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GameMaker: Marketplace Issues and Questions


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#1 Nocturne

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Posted 03 July 2014 - 05:45 AM

With the launch of the GameMaker: Marketplace people can now create and distribute, either for free or paid, assets and projects to other GameMaker users. However, as with all things there will inevitably be bugs, issues and questions with relation to the whole process.

 

To help resolve these things and to answer the questions you may have, you can post here and use this topic as an extra resource to help get information or to report issues that you have found while buying or uploading assets to the Marketplace.

 

Before posting however, please make sure that you have read the FAQ's avaialble from the Yoyo Games Knowledge Base here:

 

http://help.yoyogame...ms/23024928-FAQ

 

We also recommend that you read over the publishers agreement that you will be required to agree to before creating your publishers account: https://marketplace....ublishers/terms

 

Please do not post questions anywhere else in this forum, as it is primarily for showcasing uploaded asset packages. You can find the rules and guidelines for this forum here: http://gmc.yoyogames...howtopic=629070

 

Nocturne

 

 

FAQ:

 

Can I upload free assets? - Yes. Absolutely!

 

I am 16, can I upload things for sale? - To answer this I'll refer you to the TOS:

1.2. Access for adults only or with adult approval. To accept this Terms of Service and use the Marketplace, you must also be at least 18 years of age (or whatever is the age of legal majority in your country, if it’s not 18). If you are not an adult, then you can accept this Terms of Service and use the Marketplace only with a parent’s or guardian’s approval. We reserve the right to refuse to permit minors to use the Marketplaces at our discretion.

 

 

Can I create adult themed assets? -  Yes, but they MUST be rated as such. However there are limits and racist, homophobic, pornographic etc.. assets are not permitted. See the rules and guidelines here: http://help.yoyogame...sion-Guidelines

 

Does YYG take a commision on sales? -  Yes, as with most on-line stores, YYG takes a 30% cut of all sales.

 

Is there a payment threshold? - Yes, you will not be paid until your balance is approximately $100.

 

Can I use the assets in other products or situations? - YYG licences you the assets and you can use them where you wish after that, but each individual asset package may have it's own licence agreement from the publisher which they would enforce. 


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#2 Debels

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Posted 03 July 2014 - 06:04 AM

I just have a few questions:

 

Whats the quality standard?

Why let people publish rooms, time lines and paths?, they are worthless on their own O.o

I assume the "Projects" category is for engines, example and tutorials?


Edited by Debels, 03 July 2014 - 06:07 AM.

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#3 Nocturne

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Posted 03 July 2014 - 06:15 AM

1) Quality standards are (obviously! :P) high... Or at least they should be, but then that's up to you guys.... There are some rules and guidelines on the helpdesk that you should follow when creating assets, and poor quality or illegal content should be flagged by the users as such. Basically, its a self-policing policy and we hope that the people that are serious about making money from the Marketplace will be the ones that also set (and maintain) the quality level. It's in everyone's interest that poor quality stuff gets flagged and commented as such as it will mean that the high quality stuff is more visible and gets more hits.

 

2) While those resources you mention may not have any merit on their own, as part of a framework, template or engine they are essential and it would be impossible for YYG to omit them from the extension package. There are no categories on the Marketplace for these individual resources and anyone uploading them would immediately be breaking the rules anyway. Again, such things should be flagged for removal.

 

Keep in mind that this is only available to EA users, and as such it is very much a "beta" development. It may be that future updates will address these things in some way...


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#4 FatalSleep

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Posted 03 July 2014 - 06:38 AM

How exactly does pricing work on the Marketplace? Do you specify within a certain range? Allow free assets? Etc.

Does withdrawing payment for sellers work through Paypal?


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#5 Nocturne

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Posted 03 July 2014 - 06:56 AM

There are price "tiers" from free upwards (don't know what the max price is), and you can select that when you create your market listing. You can also change it at any time I believe after upload. As for payment, I can't help there as I am not privy to how it works, but I would assume it works...


