Updated version 1.1.7
Are you sick and tired of those stupid tiles not being animated? Wish you could just set up an animation strip and be done with it? Well now you can! With the animated tile scripts, you can have tile animations set up in no time.
How does this tile animation work you might ask? Just like sprite strips. You just need to set up your tile animations from left to right in the background editor, and you're ready to animate them. You can set the animation speed just like a sprite, and even have the animation play in reverse. Want to change the tile speed after you initialize it? You can do that. Change the index? You can do that. Don't want the animation to loop, but want it to reverse? Just set one argument in a function and it's done for you. You can animate all tiles on a background, tiles on a certain depth, and much more. Why bother making eight different sprites, or using alarms at different times to change your tiles when you can have it done in a few function calls?
So what's in this demo? The demo contains a background set up as an animation strip for your reference. Two objects showing off the slow functions, and the 'auto-animating' tiles. Finally, the room contains over 1200 tiles being changed with the slow functions, and 28 tiles being changed through 'auto-animation.' Help document describing all the functions and setup for auto-animation is included.
I'm also looking for feedback on functions others may want, so I'll try to implement suggested functions.
Edited by smash ball, 30 August 2014 - 02:15 PM.