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Xbox One Support is OFFICIAL


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#1 Mailas

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Posted 11 August 2014 - 07:57 AM

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Big announcement with MSFT today ... #GameMaker to support Xbox One 
publishing and much more! yoyogames.com/news/236 #GDCEurope


Edited by Mailas, 11 August 2014 - 08:39 AM.

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#2 Slammin Sam

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Posted 11 August 2014 - 07:59 AM

Time to go dig up that old speculation thread. WE WERE RIGHT! :D
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#3 Nocturne

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Posted 11 August 2014 - 08:10 AM

Erm... Squirrel?  :heidy:


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#4 11clock

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Posted 11 August 2014 - 08:11 AM

Yay.


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#5 Jobo

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Posted 11 August 2014 - 08:39 AM

Time to go dig up that old speculation thread. WE WERE RIGHT! :D 

 

They didn't believe me... They said I was crazy... But I knew... I knew.


Edited by Jobo, 11 August 2014 - 08:40 AM.

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#6 Manuel777

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Posted 11 August 2014 - 05:24 PM

 

 

Time to go dig up that old speculation thread. WE WERE RIGHT! :D 

 

They didn't believe me... They said I was crazy... But I knew... I knew.

 
We all knew, I've ben saying this ever since it was announced that Hyper Light Drifter was going to be made with GameMaker :)

Edited by Manuel777, 11 August 2014 - 05:25 PM.

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#7 lordvtp

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Posted 11 August 2014 - 05:36 PM

The annoying thing is they(MS that is) still haven't cleared the support for the xbone dev kit mode. MS has been backtracking on it of late and it may not happen now =\  

Requiring a dedicated dev kit certainly limits feasibility testing. I imagine the concern though is security, security and security, any public backend access would aid in circumvention development. 


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#8 hippyman

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Posted 11 August 2014 - 05:39 PM

This is more of a meh moment for me considering my feelings toward the Xbox One.


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#9 makerofthegames

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Posted 11 August 2014 - 06:16 PM

This is more of a meh moment for me considering my feelings toward the Xbox One.

I had similar feelings, but instead of me being "meh" this is rekindling my faith in the Xbox. Hopefully not in vain!
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#10 Greenhawk

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Posted 11 August 2014 - 06:19 PM

Good thing I registered in January because I'm an ID@xbox developer but it's taking a while for my dev kit! 


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#11 matt_world

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Posted 11 August 2014 - 07:46 PM

Actually, what is really interesting to me as a hobbiest is the talk of enhanced Windows mobile and operating system support, I wonder if this means a free export paid by microsoft for Win Mob.  :D 


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#12 iiRomano

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Posted 11 August 2014 - 07:49 PM

Im all for PC Master Race but this is great news for console peasants :)


Edited by iiRomano, 11 August 2014 - 07:50 PM.

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#13 Mailas

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Posted 11 August 2014 - 09:30 PM

One thing I want to know is, will network functions work out of the box or will we have to wait for future updates after the export comes out?


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#14 NakedPaulToast

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Posted 11 August 2014 - 10:15 PM

One thing I want to know is, will network functions work out of the box or will we have to wait for future updates after the export comes out?

 

Why wouldn't network functions work?

 

What's the point in arbitrarily picking out functions and then asking if they're supported?


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#15 Norrox

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Posted 11 August 2014 - 10:17 PM

But now the only thing missing is the amazing 3d functionality in gamemaker.


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#16 NAL

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Posted 11 August 2014 - 10:31 PM

Im all for PC Master Race but this is great news for console peasants :)

Real master race owns everything for universal game support. :cool:
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#17 zendorf

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Posted 11 August 2014 - 10:55 PM

Great news, but it is not like we didn't see this coming :) Only one squirrel left now for the chopping block...


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#18 Mailas

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Posted 11 August 2014 - 11:04 PM

 

One thing I want to know is, will network functions work out of the box or will we have to wait for future updates after the export comes out?