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#6 slojanko

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Posted 03 July 2014 - 07:00 AM

Is this the sandbox replacement you guys were talking about?


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#7 Nocturne

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Posted 03 July 2014 - 07:02 AM

Nope. This is a shop for assets, frameworks, templates and engines. NOT for games. :)


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#8 Debels

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Posted 03 July 2014 - 07:08 AM

1) Quality standards are (obviously! :P) high... Or at least they should be, but then that's up to you guys.... There are some rules and guidelines on the helpdesk that you should follow when creating assets, and poor quality or illegal content should be flagged by the users as such. Basically, its a self-policing policy and we hope that the people that are serious about making money from the Marketplace will be the ones that also set (and maintain) the quality level. It's in everyone's interest that poor quality stuff gets flagged and commented as such as it will mean that the high quality stuff is more visible and gets more hits.

 

2) While those resources you mention may not have any merit on their own, as part of a framework, template or engine they are essential and it would be impossible for YYG to omit them from the extension package. There are no categories on the Marketplace for these individual resources and anyone uploading them would immediately be breaking the rules anyway. Again, such things should be flagged for removal.

 

Keep in mind that this is only available to EA users, and as such it is very much a "beta" development. It may be that future updates will address these things in some way...

 

1.- Good to know :)

2.- Oh, now that makes sense, do extensions count as individual resources?

 

For being beta I'm quite happy with it :), Only thing I would add is sub menus from the current menus (Sprites->Platformer, Isometric->[Some sub categories in each sub category such as cartoony, pixel art). To keep thing more organized and so people can find what they want faster, because with the huge amount of resources I think people will upload it will get hard to navigate in a few months and maybe even weeks.


Edited by Debels, 03 July 2014 - 07:09 AM.

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#9 FatalSleep

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Posted 03 July 2014 - 07:21 AM

<snip>

For being beta I'm quite happy with it :), Only thing I would add is sub menus from the current menus (Sprites->Platformer, Isometric->[Some sub categories in each sub category such as cartoony, pixel art). To keep thing more organized and so people can find what they want faster, because with the huge amount of resources I think people will upload it will get hard to navigate in a few months and maybe even weeks.

Not categories, tags. Tags are much better.


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#10 Slammin Sam

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Posted 03 July 2014 - 07:29 AM

This is pretty exciting, although I'm just worried about:

 

 

We will use reasonable efforts to make any revenue payments due to you 60 (Sixty) days following the last day of the first month in which you have earned revenue of at least $100 (one hundred US Dollars)

 

How many publishers will be selling $100+ worth of assets? I forsee a lot of publishers selling items but never getting to the point where their money is sent to them.


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#11 antiart

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Posted 03 July 2014 - 07:42 AM

Just some quick questions:

Is the new early access version on steam already? Nothing happens with my Steam EA version... Where to get it?

Does this new EA version include all the bugfixes from the normal version till now (If I understood correctly, the EA versions get less bug fixes then the normal version)?

And when will the special EA-features from the old EA version make their way into the regular version (liquid, ropes etc)?

 

Edit: I just noticed some false copypasta in one of the official asset packs: https://marketplace....-creatures-pack

"GOLDEN FLY: An animated golden spider"...  :whistling:

 

Edit 2: "17+: Assets in this category may also contain: frequent and intense offensive language, frequent and intense cartoon, fantasy or realistic violence, frequent and intense mature, horror, and suggestive themes, plus sexual content, nudity, alcohol, tobacco, and drugs which may not be suitable for children under the age of 17."

Are there any regulations about stuff that is not allowed? Aren't there problems with censorship and laws in different countries? Also, everyone using GameMaker can access the matierial. So you would need an age verification for every GameMaker developer who want's to view the MP? oO I just wonder...

 

Edit 3: When someone buys an asset pack (let's say images or sound), is it limited to use in GameMaker only? Or could the buyer just copy what he/she needs and use it somewhere else (like on a web page or in another game engine). Is it possible for publishers to limit the use or define a license (like "you have to credit me")?


