than Mirv or 1/n with a bit of adaption.


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#148 chance

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Posted 15 October 2014 - 11:17 PM

Ties might be an issue if they occurred frequently in (say) the top 5 slots.  But ties in slots below that are pretty meaningless, even more so in the 20th place and below.


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#149 Alice

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Posted 15 October 2014 - 11:22 PM

Well, I'd probably disregard Kemeny-Young one after all - apparently, it becomes impractical after ~40 candidates, and each new candidate would add about one and a half order of magnitude to computational complexity. I suppose with your username you'd like high orders of magnitude, but not here, trust me.
(unless we intend to run a Jam with less than 40 entries, but I doubt that)

Ranked pairs, on the other hand, has similar, pretty promising properties IRV doesn't have; like selecting the candidate that would win all pairwise comparisons (or the one that ends up in the top rock-papers-scissors cycle) or making the situation for candidate better by changing their rank up. Granted, it has somewhat spooky N^4 complexity, but even with 100 Jammers it's like 100 millions operations, which is way better than factorial of 100.

@Snail_Man: they might complicate things for reward givers, for one. Especially troublesome when it cannot be reasonably split. ^^"
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#150 11clock

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Posted 16 October 2014 - 12:55 AM

I just don't see why everyone is so down on ties. What did ties ever do to you? I could see it if there was, for example, a massive tie of half the participants, but 2-3 person ties don't hurt anyone.

 

Of course you're biased for ties. Look at your last jam game!


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