 

Why wouldn't network functions work?

 

What's the point in arbitrarily picking out functions and then asking if they're supported?

 

 

When a new export comes out there are usually features that aren't supported right away, I was simply wondering if they would be supported out of the box, and not for the lifespan of the export.
Bluetooth is also still a networking feature that hasn't been talked about much either, they require external extensions for those to work.

 

I'm also not arbitrarily pointing out functions, it just happens to be one of keen interest to me.


Edited by Mailas, 11 August 2014 - 11:09 PM.

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#19 Brawl

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Posted 11 August 2014 - 11:15 PM

But now the only thing missing is the amazing 3d functionality in gamemaker.


The 3D functionality is perfectly fine if you know how to utilize it. It's extremely bare bones, which is why people constantly say that it's no good. GM simplifies 2D, while only offering the basics of 3D. You just have to do more work essentially. 3D in GM is able to support millions of triangles before impacting performance, and that's the only thing that people seem to really care about... [/minirant]
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#20 lordvtp

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Posted 11 August 2014 - 11:28 PM

 

Im all for PC Master Race but this is great news for console peasants :)

Real master race owns everything for universal game support. :cool:

 

Real master race EMULATES everything for universal game support.  - FIXED


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#21 HopelessComposer

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Posted 11 August 2014 - 11:43 PM


Real master race EMULATES everything for universal game support.  - FIXED

No, those are "dirty thieves." =P


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#22 NakedPaulToast

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Posted 11 August 2014 - 11:45 PM

One thing I want to know is, will network functions work out of the box or will we have to wait for future updates after the export comes out?

 
Why wouldn't network functions work?
 
What's the point in arbitrarily picking out functions and then asking if they're supported?
 
When a new export comes out there are usually features that aren't supported right away, I was simply wondering if they would be supported out of the box, and not for the lifespan of the export.
Bluetooth is also still a networking feature that hasn't been talked about much either, they require external extensions for those to work.
 
I'm also not arbitrarily pointing out functions, it just happens to be one of keen interest to me.

I don't know what you're talking about regarding exports being released with missing features.

When YYG's releases an export they've always added it fully featured. The exception being; if a platform simply doesn't support the feature.
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If the Bible truly is inspired by God, you would think that somebody as omnipotent and all-knowing would have known to get his message out using TCP instead of UDP.

 


#23 lordvtp

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Posted 12 August 2014 - 12:17 AM

 


Real master race EMULATES everything for universal game support.  - FIXED

No, those are "dirty thieves." =P

 

 

Emulation need not imply piracy.  Sometimes though in pursuit of the best possible play experience you may need to go beyond the original hardware's limits.  


Edited by lordvtp, 12 August 2014 - 12:19 AM.

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#24 Otyugra

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Posted 12 August 2014 - 12:52 AM

It truly amazes me how low of an entry level making games on a console now is. This is a wonderful time in Game Maker history. On the other hand, I get the feeling that there is a lot more to it than say making a game for the app store.


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#25 Brawl

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Posted 12 August 2014 - 01:21 AM

If this is anything like Steam's greenlight system there's going to be a lot of absolutely terrible games flooding the market making actually good ones harder to come by. Regardless, this is a good step for YYG. Hopefully this, along with future patches, will help bring GM up to standards among aspiring developers.
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#26 grankor

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Posted 12 August 2014 - 02:03 AM

YYAAAAAAYYY!!!!

 

*cough* Told ya so *cough*


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#27 Mailas

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Posted 12 August 2014 - 02:34 AM

If this is anything like Steam's greenlight system there's going to be a lot of absolutely terrible games flooding the market making actually good ones harder to come by. Regardless, this is a good step for YYG. Hopefully this, along with future patches, will help bring GM up to standards among aspiring developers.

The majority of games that get through steam greenlight are not horrible.

There really isn't much else that can be done about the junk games though, the markets will eventually become more saturated than ever because of how many more people are being attracted to engines such as Unity and GameMaker:Studio.