Edited by antiart, 03 July 2014 - 09:54 AM.

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#12 CharlieKenton

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Posted 03 July 2014 - 08:06 AM

[SOLVED]

Hi. I trying to use marketplace in early access version with master collection key but get an error that this feature only available for pro users. Why can't I use marketplace in early access with master collection license?

 

[UPD]

Fresh install of studio early access helps to solve the issue.


Edited by CharlieKenton, 03 July 2014 - 10:57 AM.

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#13 Mr. RPG

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Posted 03 July 2014 - 08:07 AM

1) Quality standards are (obviously! :P) high... Or at least they should be, but then that's up to you guys.... There are some rules and guidelines on the helpdesk that you should follow when creating assets, and poor quality or illegal content should be flagged by the users as such. Basically, its a self-policing policy and we hope that the people that are serious about making money from the Marketplace will be the ones that also set (and maintain) the quality level. It's in everyone's interest that poor quality stuff gets flagged and commented as such as it will mean that the high quality stuff is more visible and gets more hits.
 
2) While those resources you mention may not have any merit on their own, as part of a framework, template or engine they are essential and it would be impossible for YYG to omit them from the extension package. There are no categories on the Marketplace for these individual resources and anyone uploading them would immediately be breaking the rules anyway. Again, such things should be flagged for removal.
 
Keep in mind that this is only available to EA users, and as such it is very much a "beta" development. It may be that future updates will address these things in some way...


But they are categories for rooms, timelines, etc. Here's the timelines one right here.

https://marketplace....y/39/time-lines

and the rooms one.

https://marketplace....tegory/41/rooms


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#14 iSeiren

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Posted 03 July 2014 - 08:26 AM

With the developer registration, it asks for a link to an example.

 

I just submitted my application but with just a link to my google play profile as i don't currently have any work published to show...

 

Would be nice to have an extra box on that page for notes etc..


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#15 Foefoe

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Posted 03 July 2014 - 09:17 AM

Where can we access this marketplace? BTW, this is an excellent idea. Good job Game Maker staff. This will encourage more development and games that are made using Game Maker.


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#16 FatalSleep

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Posted 03 July 2014 - 09:28 AM

Where can we access this marketplace? BTW, this is an excellent idea. Good job Game Maker staff. This will encourage more development and games that are made using Game Maker.

Right now via GameMaker Studio Early Access. However, it'll take 2-3 days if you plan on

selling, due to publisher validation, unless you're not accepted to sell.


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#17 Nocturne

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Posted 03 July 2014 - 09:40 AM

This is pretty exciting, although I'm just worried about:

 

 

We will use reasonable efforts to make any revenue payments due to you 60 (Sixty) days following the last day of the first month in which you have earned revenue of at least $100 (one hundred US Dollars)

 

How many publishers will be selling $100+ worth of assets? I forsee a lot of publishers selling items but never getting to the point where their money is sent to them.

 

This is standard practice. Admob don't give out money until you have reached a minimum threshold, nor do Adsense, nor does iTunes, etc... The fees make it pointless.

 

Just some quick questions:

Is the new early access version on steam already? Nothing happens with my Steam EA version... Where to get it?

Does this new EA version include all the bugfixes from the normal version till now (If I understood correctly, the EA versions get less bug fixes then the normal version)?

And when will the special EA-features from the old EA version make their way into the regular version (liquid, ropes etc)?

 

Edit: I just noticed some false copypasta in one of the official asset packs: https://marketplace....-creatures-pack

"GOLDEN FLY: An animated golden spider"...  :whistling:

 

Edit 2: "17+: Assets in this category may also contain: frequent and intense offensive language, frequent and intense cartoon, fantasy or realistic violence, frequent and intense mature, horror, and suggestive themes, plus sexual content, nudity, alcohol, tobacco, and drugs which may not be suitable for children under the age of 17."

Are there any regulations about stuff that is not allowed? Aren't there problems with censorship and laws in different countries? Also, everyone using GameMaker can access the matierial. So you would need an age verification for every GameMaker developer who want's to view the MP? oO I just wonder...

 

Steam won't be getting access to the Marketplace until later unfortunately. The licencing issues make it a tricky issue for YYG, but they are working on it. The golden assets text will be fixed, thanks for pointing it out! As for legal issues, the YYG Marketplace is based in the UK and the content will follow their laws I would imagine... so pretty much anything goes as long as it is rated appropriately.


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#18 FatalSleep

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Posted 03 July 2014 - 10:06 AM

Now... what exactly would be the specifics on posting assets out of the scope of GameMaker?

For example, if we made DLLs or Engines in C#/C++/JS that aren't directly related to GameMaker,

but have a bit of a correlation as an asset to GameMaker users.


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#19 Nocturne

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Posted 03 July 2014 - 10:12 AM

AFAIK, that would be fine as long as you can upload them using the extension package methods and they are FOR GameMaker. You have the "Projects" category specifically for this...


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#20 iSeiren

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Posted 03 July 2014 - 10:14 AM

Just been approved. Looks good.

 

I'll add a few things later and see how it goes....


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#21 GVmakesGames

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Posted 03 July 2014 - 11:03 AM

Wait, you need yo be 18 to buy and sell assets...

My 17 yo cousin wants to join, but doesn't want to buy/sell, he wants to join for then free stuff, is he allowed?

Also, is this available on Standard? Because above I've read it is only pro (on a master collection?). Then, if standard is OK, I might join too :D
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#22 FatalSleep

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Posted 03 July 2014 - 11:06 AM

Wait, you need yo be 18 to buy and sell assets...

My 17 yo cousin wants to join, but doesn't want to buy/sell, he wants to join for then free stuff, is he allowed?

Also, is this available on Standard? Because above I've read it is only pro (on a master collection?). Then, if standard is OK, I might join too :D

He is out of luck. However, I thought most people faked their birth-dates on these sort of things?
EDIT: Not a good idea to do this, it is a breach of terms and services...


Edited by FatalSleep, 03 July 2014 - 11:37 AM.

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#23 xygthop3

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Posted 03 July 2014 - 11:12 AM

Also if you intend to sell items you need a paypal account, which you must also be 18 years of age.

Unless you (and your parents) wish to be involved in a criminal investigation, I highly suggest you do not fake your age.

 

Kids, play it safe and ask your parents to sign up and sell your assets on your behalf.


Edited by xygthop3, 03 July 2014 - 11:14 AM.

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#24 @Alex@

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Posted 03 July 2014 - 11:39 AM

The market place actually looks pretty good. Waiting on approval for a publisher account so I can put some free stuff up. Quite weird that scripts require an icon I think, I forsee a lot of script name on coloured background icons.


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#25 FatalSleep

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Posted 03 July 2014 - 11:41 AM

The market place actually looks pretty good. Waiting on approval for a publisher account so I can put some free stuff up. Quite weird that scripts require an icon I think, I forsee a lot of script name on coloured background icons.

I'll be sure to make proper icons. Hmm... script only assets should have "GML" as their icon label.

Would fit perfectly with the YYG color scheme.


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#26 @Alex@

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Posted 03 July 2014 - 11:47 AM

It seems I've been approved but was not contacted by email like I was promised but cannot list an asset.

 

I keep getting the message : 

 

 
We're sorry, but something went wrong.

If you are the application owner check the logs for more information.

 

 

Anyone else got this? 


Edited by @Alex@, 03 July 2014 - 11:47 AM.

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#27 rwkay

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Posted 03 July 2014 - 11:49 AM

Alex - please contact support and we will get this sorted out ASAP

 

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#28 @Alex@

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Posted 03 July 2014 - 11:58 AM

Alex - please contact support and we will get this sorted out ASAP

 

Russell

 

Done , ticket number #64622.
 
Hiccups are to be expected at this point but hopefully we can get some early adopters and get it sorted out quickly.
 
Edit : 
Oh I did get an approval email to the publisher email account, I expected it to the account one.
 