 

Besides Steam Greenlight requires you to use a $100 donation before submitting to help combat junk games.

Not only that but its meant to only have games that the majority of people want.

 

I don't think you'll have to worry too much about it happening on the Xbox One market either, but again even so there really isn't

a lot that can be done about such a problem.

 

Still this is incredibly good news nonetheless.


Edited by Mailas, 12 August 2014 - 02:34 AM.

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#28 BattleRifle BR55

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Posted 12 August 2014 - 03:11 AM

My cousin was telling me how much he'd like to play my FPS on his Xbox and how he would tell all his friends. I guess not only will I be pleasing him, but I'll have a whole new audience now. :P
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#29 Brawl

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Posted 12 August 2014 - 03:26 AM

If this is anything like Steam's greenlight system there's going to be a lot of absolutely terrible games flooding the market making actually good ones harder to come by. Regardless, this is a good step for YYG. Hopefully this, along with future patches, will help bring GM up to standards among aspiring developers.

The majority of games that get through steam greenlight are not horrible.


Oh, sorry I misspoke. I didn't mean games that get through the green light, I was referring to the ones being submitted. I don't know why I said "flooding the market." Although I suppose that's acceptable for app stores, but that's a different subject.

Anyway, good news is good news. Surprising really. I didn't expect YYG to be able to pull this off.
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#30 Mailas

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Posted 12 August 2014 - 03:28 AM

 

 

If this is anything like Steam's greenlight system there's going to be a lot of absolutely terrible games flooding the market making actually good ones harder to come by. Regardless, this is a good step for YYG. Hopefully this, along with future patches, will help bring GM up to standards among aspiring developers.
[/quote]
The majority of games that get through steam greenlight are not horrible.[/quote]
[/quote]

Oh, sorry I misspoke. I didn't mean games that get through the green light, I was referring to the ones being submitted. I don't know why I said "flooding the market." Although I suppose that's acceptable for app stores, but that's a different subject.

Anyway, good news is good news. Surprising really. I didn't expect YYG to be able to pull this off.

 

 

 

Oh okay. Haha.


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#31 CrazyNinjaMike

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Posted 20 August 2014 - 08:51 PM

Does anyone know if this means the Xbox 360 will be supported as well? The 360 used the now retired XNA, so I would think not, but I'm a bit curious.


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#32 Mailas

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Posted 05 September 2014 - 08:46 PM

Don't think so.


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#33 Mike.Dailly

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Posted 06 September 2014 - 09:33 AM

There is no 360 support - sorry.


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#34 Han

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Posted 06 September 2014 - 09:36 AM

First fix the bugs for existing supported platforms then XBOX.  

 

UBUNTU, WIN8, MAC, YYC still has so many issues



#35 GGWORKS

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Posted 15 September 2014 - 02:42 PM

First PS4, now Xbox One... I think you guys will have a new developer in your ranks soon. (Hinting at myself) All we need now is Wii U support


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#36 Otyugra

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Posted 15 September 2014 - 07:36 PM

Actually, Wii U support would be a much needed step in the right direction for Nintendo to get more 3rd party games. Do you guys think that would be a good idea for Nintendo or would we cause more harm than good?


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#37 HopelessComposer

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Posted 16 September 2014 - 07:18 AM


Actually, Wii U support would be a much needed step in the right direction for Nintendo to get more 3rd party games. Do you guys think that would be a good idea for Nintendo or would we cause more harm than good?

....How would the Wii U having even more good games hurt them? You realize that "Wii U support" != "let any scrub with a copy of Game Maker publish to the Wii U," right? =P

I'm looking forward to publishing on the Wii U. I'm sure a lot of other Game Maker developers are, too. Doesn't mean Nintendo has to take all of us, hahah.


Edited by HopelessComposer, 16 September 2014 - 07:19 AM.

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#38 beeproductions

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Posted 18 September 2014 - 02:39 PM

was about time brooowsss:D


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