 
Publisher approved

Your publisher application has been accepted.

Now what?

Links here.

 

 

 

I really like the links here bit, super helpful.


Edited by @Alex@, 03 July 2014 - 12:16 PM.

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#29 Xor

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Posted 03 July 2014 - 02:33 PM

EDIT: Nevermind.


Edited by Xor, 03 July 2014 - 03:18 PM.

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#30 @Alex@

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Posted 03 July 2014 - 02:58 PM

I've discovered the cause of the error I was getting. You aren't allowed underscores in your display name or the package ID, I've emailed the guy from the helpdesk with this as well.


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#31 repesorsa

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Posted 03 July 2014 - 03:01 PM

The YoYo Marketplace aims to offer great value for money, so simple assets such as single sprites, animations or sounds will not be permitted onto the Marketplace. All sprites, animations, sounds, scripts, etc... must be presented as a set or pack, and be versatile and of actual use to a developer.

 

Does this mean that I can't put just 1 music track per asset? I mean a long track, 3mins+. Short loops should obviously be as a pack.


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#32 LukanSpellweaver

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Posted 03 July 2014 - 03:10 PM

I just, or so I thought, successfully uploaded a script to the market.

Except it refuses to list it because I need to upload two or more screenshots for it?

 

It's a script, I don't really see the need for screenies. I am going to do my best to capture it in action, but it's made for tiling parts of a background image.

There isn't really a way to "show" it working, it just shows part of a background being tiled.


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#33 Sokaz

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Posted 03 July 2014 - 03:12 PM

This is pretty exciting, although I'm just worried about:
 

 
We will use reasonable efforts to make any revenue payments due to you 60 (Sixty) days following the last day of the first month in which you have earned revenue of at least $100 (one hundred US Dollars)

 
How many publishers will be selling $100+ worth of assets? I forsee a lot of publishers selling items but never getting to the point where their money is sent to them.

 

It's just the company being stupid, again...


Edited by Sokaz, 03 July 2014 - 03:16 PM.

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#34 @Alex@

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Posted 03 July 2014 - 03:17 PM

$100 isn't a lot of money, Selling at the price of $0.99 (the lowest other than free) your only looking at 101/102 sales which is again not much. It's common practice to set a minimum threshold so that the users payment isn't eaten up by transaction fees they'll occur transferring that $0.99 one dollar at a time.

 

Screenshots and icons for scripts is a little weird but its perfectly mine for most purposes, use it as an extra description space. Have your script do whatever it does in the background and try and big it up by drawing some overlays over it.


Edited by @Alex@, 03 July 2014 - 03:18 PM.

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#35 Sokaz

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Posted 03 July 2014 - 03:19 PM

$100 isn't a lot of money, Selling at the price of $0.99 (the lowest other than free) your only looking at 101/102 sales which is again not much. It's common practice to set a minimum threshold so that the users payment isn't eaten up by transaction fees they'll occur transferring that $0.99 one dollar at a time.

 

The problem is, there is going to be more sellers than buyers.


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#36 Nocturne

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Posted 03 July 2014 - 03:23 PM

The market place actually looks pretty good. Waiting on approval for a publisher account so I can put some free stuff up. Quite weird that scripts require an icon I think, I forsee a lot of script name on coloured background icons.

 

You need to supply screenshots for promotional reasons. The script could be featured, for example, so you need to supply something for that...

 

 

The YoYo Marketplace aims to offer great value for money, so simple assets such as single sprites, animations or sounds will not be permitted onto the Marketplace. All sprites, animations, sounds, scripts, etc... must be presented as a set or pack, and be versatile and of actual use to a developer.

 

Does this mean that I can't put just 1 music track per asset? I mean a long track, 3mins+. Short loops should obviously be as a pack.

 

No, it does not. It simply means that if you are offering a pack, they should be of high quality. The guidlines also say that quality is better than quantity. I would say that a single high-quality music track is fine for an asset.

 

 

 

$100 isn't a lot of money, Selling at the price of $0.99 (the lowest other than free) your only looking at 101/102 sales which is again not much. It's common practice to set a minimum threshold so that the users payment isn't eaten up by transaction fees they'll occur transferring that $0.99 one dollar at a time.

 

The problem is, there is going to be more sellers than buyers.

 

 

There is? I really doubt that... At least QUALITY sellers I think will be few and far between.


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#37 Sokaz

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Posted 03 July 2014 - 03:26 PM

 

The market place actually looks pretty good. Waiting on approval for a publisher account so I can put some free stuff up. Quite weird that scripts require an icon I think, I forsee a lot of script name on coloured background icons.

 

You need to supply screenshots for promotional reasons. The script could be featured, for example, so you need to supply something for that...

 

 

The YoYo Marketplace aims to offer great value for money, so simple assets such as single sprites, animations or sounds will not be permitted onto the Marketplace. All sprites, animations, sounds, scripts, etc... must be presented as a set or pack, and be versatile and of actual use to a developer.

 

Does this mean that I can't put just 1 music track per asset? I mean a long track, 3mins+. Short loops should obviously be as a pack.

 

No, it does not. It simply means that if you are offering a pack, they should be of high quality. The guidlines also say that quality is better than quantity. I would say that a single high-quality music track is fine for an asset.

 

 

 

$100 isn't a lot of money, Selling at the price of $0.99 (the lowest other than free) your only looking at 101/102 sales which is again not much. It's common practice to set a minimum threshold so that the users payment isn't eaten up by transaction fees they'll occur transferring that $0.99 one dollar at a time.

 

The problem is, there is going to be more sellers than buyers.

 

 

There is? I really doubt that... At least QUALITY sellers I think will be few and far between.

 

 

Everyone wants to make money, nobody wants to spend money.


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#38 LukanSpellweaver

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Posted 03 July 2014 - 03:27 PM

Thanks for that clarification on the screens Noc! I'll get around to making some later today, I'm kinda busy.


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#39 Sokaz

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Posted 03 July 2014 - 03:31 PM

Also, for whatever reason, I haven't actually got the early access update. I assume steam users get it later?


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#40 NakedPaulToast

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Posted 03 July 2014 - 03:42 PM

...

 

FAQ:

 

...

 

I am 16, can I upload things for sale? - No, sorry, you must be 18 or over to publish and buy from the GameMaker: Marketplace

 

... 

 

This is inconsistent with what the YYG's marketplace terms actually say:

 

https://marketplace....games.com/terms

 

1.2. Access for adults only or with adult approval. To accept this Terms of Service and use the Marketplace, you must also be at least 18 years of age (or whatever is the age of legal majority in your country, if it’s not 18). If you are not an adult, then you can accept this Terms of Service and use the Marketplace only with a parent’s or guardian’s approval. We reserve the right to refuse to permit minors to use the Marketplaces at our discretion.

 


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#41 smash ball

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Posted 03 July 2014 - 03:49 PM

Everyone wants to make money, nobody wants to spend money.

There's a job offer sub-forum and a portfolio sub-forum, so I'm sure people will spend money.  Furthermore, it's like:

"Oh I'm a great programmer for Andriod/iOS/HTML5, and I make great developer sprites!  The problem is they're great developer sprites and not great sprites...  I could spend hours of my time looking up tutorials, or I could spend a few bucks on the art which I'll make back faster than the time it would take me to make the sprites myself."

 

If you're willing to pay someone to make sprites/music, then you're probably willing to pay for pre-made assets.


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#42 LukanSpellweaver

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Posted 03 July 2014 - 04:06 PM

Also, for whatever reason, I haven't actually got the early access update. I assume steam users get it later?


You have to opt in to ea on steam. I don't remember how exactly, but I believe it's similar to opting in to betas on other software/games.
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#43 Sokaz

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Posted 03 July 2014 - 04:07 PM

 

Everyone wants to make money, nobody wants to spend money.

There's a job offer sub-forum and a portfolio sub-forum, so I'm sure people will spend money.  Furthermore, it's like:
"Oh I'm a great programmer for Andriod/iOS/HTML5, and I make great developer sprites!  The problem is they're great developer sprites and not great sprites...  I could spend hours of my time looking up tutorials, or I could spend a few bucks on the art which I'll make back faster than the time it would take me to make the sprites myself."
 
If you're willing to pay someone to make sprites/music, then you're probably willing to pay for pre-made assets.

Personally, I would rather pay someone to make my assets than purchase premade assets.


Edited by Sokaz, 03 July 2014 - 04:26 PM.

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#44 iSeiren

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Posted 03 July 2014 - 04:49 PM

 

 

Everyone wants to make money, nobody wants to spend money.

There's a job offer sub-forum and a portfolio sub-forum, so I'm sure people will spend money.  Furthermore, it's like:
"Oh I'm a great programmer for Andriod/iOS/HTML5, and I make great developer sprites!  The problem is they're great developer sprites and not great sprites...  I could spend hours of my time looking up tutorials, or I could spend a few bucks on the art which I'll make back faster than the time it would take me to make the sprites myself."
 
If you're willing to pay someone to make sprites/music, then you're probably willing to pay for pre-made assets.

Personally, I would rather pay someone to make my assets than purchase premade assets.

 

 

So would most people, but in all cases, pre-made is easier and faster.


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#45 repesorsa

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Posted 03 July 2014 - 06:04 PM

I think the requirement for 2 screenshots could be reduced to 1.

I just added my music track and it's a bit silly to be forced to add 2 screenshots...at least for music.

Sure, 1 is ok as it can be used to write the description or whatnot, but why 2 required? :yucky:


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#46 Braffolk

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Posted 03 July 2014 - 06:17 PM

I really don't get why there is a age restriction like that. You can't sell anything if you don't have a Paypal account which also requires being 18 years old so you can't sell anything without the approval of your parent(s) or guardian(s) which already requires the youngster to have the parent's or guardian's approval.

 

And also , why limit the marketplace to pro and master users when yoyogames can actually get money when they let more people in there? What about those who actually bought the standard version , why not give them the access to marketplace?


Edited by Braffolk, 03 July 2014 - 06:21 PM.

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#47 Sokaz

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Posted 03 July 2014 - 06:24 PM

Everyone wants to make money, nobody wants to spend money.

There's a job offer sub-forum and a portfolio sub-forum, so I'm sure people will spend money.  Furthermore, it's like:
"Oh I'm a great programmer for Andriod/iOS/HTML5, and I make great developer sprites!  The problem is they're great developer sprites and not great sprites...  I could spend hours of my time looking up tutorials, or I could spend a few bucks on the art which I'll make back faster than the time it would take me to make the sprites myself."
 
If you're willing to pay someone to make sprites/music, then you're probably willing to pay for pre-made assets.
Personally, I would rather pay someone to make my assets than purchase premade assets.
 
So would most people, but in all cases, pre-made is easier and faster.
I don't know about you, but I wouldn't like it if numerous games had the same assets as the ones in my game.
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#48 Braffolk

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Posted 03 July 2014 - 06:30 PM

Another thing which would be really nice is being able to sell the rights to use an asset to somebody so only the buyer will be able to use those assets, they price would be a lot higher but that would make the marketplace actually usable for those who need unique assets for their game.


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#49 alexandervrs

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Posted 03 July 2014 - 07:24 PM

I registered a marketplace account yesterday but I haven't received an activation email. When I try to login, I get an error. (Already sent a trouble ticket)
There should be a link "Resend validation email" or something to resend this in case of a problem.


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#50 TeamSteeve

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Posted 04 July 2014 - 12:20 AM

I'd really like to see the publisher name for assets when searching through the marketplace.

I know people can add something to the display icon like NAL and Nocturne have in the image below, but I don't see everyone doing that and it'd be much more uniform and easier to see if the publisher name was included in the text below the icon.

FuhAAKm.png


Edited by TeamSteeve, 04 July 2014 - 12:21 AM.

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